Volo - September 2011 Update





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Uploaded on Sep 20, 2011

While I'm still mentally preparing to upgrade the physical handling model, here's a couple of minutes of uninterrupted and unedited flying.

- Changed the terrain to have much more crips details, ravines and crevasses; resulting in much more interesting features.
- Edited terrain textures and splatmaps to avoid looping a little more.
- Modulating Field of View as per suggestion of several people at Think Design Play. Tried to make it so it breathes along with the action; so you can get a sense of scale ánd of speed. Using player acceleration history as source, same as for the swaying motion.
- Ruined the handling model. Gah. -_-"

Background music by one of my favourite artists: Phonophani (End of All Things II, from the album Genetic Engineering). His is some of the best I've ever had the pleasure of listening to.


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