 What's up everybody I'm the Mangoes, you are awesome and I was recently lucky enough to be involved with the content creator event for Pred Assessor. I made a lot of us play Pred and record gameplay prior to the stress test weekend that weekend starts April 1st and ends on the 3rd. You can head on over to Pred Assessor's page on Steam if you want to participate in the test. I'll have the link in the description as well as a pinned comment below. Today I want to go through and talk about some of the things that Pred does different from the other para-zombies so you can be a little more prepared for your games. I'll then go over each hero and talk about their passives and any changes from Paragon. And finally I'll post a full unedited game. All of this will be time stamped in a pinned comment below so you can skip around if you want. I will be doing a full comparison video between Pred Assessor Over Prime and Fault in the future but I do want to wait until I have more time in the game before I tackle that particular project. First of all there are no boots. There are a few movement speed items in the game but no boots that everyone must take right off the top. Thank God for that. Instead everyone has a blank that you'll commonly hear referred to as a flash. This is on a 300 second cooldown that's 5 minutes and does exactly what you think. It allows you to quickly teleport in a selected direction. The UI indicator for this is on the bottom right next to your right click ability looks like a little shoe. This is kind of important to call out to your jungler so that they know when they can pull off a successful gank. Like if you force the flash out of the enemy team's ADC the jungler knows that he can gank without the ADC just blinking away. The jungle is a bit different than what you may be used to. I'll go over what each jungle objective does. However what I really want to discuss is the normal white camps as we usually call them. You'll notice that some of the camps are 5 stacks while others are 1 big minion and 2 small minions. The difference between these camps is that the camps closest to the side lanes give more gold than XP while the camps closest to mid give more XP than gold. The difference isn't huge though so it's not something that's going to greatly affect the way you clear your jungle. The camps do level up though and provide more gold than XP as the game goes on but they do need to be dead to be leveled up so it's advisable to get in like a full clear in order to get the most out of your jungle. It's designed so that most junglers will be able to clear out the entire jungle and still have about 40 seconds to spare before the camps start to respawn. It's up to you where and when you use your 40 seconds. It doesn't mean you have to do a full clear and then you have 40 seconds to play with. You can play with that 40 seconds in between somewhere if you really want to. As far as the camps go, you have the standard red and blue buffs. Red gives you a slow and a damage over time won't hit and that dot does apply on melee cleaves. Blue gives mana regen and increased ability damage but only to PvE objectives like neutral camps. The raptor prime, lane minions, all that stuff. On each side of the map are the gold and green buffs. This is how you know which side to go in case the giant flowing arrows aren't big enough clue. Gold buff is in duo lane and gives you a chunk of gold and some XP when you kill it. The green buff in off lane gives you health and mana regen as well as a chunk of XP and some gold when you kill it. You also have river buffs like we had in Paragon that rotate through a variety of colors. Green, purple, gray and orange. Green gives you a shield, purple gives you ability damage, gray is movement speed and orange is attack speed. They also give you some mana. You have Fangtooth indicated on the minimap in yellow, killing him once gives you increased duration on buffs, twice and you get out of combat move speed and any kills after that increase the entire team's stats. They also have a mini prime now, this is a smaller version of the ore prime guardian. Whoever gets the last head on this gets the ore prime buff for minions around them as well as a 15% damage increase while the buff lasts. At 20 minutes this swaps over to the regular prime that gives the entire team a 30% damage increase out of combat mana and health regen and of course the buff aura for minions. As mentioned previously when you start at the game there will be arrows indicating where you should go based on your role but a good rule of thumb is that duo goes to the gold side while off lane goes to the green side. Junglers can go to either red or blue buff depending on what type of damage suits them best. It is not recommended that you assist your jungler when clearing the first buff. You probably should not leash for your jungler. The way the timers and minions spawn means that if you help your jungler you will miss out on valuable gold and XP. The jungle ain't that hard, they can clear themselves, it's not going to be a problem. There are three active item slots for you to use. When you buy items the shop will automatically place active items that you purchase into an active slot. If you still want to rearrange items you can left click and drag the items to where you want them. Most of the time you'll start out with a crest as a starter item that will level up as you play. The crest starts passive but once you get it to tier 3 you'll be faced with a decision as to what you want your crest to do. For example the support crest gives you the option to actively redirect damage to yourself and an extra blinky