 Hi everybody. I'm Emily Olin. I am the Director of Marketing and Communications for the Academy Software Foundation and I'm here to tell you about the use of open source software in the motion picture industry. Okay, well we're going to keep going, apparently there's still issues with the video but it is available on our website. It's our sizzle reel that shows a bunch of open source within motion pictures. So today I'm going to kind of take you through what the history is of the foundation, why it was formed, a little overview of our projects in the community and how you can get involved. So open source software has a long history within the motion picture industry at least 15 years. So within the Linux Foundation while there are a lot of verticals where open source software is completely new like for example automotive is just getting into it. Motion picture industry has been using open source for a really long time and it's the background bone for a lot of the software that they create especially for visual effects and for animation. So about a couple years ago so the foundation launched in 2018 and it was based on a two-year investigation that the Academy of Motion Picture Arts and Sciences their science and tech council did into the use of open source software across the industry. And what they found was that 80% of the industry was using open source software especially for animation and for visual effects. But this widespread use had led to some challenges that were inhibiting looks like we were having some audio and technical difficulties. I realized that it was a little bit choppy audio going in and out so I'm going to back up a few slides. Just to recap the foundation was launched in 2018 after the Academy of Motion Pictures Arts and Sciences their science and technology council did a two-year investigation into the use of open source software across the industry and what they found was that 80% of the industry was using open source especially for animation and for visual effects. But this widespread use had caused a lot of challenges and they needed to address them in order to have a healthy ecosystem going forward and these were things like very different governance and licensing models different from project to project, studio to studio, silent development and also things like when a project maintainer would leave a company or leave a project the project would then go stagnant for a while. So thus they brought in Linux Foundation and formed the Academy Software Foundation. So it's a neutral forum for open source software for motion picture and broader media especially for animation and visual effects. It's a place for cross project cross studio collaboration a lot of which was difficult before without having a neutral party to manage it. And so some of our goals you can see especially are around continuous integration and our build infrastructure creating a clear path for participation to make it easier for people to get involved especially through like consistent licensing and through CLA's and then new for this year are also we're working at creating more working groups and exploring new projects and larger projects and also a big focus is on diversity and inclusion and raising the profile of software engineers in the industry because they're often described as kind of the unsung heroes of the industry. So here's kind of our membership and over the past two years our membership has pretty close to doubled and we have achieved a lot of the goals we saw on the last screen you know and we actually within our first year hit one million in revenue. So like most open source projects we our governance model includes our governing board which is responsible for a lot of the budget decisions the high level strategy things like that at the heart of the foundation is our tax so all of the members have representatives and we also have some industry associated part of it so our technical advisory council they make a lot of the technical decisions they facilitate a lot of that cross project collaboration and they're responsible for voting on and approving new projects that come in and working groups that are formed and they also identify like if there are resource gaps or things that are needed and then underneath the tack all of our projects operate very independently and they each have their own technical steering committee which is made up of members from many different companies and they have their own communities so they have their own road maps but they kind of report in underneath the tack and then all of them share a continuous integration platform in addition to that we have our working groups which also report up to the tack so we've got our continuous integration working group new this year we've launched several working groups so our usb working group and usb is a project that's hosted by pixar and so that working group is really looking at how do we support the project and help with a lot of like the incoming questions and channels like that our python 3 working group that is helping to kind of ease the transition from python 2 to python 3 for a lot of our projects and then new actually launched this past month is our diversity and inclusion working group so our diversity and inclusion working group which is our next one um diversity is an issue obviously across everywhere and it is really bad within visual effects and animation and even kind of something that needs to be addressed even more so within open source communities and while our projects have a code of conduct and they will do our best to be inclusive and diverse there's a gap missing in terms of how do we get people more into the project and more into open source and aware of it and level the playing field um so that's what you know the diversity and inclusion working group is aiming to do we had our first kickoff meeting last month we had about 40 attendees um you know people joining from apple dreamworks imageworks uh disney zinegg you know there's a lot of passion for it and a lot of excitement and it's a group that i think we'll be able to get a lot done um so right now we're still trying to hammer out what are the goals of the group and how we want to tackle them um it looks like it's we're probably gonna have a big focus on mentorship and also you know how do we engage university and high school students to kind of bring them into visual effects animation and especially open source software and so and this group is you know open to anybody so please feel free if there's any interest feel free to join and you can sign up um you can read more and on asws.io slash diversity inclusion um and there's a link on there also as well to sign up for the mailing list um late last year we also published our academy software foundation landscape you may know a lot of the other lf projects have similar landscapes so this is based off of the one by cncf um and there used to be one that lived at he was open source vfx.com or dot work um so we've kind of transitioned this to become the landscape um trying to build it out and get a lot of the projects to submit so now our project um so the first project that we adopted was open vdb um and it was also our first project to graduate to adopt its status so it was developed by jerry works and it's a c++ library for volumetric representations so things like ice fire water liquid things like that have been used on you know movies um like how to train your dragon crews a box baby trolls um a lot of different skills like that anything where there's a lot of volume essentially um the project has seen a lot of growth they have three code releases over the past year and they're actually going to have a big um a lot of new technical features coming up this summer um so whereas this was originally a dream works project it's got a lot more renewed interest and a lot more contributors from auto desk and video side effects d mag um and this is a you know a fairly well known project within the foundation within the industry um and it actually won an academy technical achievement award which is the academy of motion pictures artsy sciences gives out science science bike heckle awards attention and