 What up guys, this is just going to be a quick video to help you Understand a little bit better the differences between the talents in the disc tree between TBC and Wrath of the Lich King and the pre-patch and We're gonna be looking at the five-point version of all these talents Otherwise this will take forever and comparing them so that you can see side by side what the changes are Now first of all we've got unbreakable will which is changing from the RNG talent that we know and love 15% chance to resist stun fear and silence and this is going to change to 30% reduced duration of stun fear and silence Next up we have got one specialization which used to be 25% damage with ones This is changing to twin disciplines and it's going to be increases the damage and healing of your instance by 5% Next up we've got silent resolve Which is changing from 20% reduced threat and 20% reduced chance to have your spells are spelled The second portion is changing to 30% chance and it only affects friendly spells and dots next up We've got impfort which is changing from increasing the Effect of powered fortune and prayer fortune by 30% To increases the effect of powered fortune prayer fortune by 30% and increases your total stamina by 4% So just like a little bit of extra tankiness and powered shield Staying the same the only difference being that the location of the town is moved down a row So martyrdom actually is changed slightly whereby you no longer have a chance to resist Silence and interrupt effects. It just reduces the duration of them Absolution is Unchanged the only difference being again that it's been moved down a row Inner focus is unchanged Meditation has been moved slightly and is now 50% of your mana regen while casting instead of 30% improved inner fire has been moved up a few rows and Now increases the effect of your inner fire by 45% and increases the total number of charges by 12 Initially, it was just the armor bonus. However in Rathalich king inner fire also gives spell power. So this is also affected by the talent Mental agility is now a three-point talent instead of a five-point talent. However, does the same thing Improved mana burn is unchanged and not moved mental strength has been changed from increasing your maximum mana by 10% To increases your total intellect by 15% Divine spirit talent has been removed and is now baseline Improved spirit has been removed from the game Instead, we have a talent here now called soul warding which is going to turn out to be very very impactful in PvE This reduces the cooldown of your powered shield ability by four seconds So you can now shield every single global. This also reduces the mana cost of your shield by 15% Focus power has been changed slightly. However is in the same position Instead of increasing your chance to hit with smite mindblast and master spell It increases your damage and healing by 4% The cast time reduction for master spell is unchanged Force of will has been removed from the game Focused will has been changed slightly. It now increases your crit chance by 3% and The damage reduction remains the same. However, the healing boost that you get from the talent has been halved Going from 10% per stack to just 5% per stack Power infusion is in the same position. However, the cooldown has been reduced from three minutes to two minutes Reflective shield has been changed slightly Instead of reflecting 50% damage on anyone it now reflects 45% damage, but only on yourself And now it's now a two-point talent instead of a five-point talent Enlightenment has been changed slightly it no longer increases stamina in and spirit by 5% Instead it increases spirit by 6% and gives you 6% haste The talent has also been moved up a few rows Pain suppression is in the same location. The spell still does the same thing However, the cooldown has been increased from two minutes to three minutes. This is the end of the TBC talents We've got some new ones for wrath of the lich king including improved flash heal Which reduces the mana cost of flash heal by 15% and increases the crit chance of your flash heal by 10% on friendly targets at or below 50% We've got renewed hope Increases the crit chance of your flash heal greater heal and penance heal spells by 4% on targets affected by weak and soul You have 100% chance to reduce all damage taken by 3% for one minute to all friendly party and ray targets when you cast a powered shield This effect is a two second rule next up We've got rapture when your power shield is completely absorbed or dispelled You are instantly energized with 2.5% of your total mana and you have 100% chance to energize your shield A target with 2% total mana 8 rage 16 energy or 32 ruining power and this can only occur once every 12 seconds Next up. We've got aspiration Which is a two-point talent and reduces the cooldown of inner focus power infusion pain suppression and penance by 20% Next we've got divine ages a three-point talent Crit heals create a protective shield on the target absorbing 30% of the mount healed lasts for 12 seconds Next we will grace your flash heal greater heal and penance spells of a hundred percent chance to bless the target with grace increasing All healing received by the priest by 3% This effect will stack up to three times and last for 15 seconds Next up. We've got borrowed time grants you 25% spell haste for your next spell after casting power word shield and Increases the amount absorbed by your power word shield equal to 40% of your total spell power and finally we've got penance Launches a volley of holy light at the target causing 240 damage to an enemy or 670 to 756 healing to an ally instantly and every one second for two seconds So this was all of the disc talents and their changes. I hope this was interesting or if not at least helpful Thank you very much for watching. Have a good one