thing or give your team a shield. At this point it will automatically be moved into your active slot. Indicators. There are a few types of indicators to watch out for. Number one, when someone uses a potion or any active item it pops up over their head for the world to see. You also get indicators of where enemies are on your screen if you can kind of see them but they're in the peripheral. If someone is chasing you and they're within a certain range they will pop up on your screen with a little arrow that shows where they are. Keep that in mind when you think you're sneaking up on somebody. Also very useful for knowing when stupid howitzer is flying around over your head. There's a ping system in the game along with the normal call out system. I didn't make great use of this when I played however it's going to be a valuable tool that I plan to take advantage of this weekend. I set mine to middle mouse button. You can just hover over something and click on it to indicate basic communications to your team. And that's about it for the starting tips. I'm sure I'll think of something super important you guys should know as soon as I post this but hopefully this is enough information to get you guys going. Now let's do a quick rundown of the heroes and their passives. Lieutenant Belka. She's pretty much the same. She's got the knock up bomb. She sucks people's mana dry with that drone. And she executes them with her ultimate depending on how much mana they're missing. Her passive gives her increased strength with her abilities when they're maxed out and she also gets 10% increased mana per max ability. Murdoch. His buckshot has the knockback baked in, static traps root people and he has a Stimpact that gives him an HP boost, movement speed and slow immunity for 5 seconds. This will auto proc if he goes below 30% health. Longdong is still the same. He just shoots across the map and kills people. His passive gives his basic attacks increased range and armor pin every 16.5 seconds. The cooldown decreases when you land basics. Muriel. Elacrity gives you attack speed as well as movement speed and a shield now. Serenity applies a slow and targets take increased damage during the slow. The bubble shield is still the same and her ultimate applies a slow upon landing instead of a knock up. Her passive allows her basic attacks to deal additional magic damage when hit. Shielding and ally gives them extra magic damage as well. Big Daddy Bash. He's pretty much the same as always but his passive affects his abilities. The passive gives him rhythm stacks when he deals damage that increase the efficacy of his abilities according to how many stacks he has. This maxes out at 24 stacks and he gets increased mana regen when at max stacks. His heal also gives him rhythm stacks. Rampage. He has the leap, the rock throw and the ground rumble. His ultimate still makes him freaking huge and his rock is instant. His passive gives him increased attack speed and health regen in the jungle and the regen is 4 times more effective when he's out of combat. Severog. He has the dash, the siphon and the subjugate like always. His ultimate still bats people away but it doesn't execute minions. His passive is the good old soul stack mechanic where his shoulders get bigger and bigger and he gets stronger and more healthier but all last hits now give stacks. You don't have to use siphon. Sparrow. Her hail of arrows AoE slows, her snipe deals a fuck ton of damage and she has an ability that increases her attack speed for 3 seconds but each basic attack while active extends that duration to a cap of 8 seconds. In her fire still spits out a bunch of arrows. Her passive allows her basic attacks to apply relentless stacks. Each stack lets her deal 0.5% of the target's max health as physical damage and it caps out at 6 stacks. Steel. He has the shield bash, the bull rush and the deployable shield but now that shield that you can throw down on the ground deals damage to whoever walks through it first will be the first time they walk through it so if the entire team walks through it once the entire team takes damage. Bull Rush stuns minions and knocks back enemies. His wwe ultimate is still pretty much the same and Steel's passive gives him a shield whenever he immobilizes an enemy hero. Grox. Double pain and smash and grab are pretty much the same. Crush is a combination of his dash and his knock up. It doesn't really go far enough to serve as a true dash. His ultimate applies a mini stun and gives him attack speed. His basic attacks during his ultimate steal physical power from targets. His passive gives him a bleed on basic attack that stacks up to 6. At max stacks he gets 20% omnivamp for 3 seconds. If that sounds strong it's because it is. At a hard time against grox in the off lane. Richter. My boy is pretty much the same. He got the hook, the silence, and the aoe lightning with his chesticle ultimate that stuns in a cone. His passive gives him a shield that refreshes out of combat or if he hits people with his ultimate. Drongo. He's pretty much the same as Paragon. The boomerang slows. He has to load the rad rounds and they explode after a short time. His gas grenade silences and I found it to be far more effective in predecessor than it ever was in Paragon. His ultimate still blasts out damage that sends you flying back. He has a passive that gives his abilities more damage based on 25% of his crit chance. His abilities and critical hits also deal 1% of the target's maximum health as damage. Thing Meow. Damn near the same as Paragon. Dash, hamstring, self shield. Artist Shatter is an execute like it was changed to in Paragon and getting