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Title is the BGM name.
Now, the final variant of Acid left is the MK3 form. Now, it was possible to colorswap the cyborg and MK1 ninjas because, not much changed besides moves in the games. However, trying to make an Unmasked Sub-Zero color swap believable as a new char? Not a good idea. Feedback can be copypasted from last vids: bad damage, friction, startup, cooldown, run meter powerbar, trip states, gameplay, missing sprites, but oh, some of these, like this and Alakron, actually make the opponent disappear too. Honestly, trying to find new feedback or something being corrected is redundant as it's always the same. Oh, but wait. Due to sloppy custom state coding, I got pushed back eternally until hit when hit by (Reptile's) Acid Spit. Oh dear. This is crap.
Kane Kelly I used in #743, and to be honest I was disappointed in my amount of crouch combo startups. Well, #743 has most of what I want to say, so I'll try to bring some new out. I can't seem to do QCB+P or K during QCF+P, and the QCF+P and K ends only seem to work with X and A. It's more or less the inverse of the supers. Also, His QCF,DF,QCB+P DM is cropped at the top. However, this is not the stage to try to adjust height for because Arcana Heart stages (and this edit) have INSANE amount of height. Overall, damn fun.
Char used: Kane Kelly by Seanaltly (private beta)
Against: Human Acid "MK3" by bigjohn72076
Stage: Arcana Cemetary by Gio
BGM: Arcana Heart 1 - Save a Future (Mildred Avallone's theme when the Cocoon form is defeated)
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