 here, especially early on in the circuit, will save you so much of a headache later on in the year. We've seen so many instances of players missing the finals by like five points here, like ten points there. So when you've got the point difference between first, second and third, you know that's something that all the players are gunning for, and I do believe we are ready to go at Foxy Grandpa versus Tekken Master in what could be okay. So it's going to be the same matchup we saw Dizzy versus Foxy play in the match before, and Kung Lao versus Sonya. We've seen that Foxy has extensive experience against Sonya, thanks to his training partner DizzyTT, and it's very common that to get experience versus this kind of Kung Lao, you kind of need to play Foxy to get it. I don't know truly how much experience Tekken Master has. However, much like Foxy, Tekken Master does bring his own unique bit of spice to a character pick, and if these guys haven't really gone to head head recently, it could definitely go either way. But here we go, ladies and gentlemen, this is the MK11 pro competition losers finals. One of these players is going home. The other one to be Hayate in grand finals. Here's that trade. We're seeing a lot more of a full screen keep away oriented Sonya from Tekken Master. Dizzy wasn't quite able to establish this as much big dive kick, but no big punish into a whiff punish of his own. I think he's going to make those mistakes, I guess, at the very least try and make them at the very beginning, but a hard read. The neutral duck on the grab and the down two, it's going to be gone for now, but at the end of the day, that's a win for Tekken Master. He was able to get damage, two crushing blows used in one round, but it resulted in a very, very swift round one. Now a big change here between Tekken Master and Dizzy. We said before, when Dizzy reads a throw, typically he'll just neutral jump or he'll jump out on a read, Tekken Master, very willing to just sit there and crouch. The big payout on that down two, and other such launches that we know Sonya has, it's going to be a big changer here. It becomes a game of big risk, big reward on both parties. You know, Foxy takes a big risk every time he throws. However, if Tekken Master were to release block, he's going to eat forward for breakfast, which is a full combo or all of the defensive bar gone. I love the turnaround though. Yeah, Tekken Master often go for a more defensive game. But he's actually winning it so far. He's trading hit for hit. Obviously, the damage output of the hat is definitely being a bit of a problem right here. Going to get tagged. Okay, that's going to even things up somewhat, but a little bit more damage. I think like literally a tiny amount more the hat is dealing. This might be like 1% difference. Okay, another crouch. Every time Foxy's gone for a grab. Now all, that was definitely, that was one of those floors box. Definitely one of those floors box. Oh, they can wake up fatal blows seeing the Z hat. Tekken Master not going to let that one slide. This won't kill, but it's going to get him real close. Tekken Master, the entire match has just been absolutely not shy of blowing through all of his resources and every single throw Foxy did every single one Tekken Master actually ducted. That was three for three. I have never seen that happen ever. No, but this I thought this is just the kind of player that Tekken Master is. He is not afraid to just make the read, dedicate to it and then accept his reward. We saw it when he played against Bio. Yes, they know in the cano. And that's a big part of how that matchup went because he was able to just read the grab, crouch the grab, and that was that. And he's doing the exact same thing now against Foxy. He's playing this matchup so well. And now he's up to go a little bit more aggressive. Like if you have all of the resources now going down to why not just try and press the advantage a little bit. Now he took the life lead. He can go back this retreating style box. He only really had a chance at the second round because he had the life lead to begin with. That is not the case here in the second game. All right, confirmed. First time. See that? Yeah, no breakway. All the roll, but no punish. I really love that. Tekken Master looks fully ready for this matchup. Now Foxy's trying to enforce more, but oh my God, another one. How many times is this man going to guess right? Oh, that's going to be enough damage as well. Of course, Sonja. Tekken Master is doing so much damage. Tekken Master, his reads have been absolutely off the hook so fast. I have never seen one player make so many reads and there it is, the second hit. I think he's literally crushing every time because he hasn't he hasn't eaten every forward four either. So he's he's making the read dive, kick, quick, punish, but obviously he's a lot more because he was caught in the air. The Amplifier is not going to do a massive amount of damage. All right, there it is. I'm honestly surprised that Tekken Master did the first throw. The first throw you see connect. I just took one and a half games to get there. Oh, I wonder if Tekken Master was going for the flawless block almost on that jump in. We're seeing a lot of people fail to add the other jump kicks. I wonder if flawless block is going to be his go to fail blows and play dangerous territory now. Foxy gets to grab a big risk, but if he hits a fatal blow, he's still in a wonderful position now. Oh, that last minute jump kick. I wonder if Tekken Master was going for the ante. You saw Foxy again, sit there and block trying to pay out that fatal blow. The trade game begins again. Trushing blow on the energy