Rating is available when the video has been rented.
This feature is not available right now. Please try again later.
Published on Mar 22, 2016
In our second dev diary key members of the team behind The Climb talk about some of the challenges of creating a beautiful game in VR and how they overcame them. Hitting 90fps and the intense level of close-up detail required for a believable VR experience are all covered, alongside some absolutely delicious gameplay footage.