a kill with this resets the cooldown. His passive gives him extra health damage on basic attacks. This resets when he hasn't taken or dealt damage in 3 seconds or if he kills someone. The Fey. My girl really hasn't changed much. Pretty much all of her abilities are exactly what they were in Paragon. Her passive gives her movement speed when she gets a kill and spawns one of her AoE flowers on a dead hero. I felt this was probably the weakest passive and it encourages you to dive with the Fey which is not very good at diving. Gadget. She's pretty much the same. Her speed gate now explodes and roots enemies that run over it which is cool. Her passive gives her a shield when she takes damage from a hero or jungle minion and that explodes when it expires or gets destroyed. Gideon. He drops rocks. He throws rocks. He portals away. Friends can still take the portal but enemies can use it now as well. However, if enemies take that portal they get slowed on the other side. He still has the black hole ultimate that pulls people in and deals damage. I will warn you that his straight rock has a weird trajectory so try to get used to that if you play Gideon. His passive lets you apply a link to enemy heroes by hitting them with a basic attack after you hit them with an ability. It slows and deals damage over time. It's a lot like his old burden ability. Howitzer. His basic abilities are pretty much the same but his ultimate is very different. Instead of flying up there and firing off a big AoE he gains controllable flight and his R2000 rockets get a severely decreased cooldown but with 10% less damage. It's pretty awesome. His passive gives his basic attacks an AoE around the target that restores mana equal to 10% of the damage dealt. This does have a cooldown of course but you can reduce it by using abilities. Kalari. There's been a few changes to Kalari. Her dagger has two charges. She still goes invisible but apparently you can still see a slight shimmer if she's near you. I didn't notice it. She has some ability called Deathmark. Activating this and then dealing damage within 5 seconds increases Kalari's damage by 10% to the target for 3 seconds. After that the mark explodes for 8% of the target's missing health and Kalari gets movement speed. Her ultimate is the old school guillotine where she flies forward and deals damage to anyone on her path and her passive gives her the old triple jump mechanic. Kymera. Nothing much different for Kai. His E is active now though. You can consume your regen stacks for a quick burst of healing. His passive gives you movement speed when you have 15 stacks of his health regen. And now I'll go ahead and play a full match where I played Richter's Apoked. There should be a bunch of different content creators with videos or streams going on now so be sure to look out for those if you want to see gameplay from other heroes. Right now is a really good time for content creators to get in on the ground floor of Predecessor and right now is a really good time for you guys to find a really good content creator that you want to support and get on the ground level of them shooting up. You might find somebody that has maybe like 10 subscribers or something but they have amazing videos like look out for that kind of thing. Like the video if you enjoyed it sub for more 3rd person MOBA content but for now you guys have a good one. Let's roll the Richter. Are you vitamin didn't get any? Fuck. What's up? I said did you need a vitamin didn't get any? Oh no it took me about half a game but once I got the hang of it I was able to... There's a bit of prediction isn't there? Just a little... Not as much as fault which was through I think was the main thing. Yeah. Yeah. Oh shit. It's the first time I've been on this side of the map. Last time I was on this side of the map was when I was against Neboria's Kerry who we missed in comms wise. Press any key. Alright. Yeah he's been muted all afternoon though. Okay. Oh shit I need this. I just wanted to know who I had, who I was able to use callouts with, voice callouts or who I had to ping for. Every time I set my fucking keybindings. What keybinds are you setting? My item slots, my blank, my back. Have you mentioned that to them because that would get annoying for some people? Yeah I have. They put inverted mouse because of me so you can thank me for that. You play with an inverted mouse? Yep. Awesome. Guys. How? Well, it inverts my mouse and I move my mouse up and down and down for a while. I was used to old blight sim and quake games, they all used to use inverts. Oh no man. That was all the scoops but I don't know man. That's a slake down. Right. Oh they use the helpline too? Yep. If you don't want to throw any more pulls for the rest of the game I understand so you can stay at 100%. I told you it took me half a game though last game but I got it down. Just to give the first half this game. Now I'm not going to hit another one because you said that. Great job bearded, you jinxed me. I got to have some reason to fail as the ADC, well it's my support's fault. Ellica's flash. I've drawn good splashes down too. Oh what a pull, I'm on my way to Eileen. We're 3 for 3 baby. Gold buff should be up. I've got a back so watch your cornhole buddy. Alright. Yeah go get that gold buff and chill. Oh they have a calari? Yep, I think it's fun. He took the left river buff. Is there a calari? Yeah she's in right lane now. Ellica's missing from mid. Thank you. She went towards the door. I wanted to too. Ellica's just back to middle. I did not get a ward and I got something else that I thought was a ward. Good shit, good shit. That calari thought she was going