ring has gone now. So that's not going to be in play. Foxy's not to worry about that, but I don't wonder how things are going to go. As long as he has in play, it will go, whether coming out trades or not. Block on the overhead and there it is, the mid. I wonder if that Tekken Master is actually shy of making those reads because he has breakaway. Oh, for sure. No, we saw that again at CEO as well. I play as really willing to use those resources to good use. If you've got a breakaway, you can afford to do something a little bit more dangerous, you know, like eat the forward four. You can breakaway. Reactionary dive kick. Oh, preemptive. There's the low. Well, oh, merely it's a lifeline, isn't it? If you have your breakaway available, you can make that one giant read and actually kind of, you know, get off Scott free for it, in essence. Oh, there it is, the reactions. I want to get another down three. There it is, the poke. Oh, okay, another short hop coming out of Foxy. Oh, that's it, firm. Tekken Master is going to get a second game here. And he's just playing around the up post exceptionally well. I'm really impressed with how Tekken Master is approaching this matchup. Well, it's a combination of making the right decisions against, you know, obviously, like the mix up that we know Foxy is trying to enforce, right? It is now becoming a bit more than just the middle of the flow, right? You know, throwing in like the pokes. Tekken Master knowing when Foxy is likely to go for the down threes, challenging with his own, because Sonya is down three on here, obviously gives her offense a chance to open up. Tekken Master is just playing around it really well. A lot less of a full screen oriented game that time as well. Game one was very projectile heavy for a lot of time, but this time, Tekken Master getting a lot more close. A closer game because of it, I feel as well. But still, Foxy now two games down. Tekken Master one game away from getting that run back against Hayatane. Grand finals. Tekken Master's fearlessness has given him one hell of a head start here. There's the block. Oh, he tried to punish. That's unfortunate. Overhead's going to catch him as well, pulling him down immediately. The crushing blow comes through once more. I mean, Tekken Master working on the verge of a 3-0 here and loses finals. And the range, of course. Tekken Master looking to block. There's the patience. And there's the hesitation from Foxy as well. He's now leaving the gaps. He's trying to get Tekken Master to poke so he can block. And there you go. Wonderful environment interaction. Oh, sensible screen. And again, another drone drop coming through. The range advantage is definitely making a big difference in this matchup. Yeah, Foxy, he's doing what he can, but obviously he's a character that has to get in on this zoning. Tekken Master sitting there and blocking the forward 4. Taking it down 3. Not able to get much off it now. And Foxy starting to bit by bit. Shizzle his way back into this match, but he's drawing on danger territory because the jump kick not ready. Oh, has it not in the end yet? Blocks correctly. And now he's going to find and get the kill. And Foxy messing around not at all. We're going to guarantee it. Use the fatal blow. We have to take a round and we need it now. So the fatal blow is going to be a big thing to spend for Foxy. But again, you know, spend the fatal blow with the round. It's definitely worth it. Obviously losing the fatal blow is quite a big deal. But again, right, he's still got crushing blows, locked and loaded. He still has them. He doesn't need fatal blow to make his game work. I mean, that string that he punished it with could have crushing blow. He opted to use fatal blow instead because that was less vital in this matchup. But it was a clutch block as well. You know, Tekken Master, he committed to the 5050 into the fatal blow. If that connected, that would have put Tekken Master a match point. So much pushback on the energy ring to it. Absolutely wonderful for establishing that space. Dive kick again. Oh, 4-4. No defensive bar this time. Breakaway is impossible. The escape failed. Still locked and loaded. Oh, good Tek. I love the Tek. Overhead. Oh, he goes for the cancel instead. Whether that was a drop or not remains to be seen, but it's going to be good life all the same. Oh, we got under the ring, but the knowledge, the wake up, the mid, no crush from Tekken Master. Oh, he finally does it. Failed blow. That's enough. That's going to kill. It really has been the running theme of this set that almost every time Foxy goes for the grab, Tekken Master gets it, and it was a, you blocked the forward force. Surely you're not going to do it again and purvelled you again, friend. Match point. Tekken Master. Oh, Foxy. Okay, there's the kick in the air. Oh, just the max range back one. Come on, Tekken Master. Down three. Unfortunately, there's not too much for him. Trying to interrupt the gap, but taking a lot of damage for it. Working his way in. The forward force is going to get blocked. Tekken Master enforcing his turn. There's the mid. A really good option because it's going over that down three. I mean, no Foxy kind of really needs to get his offense started, and there's the low. Foxy's not too worried about it, but that chip damage is going to start to really hurt the ring one at a time. Man, what a, what a favorable pick there. Tekken Master. I love this choice. It's been so good for me to smash up so well back to the wall, but it's okay. Get back down, apparently. Oh, this might be it. Oh, there's a block of the diving, and that's going to be it. Tekken Master eliminating Foxy Grampa from the tournament.