 Hello friends, welcome back to another episode here on the channel. I hope you're all doing great and for anyone new to the channel. My name is Lee also known as Osiris in today's episode. We are continuing on with our VGC series 9 content featuring a very cool team from a Japanese player who actually won a team tournament with this over in Japan recently. Latte underscore pocket is the username handle on Twitter. They've also got a blog page as well where they've gone into detail about the team build and they've got other information on there about previous teams that they've done. Give them a follow on Twitter if you like the look of this team because they're always innovating creating really cool content, really cool teams and definitely check out the blog as well. It gives you a bit more of an in depth idea behind the build of the team. So this is a team that we're going to feature today as always. We'll have a couple of games of the team and then we'll finish off with the rental at the end. But before we get into anything today, I've got a big, big question for you all. So one of the things that I wanted to ask you all was I've put a poll up on the community section of the channel asking you all for a vote really. If you want to see series 9 going forward or do you want to start to see series 10? I would love to get into series 10. I've been playing a lot on the legacy showdown server and I feel like it would be good. We could do a mixture of kind of free ladder battles potentially might be a little bit difficult, but hopefully not and then showdown as well where we can start playing series 10 and so getting teams together ideas together start the discussion about series 10. Or if you're happy enough, if we get enough votes, of course, I'm going to do whatever you guys want because it's what it's all about will continue on with series 9 until the end of July. So it's up to you, but if you do go across to the poll, do drop a vote on it. It would be much appreciated. It gives me an idea of what you guys want to see going forward for the rest of this month because I do understand series 9 is a little bit still. It's very fun all the same time, but when you know what the next rule set is and you're looking forward to it, sometimes you feel like I want to put the question out there. So that's what we've done. Also, friends, just before we get into today's episode this week over on our Patreon, we are starting our series 10 friendly. So they're weekly tournaments that we run every single week on a Friday evening and they are open to anyone to enter. So if you want to get involved and get start your practicing with series 10, then I will throw up the ID on the screen right now and you can hop over to the discord as well. Join the discord. It will be in the let me check which channel it is in. If you check out the flinch squad weeklies, they will be all the information will be in there. The weekly announcements and then follow along with the tournament how it's going in the competitive chat or in the weekly tournament chat as well, which is quite a buzz on a Friday evening. So if you want to get some series 10 practice in is starting this Friday and we'll be running every Friday up until the series reverts over to series 10 officially on the 1st of August and then we'll be continuing on from there with some other tournaments in mind as well to keep us all up to date and practice ready, I guess. So yeah, thanks for tuning in. Hope to see you there on Friday. Okay, to the team now. We're looking forward to playing this lots of stuff on here. We've got the Venus or the Heetran. It's all based and started from the Concordia, which I love. We've got the Tarana, Tala, Dusclops and the Thunderous. And without further ado, friends, we'll get into our first match of today. First up today, we have a Whimsicott Charizard, Tocal, Venus or indeedy, female and Covernite. So a pretty solid Sun team with the redirection with indeedy Terrain support there as well and then Covernite. So what are we going to do against this team? I feel like Thunderous is pretty good here. Obviously Tito very good here as well. We've got to be careful around the trick room if we go that route because the the Tocal really thrives under the trick room environment. I don't know if this is won so much for Concordia just because, you know, you're threatened by the Airstream, the Covernite gives you a lot of issues. Indeedy gives you a lot of issues as special attacks in general, the Whimsicott. There's lots of reasons why not to bring conch in this game. So I don't feel like it's the most preferable option. Let's just have a quick gander at the Thunderous because it's that busy talking about the pole. I didn't really get to see too much. But the Solvest there, quite nice. So that gives us a little bit of stability, I guess, against the Venus. We could bring our own Venusaur as well. That might be a nice option. I do like the idea of Hitran here and we could kind of pivot between Venusaur, Hitran and Tito. I think it's probably going to be the big thing for us. And we're probably looking at maybe Tito or Thunderous as a kind of Maximons. But if we can remove the Sun, then the Charizard's way less threatening. Got to worry about Sleep Powder and Venusaur as always in this format. And this is going to be the last time for this month that we'll be playing Dynamax Pokemon. Another reason why a lot of you might want to see the rest of Season 9 out. And I'm going to be honest with you right now. I know there's a lot of people that don't like the Dynamax mechanic. I personally like the Dynamax mechanic. I think it's a good mechanic. I think it brings a different element to the game. I didn't like Z moves and I do like Megas. I do like Megas. I would love to see Megas return in the Diamond