 So, we are back with another HowlDivers 2 patch update and this one is pretty big, people it's patch, 01.000.200, Liberty Freedom Democracy, so let's go guys. Now the winner of my previous 2100 super credits giveaway you're seeing on screen now, if this is you, hit me up on my discord link down below to claim your winnings. Now do you guys want to win 2100 super credits or a copy of this game? It's real simple, liberate this video with a massive thumbs up, let's try and reach 35 likes, that'd be unreal, make sure you are subbed with those post notifications turned on and do drop a comment down below, I'll pick a winner from the comment section and announce them on tomorrow's HowlDivers 2 video, so good luck everybody. Okay so let's go again, patch 01.000.200, good day HowlDivers, today we have a slightly bigger update for you all to assist in the liberation efforts of our galaxy as well as some new environmental threats to watch out for, may liberty guide your path. Overview, this update includes balance changes to missions, stratagems, weapons, enemies and HowlDivers, general fixes and stability improvements, okay so start with gameplay, these are basically new planetary hazard additions, blizzards and sand, stars pretty cool, okay so balancing missions, retrieve essential personnel, move the enemy spawn points further away from the objective to give players a fairer chance of defending their location, there are a few civilians required to complete the mission and higher difficulties, okay, destroy command bunkers, okay so this now has more objective locations, the mission was too easy before compared to other missions, it can now appear in operations from difficulty 5, half the negative effect of operation modifiers that increase stratagems cooldowns or calling times, okay so now we move on to primary, secondary and support weapons, the arc thrower, fixed charging inconsistencies, it will now always take one second to charge a shot, arc thrower, reduced distance from 50m to 35m, arc thrower, increased stagger, force, guard duck, narrow stores full ammo from supply, boxes, anti-material rifle, damage increased by 30%, wow not a bad change, breaker incendiary, damage per bully increased from 15 per pellet to 20 per pellet, fire damage per tick increased by 50% from all sources, liberator, penetrator, this now has a full auto mode, the dominator increased damage from 200 to 300, dominator increased stagger, diligence counter sniper, increased armor penetration from light to medium that's a good change, the slugger reduced stagger, slugger again reduced damage from 280 to 250, slugger reduced demolition force, slugger, fixed armor penetration tag in the menu, okay so the slugger, liberator, conclusive, senator, and these are fixed incorrect armor penetration tags in the menu, okay so the recoilless rifle increased the number of rockets you restore from supply boxes from 2 to 3, good change, the spear increased the number of missiles you restore from boxes from 1 to 2, good change, heavy machine gun, the highest fire rate mode reduced from 1200 rounds per minute to a more moderate 950 rounds per minute, okay so onto stratagems, Patriot Exosuit rockets will now penetrate armor only on direct hit, okay interesting, enemies, balancing adjustments have been made to chargers, normal melee attack now does less damage against exosuits, the bile spewer and nursing spewer do less damage with their puke, the bile titan can no longer be stunned, wow, trikes no longer create bug breaches, trikes hit you while they are dead now significantly does less damage, okay that's pretty cool, okay so onto howdiver, so balancing adjustments have been made to, heavy and medium armor protects better and you now take about 10% less damage than before, while wearing that heavy armor and about 5% less when wearing that medium armor, 45 commando and light armor is unchanged, okay so that's actually a decent change I'm not going to lie, okay so onto fixes here, a fixed issue where safe settings for ps5 would be reset when a game is rebooted, causing things such as loadout and hint settings to reset, this is a massive massive change that we have called for for a long long time, pretty good, enemies now properly target exosuits, previously many enemies effectively ignored exosuits if a howdiver on foot was available for them to target, okay so fixed exosuits being able to fire their weapons while opening the minimap, the howdiver and the exosuit both had a bug that made them sometimes take explosion damage multiple times making things like automaton rockets be too deadly, this is now fixed, great great change and fixed there, automaton enemy constellations that prefer to spawn more other certain devastator types did not work and are now functioning as they should, this means that sometimes when playing against your automatons you will face more devastators instead of other enemy types, okay so we now move on, we have improved this system that prevents howpard steering close to large or important objects, we have solved issues where the effective area around objects was a lot harder than intended, we have reduced the number of objects that prevented howpard steering, note the system is intended to prevent sufferlocks where players can drop on important interaction points or drop into unintended places, we will continue to monitor the state of the system after the update to see if additional tweaks are necessary, okay cool, so they fixed cases where the grand under somersaults could be bombed causing them to float, okay so we move on to ballistic shield changes, collision mesh has been slightly increased in size for more forgiveness, okay cool, change shield poses so that less of the howdiver is exposed, address the bug where parts of the howdiver will become vulnerable while using the shield in the first person, okay so known issues, these are issues that were either introduced by this patch and are being worked on or are from a previous version that have not yet been fixed, a game might crash when picking up a snowball or throwing back a grenade, okay so previous issues involving friend invites and cross play, cross platform friend invites might not show up in the friend request tab, players can not in friend of a players be friended via friend code, players can not unblock players that were not in their friends list beforehand, players can not be friend players with steam named short and three characters, explosive weapon stats include only direct hit damage but not explosive damage, explosions do not break your limbs except for when you fly into a rock, planet liberation reaches 100% at the end of every defend mission, drowning in deep water with a vitality boost equipped puts howdivers in a broken state, strategy and being might attach itself to an enemy but it will deploy to its original location, some player customization like title or body type may reset after restarting the game, so again those are issues that were either introduced with a patch or have been here for some time now like the friend request issues we have seen, I mean I'm surprised they have not been fixed yet, but there we have it guys that is the end of the patch notes, patch of 01.00.200, some great great changes here I'm not gonna lie, a lot more nerfs and a lot more balancing buffs than I expected but it's good times people it's good times, but there we have it and let me know your thoughts down below, guys if you enjoyed the video leaving a like really helps out if you feel like what you're seeing want to see more be sure to subscribe and hopefully guys I will see you on that next one