 Welcome back to another acting analysis final meters and today I'm going to take a look at season one of the Hulu show of the great and the great is indeed great and a couple scenes I want to take a look at the whole season is really good and this could be a hour long dissection of all the awesome elements so if you have Hulu if you have access to that I highly recommend you watch the show well let's go straight into the ones that I wanted to show you first up we have this moment here when she is observing people and I think not struggling was just this moment and of course if you know this channel if you watch my stuff you know I like props I like the idea and it's kind of dark here but she has a wig and he has something she has something in there and he has his wig but they get entangled and this moment happens here where I gotta get out get out which I like again because of things you can add right this could be a scarf this could be something with velcro this could be glasses stuck into something this could be like it is here with hair but it all gives you again opportunity for even kind of pantomime and this could be something where they find it funny I don't know why I'm drawing this here where they find it funny or it's something that makes it embarrassing or something that's stressful but if you have a character with props or you want to add props to a costume or again with wigs and hair or even something that's outside think about what you could do to add and emphasize like add to a moment and emphasize the moment of again whatever you want to do awkwardness or embarrassment or whatever it is next up is this very weird moment where for a very long amount of time here he he scratches his ear he's like all right let's go down for quite some time and now watch what he does after that he has that very short yeah that very short smell it's so weird and it's tiny like he stops talking but it's just a little moment of and then that's it it's not super long and and really he's going around with the finger and smelling it but it's just enough for you like that's weird he needs to smell the finger because he put that into his ear so the reason I'm showing you this because it's it's nice and subtle it's I mean it's not super super subtle but still it's nice and it's something where it adds something to your character is your character rubbing the nose and smelling it rubbing ears or doing something with a costume something where the character did an action and a gesture and whatever it is and then you can top it off with something like that just adds one more thing that makes your character weird that makes your character interesting or funny so think about that when you do have an action this could be with lip sync and without lip sync what the character is doing here what could you add as a one more thing to really emphasize and push the caricature of that character this just made me laugh because it's mostly just the body mechanics thing as you walk towards the fountain you can see how he gets on there and basically what happens after that it's just a great fall it made me laugh but also what's really cool is that you know he could be straight on but is not I'm not sure what he's thinking as an actor there but I like this from in terms of animation it gives you a nice silhouette through here you can even have the foot out here this way here it gives you asymmetry with a nice lean but what I like about the whole thing is that once he has this action falling down you got the offset is very animation specific here you got offset and you got this leg going in and then the other leg as well but then at the ends as they're both up there they both go out for one more change so I just like the succession of like what body parts are moving and how and the difference in posing so it's not just a you know one axis rotation back but there's more complexity in the legs again this is purely mechanics and just visuals imposing but it cracked me up and I thought that was really good that'll end thing of putting those legs out there and again if you watch my channel you know I'm a big fan of reactions and eye darts and looks and thought process and all of that and she tells him they're going to stab his fat face nine times and I love that look that he just did not expect this like oh wow that that is fairly violent and then he someone else is talking off-screen but then he goes back to her like what did you really say this and again I love this where maybe you're you know your lip sync is wrong character even if this is your shot and again if you don't want to do a lot of lip sync and you have this where it's not off-screen but you can't really see the lip sync right you just do kind of some cheek stuff and some jaw stuff so that there is movement but he concentrates on the reaction maybe that just is your shot but imagine the shot runs longer and you have this reaction you have that look no blinks he's completely shocked but it continues on where he's really so shocked that he has to look back at her really did you just say this and I love how far this is pushed so again this could be something where you do a two shot where you see this so you can do lip sync and then finish it off with a reaction or purely just listening to someone saying something and again this could be one character could be a second character off-screen but I think this is something that's slightly underused when someone does pantomime it's usually like a body pantomime someone doing something but think about just a facial pantomime of someone listening and reacting and you might argue this might be too subtle for a real there's really not much going on of course you can embellish and emphasize and stylize even more but it's like this idea of that prolonged look and even imagine the focus will continue to be on her and more lip sync whatever keep going with the character potentially thinking about is that going to make it even more impactful that he looks away it then comes back to really emphasize wow I can't believe she said that next up is again a little gesture by a character where she tells him your dad would be proud up in the heavens he goes oh yeah what a lovely thought and then he looks up and then he has that little wave it's cute it's just the character is a horrible character and that just gives him a little bit of childish innocence maybe I don't know it's just a cute little moment of hey hello up there so again if you have your character say something or react something could you add something that even if your character is established to be you know a good character bad character what could you do to maybe change that completely as like a 180 in terms of character or emphasize the character but it's just a cute little thing that is I mean it's somewhat driven by the lip sync by the audio where it says hey you know oh it's lovely thought up there hi but it's just a cute little moment I wouldn't say it's subtle I mean you clearly see it in animation wise I would not cover the face as much little different things in animation but just think about that could you do something through a look or a gesture to really push a character either to something unexpected or just to push an existing style