Pearl remix. I mean, that would be phenomenal, but I do like Megas. So I'm not so against them going away. Although I am excited to play a format where it's a bit more like old school Pokemon at the same time. I'm not like, yeah, it's the best thing ever. Oh, it's the worst thing ever. You know, I'm kind of in the middle and I'm kind of excited to try format out without it. So, but I don't dislike it. Let's let's get the record straight, but it'd be great to hear what your opinions are on it as well. Whimsicott Charizard, Tailwind or Sunny Day. I would imagine Sunny Day. We can go for a Max Estuary. We've got to keep pace with this thing and let's go for a sludge bomb into Whimsicott because we've got the Okcaberry, right? They're going to probably Sunny Day, but I think there'll be more obliged to probably Tailwind this turn and then Sunny Day the next turn. So if we can kind of keep track with our pace, at least if the sun does go up, it means Venusaur gets the boost, the boost with the sun, but you've got to imagine that Venusaur is the attraction here, which is why we could have maybe switched in Heetran, but I'm too busy talking about Dynamax and all that sort of jazz. So I've got to fly in my room and it's really annoying me. It's like attracted to the lights up here. So if I'm looking around that, that is why. Okay, Jugana Max, Charizard. What are we going to see? Tailwind? Yes, makes sense. Can we take the attack with the Okka? Maybe one. G-Max Wildfire. I don't know. I don't know if we're not Maxed. I don't know if we'll take this. This is where Heetran would have been. Phenomenal coming. Take it. We take it. We're going to get that sludge bomb off into the Whimsicott, which is huge because it means we can dictate the weather a little easier as well. G-Max Wildfire going to take down the Venusol. There is a dual damage, but I'm hoping that the sludge bomb will probably see a sash on the Whimmy. Might be a Jack button though, you know. Why? Oh, my God. Okay. Well, either way, it works. Either way, it works because Venus gone. It'd be nice to be able to get the Whimsicott there though with the sludge bomb. We obviously just timed out. So not ideal start, but not the worst at the same time. Okay, okay, okay, okay. What are we going to do? If we bring in Heetran, Scorching Sands is the is the prerogative, right? But if we bring in Tito, I think what we'll do is the thing is we can't really bring in Tito. I mean, we can. I mean, we can bring in Tito. We do bring in Tito now because I think the thing is we can airstream rockslide. We got the sash. Um, they have the sunny day in this situation, which is kind of all right to be honest. We go for airstream into the Charizard. Um, yeah, rockslide. I mean, the options aren't great. The only issue would be obviously when the Venus was in the back potentially. So let's see. Let's see what they do. But I'd imagine, hmm, yeah, sunny day, sunny day. They've definitely got sunny day. I have to. I think the concept of the team, it makes sense with Wimmy. Yeah, there's a sunny day. They go after the Charizard, the Tito. Does the Charizard go after the Tito? Max quick. Okay. Not ideal, but again, not the worst. It just takes us down to that sash. The problem is it does the residual damage. From the G max, um, fire, fire attack is going to be enough to take down Tito here. We could have protected maybe. Might have been an idea to protect Tito here. And then we got the switch and we got an advantage in Pokemon going into the next turn, but it's nice to be able to kind of get rid of both the Whimsicott and the Charizard and kind of one fell swoop as well to kind of level the, level the scores up going into this next turn. Now they do have tailwind and they do have the sunup. So if the Venusaur comes in, it will be faster than our, our Thundaris, which makes things very tricky for us. Now we, uh, and because of the salt vest, we're kind of a big target for a sleep powder. But then again, if they go for sleep powder on to Thundaris, then, you know, they're going to be subjected to getting heat waved from a heat run. So how many turns of tailwind do they've got left? Plenty, I think. Two turns. Okay. They have to sleep powder the Thundaris. They have to. I know it's probably earth part into heat run, but that will give us the opportunity. If they're not sashed, then we got this. I think. Yeah, let's go for a stream and yeah, heat wave. Just because you've got the boost of the sun here and we need the double target attack. I think it's probably going to help us out a bit more. There's the earth power. Okay. Well, that's from Venus also. I mean, we've got this now. I think even if they are sashed, but they may be, oh, they're covered by Berry. Okay. Do you take this? Maybe not maxed. I like. Yeah, just about. Okay. So the heat wave going to help the tailwind doesn't really factor in against the toe call because it's so slow. And the heat wave should be enough to take down both. Well, it'll take down the Venus or won't take down the toe call, but do a good chunk, reduce the damage of a potential eruption that could come out from it. Yeah. And then he trying to just sap that sap that eruption up, which is exactly what we need. And obviously the wildfire residual damage. We don't take any damage on a heat run and now we can just go earth power and wild charge and that will be game one for today. So a little bit clunky because I'm talking about other things, but I'm sure you can, you can understand, but you can see the, the, the very good like ability than the, you know, how the team could approach and these hyper offensive like some teams. Well, and I mean, it's kind of been the theme all, all series, you know, where we've had like this defiant thunderous with the assault vest. It does so well against these teams