 This video guys, we talk about the enemy tagging system and the effect it has on farming buses and beyond. This is a system I don't feel everyone knows about, and there's definitely things going on here with this system we definitely don't know about all of us. How's it going guys, my name's DPJ and if you enjoyed the video leaving a like really helps out and if you like what you see and want to see more be sure to subscribe. So the other day I posted a video on watermarks and the gear score system in this game, that's a system I really don't mind and I feel it's a system I feel most people won't even notice is in place. Now what we talk about today is something very very different. This system is known as enemy tagging or kill crediting and the effect it has on the player is well kind of crazy. Well confirmed by dev undocked to loophole stream is a system in place which I feel most people won't agree with, I mean if you do agree with this let me know down below why. So this system and how I can explain it quickly. So basically let's say you are in a group of 5 players and you are farming an elite bus for his dedicated drops or just drops in general. That bus is loophole is 100% dedicated to those 5 players in that one group. Now if another team comes along another group of 5 players and they start farming the same bus at the same time as that first group of 5 players that bus is dedicated loophole now splits 2 ways meaning 50% for one team and 50% for the other team. If more groups come and start farming no matter the amount of players in said groups that bus is loophole again splits. So if there's 4 groups no matter the number in each group that bus is loophole splits 4 ways. Here is the even crazier thing, if a solo player comes along and also starts farming this bus with those 4 other teams then the bus is loophole then splits 5 ways counting that solo player as a team. So basically if there's 4 teams of 5 players and then 6 solo players all farming that same bus that loophole is split 10 ways. Now this is a system like I said which is confirmed to be in the game and I do think it's a system used in more than just loot also. So this system basically confirms the more people the more players more individual groups farming the same bus at the same time the less likely you are to get those drops. And also but not confirmed is something I have 100% noticed is another kind of system like this. Say I'm doing a quest and I have to kill a certain elite enemy and at the same time there are others who are doing the same quest and they need to kill that enemy too. Even if I hit that enemy but don't do much damage because there's a team of 5 other 60s and they've just destroyed it it won't count for me that kill won't count for me. I've also seen this with XP and killing groups of adds too now I've posted many enemy fighting farms where I gather up a group of enemies, lead them back and then destroy them. I've noticed even when I get multiple hits on these targets a lot of the time when they die or are killed by other players not in my group because I haven't killed them I don't get the XP. So taking this into account with the issue of not getting enough damage into an enemy to complete a quest, not doing enough damage to an enemy to earn XP when it dies, is there a system in place which means the group that does the most amount of damage to that elite boss they are farming the higher their chance of getting those dedicated drops? I mean we have a couple of answers but we need more. There's clearly a system in place here which we don't know about. What kind of do like these today? But we need a little more elaboration on them. Now the whole loot splitting system that's in place, the enemy tagging system which is confirmed to be in place like I said a dev confirmed this on a Drloophole stream this is a system which really doesn't make sense to me. In a way it kind of makes sense when you type with a PvP aspect to the game a group of players fighting for that loot but when they're working together why is it split? I also don't like the idea of us unplaying in a team of 5 with 5 minute buffs, a solo player can come along and basically troll us and probably get the loot for all our work. So there are many many question marks over this actual system but yeah guys tell me your thoughts on the enemy tagging system within this game and also the kill crediting system and let me know if you've noticed any instances where they just haven't seem to make sense. And on that note the end of the video has arrived if you enjoyed it leaving a like really helps out if you're new and you want to see more be sure to subscribe and if you never want to miss a video out blood you can turn notifications on by hitting that bell bottom guys thanks as always for stopping by and hopefully I will see you on that next one