to sneak up on you. Alright. Now I've got these chains. Now I've got two chains. Yo we've got two chains on our team. Can't lose now. They might have gone raptors but Ellica's missing from mid. She went towards duo. I can make my way over there. Duo just left, right. Here comes Ellica. There's Ellica. I'm about to go over here that back. Oh I got chunked. Missed one. Okay they're definitely going. I'm on my way. No they're not on it. Ellica's gone to mid. We could probably kill mid here. They're duo lanes right here. She went for herself. We're going fangtooth. Here kill this chick. What a boob. Ice hole. I did it on purpose too because I'm a dick. Dragon flash. Ellica mid mid. How many flashes is he at? Ellica's low mid. Not Ellica you know what I mean. Calari. That's the one. That's the chick. One of them. One of them's low. That thunk. That thunk. The one that's on the map. That was a back over right. That bearded. That gold buff spot up on the head there. What the fuck did I buy? Mid gank? Yeah mid. What is this thing? Yeah I can do this. I can do that. Oh my stealth boards last longer. Come on back towards mid. I guess I'll let you have that one. You could have just executed him. I thought about it but didn't want to waste the ult you know. Alright I'm going to back two and get something useful. I don't know how you beat me to that but okay. A body blocked you. A slingshot. A slingshot engage. Box me out. I'll be your playing basketball. I'm throwing them big rick to bows. Right. Jesus that's my whole body. Are you ready for this? Always ready. A bit too soon. Just silenced me. No. I don't know how she didn't die there. I'm glad I didn't waste my ult. Yeah can we do fang tooth or whatever. Is that what it's called? Fang tooth? I can finish my item on the back real quick. I think she was up with a good fang. Oh never mind. Let's not get fang. Throwing a deep deep ward. I'm getting attacked. Oh she ulted. Nice. Okay I'm backing out. I'll go above stuff. I'm not going to back. I can go above. They're coming towards you. I didn't even see her there. Damn it. You're cool man. I'm out of nowhere. Nice. Alright that's not too bad to solo. In jungle. What does mini prime do in this? I have no idea man. Basically the person that takes mini prime gets the prime buff. So he's not prime. Oh shit that's pretty sick. So you could time it like you could depending on who it is get your offline to come in and get your offline to have it and then he could push his lane. Has he got this frozen down here or what? He's so muddy. That's pretty sweet. So I'm kind of OP for the next two minutes. God damn it. No more 100%ers. Nope. I lost that one. F1 now. I still had about 75% I'd say. I'm about 75%. Am I fank? Yep I'm coming. Now he's backing river. I'm backing just be careful. Nice. Nice bearded. Thank you, thank you, thank you. Oh that silence grenade fucks me every time. Yeah, yeah. I have a lot more useful than it ever was in Paragon. Yeah I've gotten got by it a couple times. What a pull. Want me to spend? Yeah. Same here. So they might have pushed mid pretty hard? Oh that's pretty good. I mean there's a lot of them on left. There's about four. T2 right's getting pushed so... Yeah we can. I mean I can come left to defend. Oh shit they are all here. And they're Kalari's in the jungle right here. Back up Howie. I'm gonna take advantage of this and get their T2 down. Never mind. Yeah we're in. Give me more, give me more. No. Nice. What was that? That was my third execute. That's why I wanted more. I wanted all of them. Trying to kill me? Yeah might as well. Don't think it does anything if I don't use it. You want me to tank this for me? I'm coming towards you bearded. I'm walking towards you as well. You up your beard? There you are. Oh there you go. There's a Kalari behind somewhere. Yeah she was with me somewhere. There she is. Thank you. The bellic was after my ass. What a boob. Oh my dee. Take my culture away. Dun dun. Actually this morning I'm gonna get out of here. I like that. Jeez I'm muddy. I'm just gonna stick with the fucking record. I'm spending too much damn time in the... In the item shop. I get that. I definitely spent about half this match in there. Kalari's about to do a rest. Yo imagine having half of our team's deaths. Are you attacking me? I was just throwing it out there. I don't know. Imagine what that would feel like. That's all I was saying. I feel like you're throwing shade. I don't know. Oh damn. Right now you're tanking us. Yo. What's going on over there? Wait they're dead? What's going on? Wait. Nothing happened. Don't look. Don't look. Where the fuck did you jump over this wall? Kalari's behind you Murdoch. She's right here. How'd you pin? I should probably buy something. I'm afraid to open an item shop. It's like TikTok. I don't mean to watch it. I just end up in there for like hours. Can you tell what the cooldown on your blank is? Yeah. Bottom right? Yeah. Right next to your R&B. It's a little like tiny little shoe. Oh I see that. Thank you. What are you guys doing to this Drongo? Hitting every single hook I throw at them. Roughly nine of them? Yeah. Don't let them get to there in him. Go go go. They still have a tier two behind us. Yeah they do. Okay are you ready for this? Just stay there. Here we go. Wait for it. Wait for it. Yeah it was way too far. We'll catch that. Shoot. Pull us in. Pull. Two. Two. Give me the execute Penta. Oh. Kalari coming for me. Help. I shielded him. That's all I could do. Don't let her kill me. That goes over on. Is their core going to die? No biggie. GG's. GG's. Oh that was a good game. That was a good game. For us at least. Yeah. And then go.