and heat run. It's really something that I do think is very strong in this series and it's, it's kind of had like dips and flaws, you know, with, with, you know, it's usage and I would like to see have a little bit more of a run in the last kind of end to series nine, but we'll see. Anyway, that was their first game, good game to my opponent and we'll jump into our next game of the episode. Okay. Next we have, oh, we've got another sun team, but there is a little bit of hail in there. So there is a variation. It is a Charizard Venus or talk all go chomp a lot in nine tails and mimic you. So we do have a trick room switching here. We'll see what the mimic you is going to have access to trick room so it can set up something like the talk all, but predominantly this team is looking for the other side of the coin, the faster side and go chomp going to be one of those Pokemon that really benefits from the Aurora veil. If you can get it up with the nine tails and it will cause us a lot of issues on a Tarana Taran. So again, I feel like like thunderous isn't a bad option to lead with here. Um, but do we go down a trick room route? I don't know if we go down a trick room route. You know, we've got Max steel spike. It's going to help us a bunch against the mimic you the alone nine tails with thunderous. We have to be very careful around that blizzard, of course, as well, but we do have t-tar to kind of disrupt that. We've also got he trying to help us out with the sun. Um, but we've got to bring conk. The team's all about conk, isn't it? Can conk really do that well here? I mean, it can do it can do some decent stuff, but got to watch out for that mimic you in particular. Um, okay. So I think we'll go he trying. Let's go t-tar and let's go conk. Let's bring the conk to this one. Let's bring conk. See if we can get it going. Cause I know the team. If you read the the Latis blog post, the construction of the team kind of always based and started from the conk order, which was identified as something that can do very well in this format. So, um, it'd be nice to see it doing some work today, even though we're kind of forcing it. We are forcing it, but with two games in an episode, sometimes a little bit tricky, right? Okay. Well, the Charizard and the Garchom coming out. Not great for a hitran, got to say, but, um, it's probably going to keep the Charizard in on the field. Maybe, I don't know. It's just, you know, the one thing that you don't want to really do in this situation is allow the, the, the, the Garchomp to get a sword stance off, you know, um, or we could go max air stream into Garchomp and go for, we could just heat wave potentially catch a switch in to the Ninetales and just get some, some damage onto the Garchomp. If it decides to go for a, um, decides to go for a sword stand, but it's likely to max here, I think and go for either a rockfall or, uh, we might just see earthquake, you know, next to the Charizard. You may just see us quick, like air stream, Charizard, earthquake, Garchomp. It could be a possibility, you know, but we'll soon find out. We'll soon find out. Here we go. Looks like it's going to be the Garchomp maxing. Oh, no, it's a Charizard. Charizard on a moon ball. Nice. Okay. Well, maybe we'll get more damage onto the Garchomp, which is definitely helpful. Get that air stream. Get some nice fat damage into the Garchomp to start us off. You're going to see wildfire then, maybe flash cannon into the Garchomp would have been the better player just to remove it. There's the earthquake. We have got the Shuka Berry. Uh, but the Charizard in this situation is kind of forced to, um, to go for the wildfire. Well, the air stream almost, you know, to keep pace. Um, we'll be a solfice. We'll take this pretty comfortably as well. You know, um, another Garchomp in, in a, in a, in a tricky spot because we can, we can go for max lightning this turn. No, no, yeah, we could max lightning into the Charizard and just flash cannon into the Garchomp because I think then they've got to air stream themselves really. Which they could do. Okay. Well, we're just going to see that max guard come out, which is fine. They're just stalling out our turns. We don't mind too much. Flash cannon on get rid of the Garchomp. Big Trann. And I do feel like a playing, being playing a lot of Heetran on the channel recently as well, uh, which might add to the whole emphasis around Heetran. I don't know. I might be a bit biased. I love Heetran. It's definitely one of my favorite legendary Pokemon. And I'm really pleased it's been included included in there. Oh, this is, this is ideal this because now I think, well, you know, the detractions here, but the thing is we've got Taranitor on the back. So we don't really need to worry too much about this Charizard really in all honesty. So we can just air stream and go for a heat wave here. Now the, the issue is if the Ninetales decides to protect here. Now this is a bad play from us, but I don't generally see Ninetales don't normally have. Um, access to protect and they don't normally carry protect. So we're kind of safe in a lot of respects here where we can just make sure that we get rid of it before you can get the Aurora veil up. And like I say, with the Taranitor on the back, we don't necessarily worry too much about the Charizard. That's the air stream coming out. I'm going to try and keep pace with this. Okay. Well, it's the end of our max turns. Charizard's kind of done its job. It's not give the speed boost to anything. We've not give the speed boost to anything. We've got the weather kind of one in the back and all come down to what my opponent's last Pokemon is. I guess, uh, as we take a bit of chip from the hail and then we'll have that extra, um, wildfire damage as well. Let's bring in the Tito because it's likely