today won that and it's like the academy awards for visual effect animation technology the second project that we adopted was open color i o so they joined um in the beginning of 2019 and that was developed by sony pictures image work um and it provides a like a color management solution so it ensures that your colors look the same across many different applications um and in different environments because that's essential when you're creating a movie um and so it's very widely adopted um and it's used across most studios and within vendors uh it's been on used on movies like spider man men in black uh jumanji first man avengers um pretty much most image works movies um they have grown a lot as well since joining the foundation they um have a lot more contributors they support that aces which is the academy color encoding system and they now have a rep on the o c i o t f c that also is for aces there's a lot more collaboration between the two groups which is great um and then this was a project that when actually the original developer left the project is stagnant for a while until maybe a year until you know until later contributors revived it uh in early 2018 so that kind of can go to show how a project can lap without having the proper governance and support structure in place and so now they're actually gearing up for v2 a co-release coming in a couple months which will be a really big major release for them and that's being led by autodepth our third project was open q and this um was kind of a a little bit of a different term for the foundation whereas the first two projects were very widely known and well-adopted across the industry open q was a newer project um so it had it joined in april of 2019 and it was actually just been announced and released in june in january of 2019 so it was developed an image work it was an internal render farm which is for managing jobs and shops and then um in collaboration with google file they developed it as open source as open q in january 2019 so before that it had been used for years at image works you know on hundreds of shop so it was definitely production proven but it was new as an open source project um and so they have had a lot of releases over the past year um and a lot new contributors coming in from with netflix microsoft amazon and they are working towards they're currently on the incubation stage and they're working towards graduation they're graduating to adopted stage next up is opening fr so this was developed by industrial light magical ilm in 1999 this was kind of the very first release of an open source project by a studio and really kick started the trend of open source project for visual section animation um so it's an image file format for high-quality images especially things have a lot of contrast um it's been used on every single ilm film you know for the past probably since 1999 so all of this especially of the star wars film um and so and if you can see a couple images there and uh pretty much every single movie today uses it um so it's also won an academy technical achievement award um and it's had a lot of contributors since it's joined the foundation uh disney animation image works epic games weta pixel you can read that and they um have a new release also coming this summer um so our fifth project to join which was last summer um was open timeline io so our goal originally had been to essentially get open vdb open color io and open exr when the foundation launched those were the three we knew we wanted to bring in um there were a bunch of other projects as well but that was kind of the goal for the first year which we achieved and plus we brought an open q and open timeline io which is fantastic so um this one joined last summer it's developed by pixar and it's an interchange format for um editorial data things like the timing track to pass all of that data throughout the pipeline for create for visual effects and animation and it's still in public beta they just released their beta 12 this past march then open shading language is actually our newest project we just adopted it um in april so a couple months ago it was developed by image works and released an open source to open source in 2010 so it's been around for a while it's the de facto standard shading language for vfx and animation so um almost all applications support it and you know it's got widespread views um so they're still kind of getting ramped up and you know moving over repositories and everything but we're very excited to have them on board um you know and this is actually the second project that we that image works has contributed to the foundation which kind of goes to show that they've seen a lot of benefit and seen the growth that the projects have had as part of the foundation um to want to contribute a second one and i think for what we're finding too is that the community of open source software developers within motion picture is fairly on the smaller side and you end up with a lot of people working across many projects and so you know by being able to bring on more contributors it kind of frees up a lot of the original maintainers who have been you know working on these projects and devoted that to them for years and kind of eases off a little bit of the burden as well so how to contribute and get involved there are many different ways you can get involved um you know you can you know submit testing join our tscs for any of the projects you have a meeting calendar on our website um as well as the tac all of the tac meetings are open and we encourage you to attend i know it can sometimes be intimidating but even just joining and listening in or joining in on the mailing list um you know we one of the a lot of the projects are in need of better documentation um and technical writing or looking for feedback from users and for test cases so that's a way um pretty much any project if you say hey i want to get involved they'll say great um you know and want to talk to you about what you can do or you know what you want to do and so these are kind of our main mailing list we have a slack channel at slack.aswf.io and get hub um behind the screens is a new feature we launched last year where we highlight a lot of the software engineers um in the industry it's a q and a on our blog um so if you are currently uh and a user or contributor to open source software within dfx animation and want to be featured please sign unit um and then we better do two channels and twitter as well so coming up we will have um our open source day so this is something we launched last year um in at the same time as digraph in conjunction with digraph um there's a full day of birth of us other sessions for open source projects for dfx and animation so we had our own projects but plus we had aces res material x all giving presentations um and before we're all the projects have been scattered throughout the week and it's hard for people to get to them we wanted to host it all in one place to make it easy for 12 percent engineers to attend um so this year we are going virtual uh the dates that you see right there is of as of earlier today actually looks like it will move a week later just because there'll be another conference called digipro that same days as ours right now um so the schedule hasn't been quite announced yet but all of our projects will have sessions you know talking about their progress over the past year uh examples from production and what's to come on the road map um and then we're also we'll have other projects joining us again like aces and hopefully we hope to have like maybe usc or the dfx reference platform as well um participate so this will be free and open to anybody who wants to join um so stay tuned for that and keep checking our website for info and that is it so if there are any questions i don't see any apart from that earlier audio issues well thank you all for attending i encourage you to head over to our youtube channel where you can actually view uh and where you can actually view the video and then if you have additional questions i am on black you can feel free to shoot me a note or to post in the open chart uh the open source project update