and character or trail this one goes back to a reaction so they are forcing this character to jump up and down and they're laughing at this and it cuts to him going all right yeah and then over to him yeah and again this is something where not that you have to structure the shot like this but this just reminds me of what if you do have let's pretend let's go to this frame and something is happening here right even if it's two characters maybe they're slightly out of focus who knows but then you have character here character here and as they look maybe they're turning their heads and then they nod again this might be maybe a funky set up for your shot I just like the idea of an action that happens and it might even again change focus where it's in focus and then this is in focus but characters that are reacting in this case it's it cuts to them but to me it's just something about extending the shot and extending the focus and the point of interest to something that's potentially more subtle again when you have faces that potentially then turn to each other or something where it doesn't have to be just well this is the lip sync this is the audio and concentrate just on that well could you expand the shot and add something that's not in the audio and give your shot a bit more layers and give your characters more layers just the whole performance just a bit more complexity than just this is the lip sync and that's what I'm doing and that's it speak of reaction there's this I like this idea and especially this moment through here so what if you start a shot could be this right it could be a wider view where you show someone is math thawing around breaking jumping up and down or maybe that character totally different setting headphones and rocking out and listening to music and it's awesome and that could be the first establishing shot and then it cuts to something like this where then it's all about the reaction but you can still have the character go through the frame and we understand what that is because you established it in this shot or whatever view you can have maybe it's something you know like this but it's cool that you have the continuous action and it's them reacting and also reacting differently you got two characters you got to think about contrast how do they react is someone a bit more playful with it is someone a bit more concerned something towards them when he throws you can see how she still has a bit of a smile so totally different reactions but it's something where you can push posing for contrast you can push the facial features and it's something where if you don't want to really animate a lot of body mechanics you can just concentrate on them being still with the foreground element that goes by the slightly out of focus to kind of reduce work and really focus on the pantomime and the reaction of characters this was really neat too where the characters either went through a terrible ordeal and he just had a speech that was not that successful all right i guess i gotta sit down and she just she just can't bear this and she gets up to hold a really fantastic speech and this is the moment here where looks a little bit of a swallowing the tension through there and just that slow getting up and you can see how she's potentially going oh one of this is going to be okay and maybe she tries to be not too loud just that look down and of course his reaction here and that she finishes and starts her her speech but this is something where i want you to think about for a simple action right and that's a common assignment where someone sits down or stands up that's a common just a simple exercise but think about what is the headspace of the character is the character kind of all right out of ideas maybe slightly embarrassed or okay and that's like maybe a faster more rushed sit down with a couple darts processing what did i just do wrong versus this is going to be potentially a problem if i speak up but i'm going to do it anyway so you got the tension and nervousness totally different headspace for for different characters how they again sit down or stand up so for you if you're going past just the mechanics think about what you could add and think about what the character has experienced before afterwards where is the character and the character's action is going to influence someone here and what is that going to mean for this character and i could draw and draw and draw but i'm always a big fan of little even little moments here with the tension and the shoulders and the look just to give it another layer to just the body mechanic and this is actually after all of this she did really this moment is so good her acting is so good this is such a good show all the cast members are so good but she's done she's done with the speech haza and then after this they have all the different types of clappings if you look at them as they get up you have a that type of clapping they're fairly similar here but then you get a bit more reserved waiting then you got a bit more of a hesitant all right i guess then you got the really big ride that was good that was good and slightly small also to the side and look at the posing then the big contrast of him going all right i guess so again this goes for me into contrast with characters so if you have multiple characters so you have to think about their posture even right now in this frame they're fairly similar but whatever you can do if they all clap how can you make each clap different to give it a certain personality and it will all fit the established characters throughout the scene but as you animate something they might be just a couple seconds long try to find something that really distinguishes the characters so you can understand oh this character is you know whatever a villain or a hero make it very broad but just generally this comes back to what i always tell my students any movement matters any timing matters the way you blink if you hold your blink for a couple of frames how you clap if it's a clap like this while looking away if it's a clap looking forward it's a clap like a big one like this if it's kind of like whatever so all of that even just like the way you would tilt your head and the way you clap or some people have this very stiff clap like that or clap like all of that gives you character just another layer and then it distinguishes them from other characters that you see in your frame speaking of distinguish if you want your reel and your shots to distinguish themselves from other shots i know you know i'm trying to find segues i have a workshop so if you like this and you like that approach you like that thought process about adding complexity and awesomeness to your shots you can sign up for my workshop we can work together you can send me your stuff and i'll send you a review link description and everywhere with examples you can sign up at any time speaking of time thank you for watching as always i appreciate the time that you put into watching my clips and if you don't want to miss anything that upload feel free to subscribe and hit the bell button so you don't miss anything because i do upload every day except weekends that's it from me thank you for watching and i'll see you in my next clip