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Theme Park Studio: Particle Effects

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Published on Dec 14, 2012

"There is still time to be a part of Early Access and recieve additional Kickstarter rewards through our extended Kickstarter site: http://www.funding.themeparkstudio.com

To keep up to date on the latest progress:
Like Us on Facebook http://www.facebook.com/ThemeParkStudio
This video update includes the following:
A new interface. The new dialogs can be moved, sized, pinned, or hidden.

Stations can be attached to control points. Multiple stations, or other mesh objects, can be added anywhere along the coaster path. When you move the control point, the attached object moves with it.

Tunnels can be added to any section, then freely deformed.

There is a new 'Enter' button which allows the player to take a virtual tour through the park. You can still edit your park while in this mode.

Jumps. Something you wouldn't see in real life, but fun to watch,

Entire coasters can be moved or rotated and any time, even after being fully complete.

Ability to move and rotate environmental objects.

Dynamic shaders. In this video I changed the stained glass windows in the castle from a standard shader to an unlit shader, giving it a self-illuminated look.

Particle effects, including fire, smoke, and fountains. Our particle effects module is very versatile, allowing the player to create a wide range of effects.

Dynamic editing of particle effects parameters. At the end of the video I change the force of the emitter, creating a much larger spray. The effects are seen in realtime while walking through the park.

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