that the, the Thunderous might go down soon. We could kind of engineer it to go down so the Conqueror can come in and kind of clean up. Yeah, let's, let's try. Let's try and see. I would imagine. Hmm. What are we going to see? What are we going to do? We just go, we're not going to see Conqueror this episode. I don't want to like mess around too much, you know, like there is a part of me now where I'm like, okay, we probably want to, um, double in on the, the, the Charizard here. And the talk all here because it's likely the Charizard protects. Um, or we could go and tell you what we could do. We could switch into Conqueror, but it means probably taking a bunch of damage, like unnecessary damage from the talk all, you know, so we're probably better off just rock sliding while charging the talk all probably attacks the Charizard protects 100%. This is why it would have been better to go into the, um, the talk all here, uh, with the wild charge and then the rock slide, which would have been probably enough, depending on the build of the, uh, the old call to do the business. We'll see. We'll obviously use our sash, but a cheeky flinch arrow kind of seal the deal for us. There we go. Get it. Am I the luckiest YouTuber like ever? Cause like, I mean, when we ask for it, we get it. Don't we? Sash is broken on the tea towel. Um, and yet, I mean, the wild charge gets it. The, the, the Charizard and the rock slide. Single target. It's going to be very close. Get a second protect. Can we get a second flinch? Come on. We can do it. This tea Tars. This tea Tars definitely, uh, on the money here. I think we're going to get it. There we go. Let's see that flinch. Ooh, activating. What is it? Figgy wiki. Not be a figgy. Citrus. Okay. Body press. No. Okay. Oh, we're all right. We're still all right. We've got conch to come in. Then we should just have enough health now. Uh, oh, actually the wildfire has finished. Hasn't it? So we're, we're kind of all right. So conch is going to have its time to shine. It's going to be able to come in and deal with this talk all while charge going to be able to deal with the Charizard and conch is going to have a brief appearance. The very end. Is it bad that I want to throw a conch up on the, um, on the thumbnail for the video? We can't do that. It's like, yeah, it's the, uh, the ultimate base. Well, it's featured for like one turn at the end of the game. It's been a pretty much a thunderous show today, but I think it's more, uh, in line with the team overall, how well it kind of functions. Uh, we didn't really get to see that trick room mode today and the team conch coming in and getting that drain punch. Just talk all just hanging on, uh, burning jealousy going to come out, but we'll be able to take that and then clean up with the con cause it's pretty fat anyway. So thunderous finally going down after a lot of work and it's the last Pokemon right? Yeah. It's just sketching out for a minute. I'm like, is that the last Pokemon? Why are we now? Let's use my punch because we haven't seen it and just, just for the, just for the fun of this. Um, and we managed to pick up the win. So hope you've enjoyed today's episode friends. It's been a bit more conversational today. We've been talking about potentially other things coming on to the channel as well. So, um, I hope you've enjoyed the, the, the games we've had. I hope you enjoy the team. And if you do try the team out, definitely let me know down in the comment section below and drop Latte a follow up on Twitter. Like I say, always making very unique and kind of innovative teams that are very fun to play around with. So we'll hop over now and remind you all of the rental for today's team. Right friends. Here is today's rental team as we've seen. We've seen pretty much most of the, the Pokemon excluding the dust clops. That was the only thing that we didn't really get to see today, but we all know what does clubs is there for. It's a really interesting set as well with hairs. I do like it. You get the trick room up. You prevent other things from setting up in front of you. And then you got the help and hand to boost that iron fist life orb. Conquer there. It's a shame that we didn't get it going, but the teams that we faced today just didn't feel like it was the more kind of optimal thing to do. And we saw how well things like the thunderous, the tyranitar, the hitran can shut down those sun teams and they did a phenomenal job for the most part to send teams off the bat today. And so it's not always likely, but it is a common archetype in series nine. So it's something that you're going to see and this team handles it really well and it's got that nice mode to be able to switch around with the dust clubs conk if you need it as well. And we saw as well the G max wildfire that the venus or can take non max as well. A pretty huge, you know, for Venus or if we didn't time out that turn, we probably would have made a bit easier work at that first game where we could have just sludge bomb the wimmy and probably removed it from the field, especially if we got the poison overcome the sash there, but we're going to wrap it up there friends. Hope you've enjoyed today's video. Like I say, leave a comment down below. Let me know your thoughts on series 10 dynamax in general would love to hear. I know we start the conversation at the start of the episode, so do carry that on. Make sure you check out the poll. Have a vote over there. Let me know what you would like to see for the rest of the series. If you'd like to see series nine or series 10, let me know. It'd be great to hear, but I do appreciate each and every one of you have a great rest of the day. Whatever you're up to and I'll catch you all for another episode very soon. So until then friends, take care of yourselves and bye bye.