 All right, let's do this. We got three shots. I think so Looking at this Depends on how far you want to spruce this up. I will probably Do a couple things here. So Animation wise it all depends what your setup is how far you want to go. It's a bit of a pain in the butt The camera stuff we can always add later Right now just quick for the camera. It feels like it's panning over to the right too soon like the Camera guy or camera woman is anticipating that turn. So I would keep her In that framing so she has room to go So now that she's sent her I will probably move her over so that she's around here ish You know keep her center or actually She's fast enough to suddenly lead the frame but Definitely be more over there and then You can maybe towards here start to catch up potentially not sure how much time there is But you can suggest the hint of camera change. So right now the move is also very even and it anticipates Which is a bit funky But I can also show you how to do some handheld stuff We'll make this a bit more exciting For her here, I know we want to keep or I don't know if you want to keep Arms in frame, but there's something as well where we're we're budding up here We don't see much and I would probably put it around here That's the center line just slightly off and you can always gain, you know, I mean, you know Unless you're saying well how he turns Because if she is Here ish framing wise then we cut. She's pretty close, which is good. It's not jarring but maybe by now we Yes, she gains again and and stop so maybe by now So maybe she's around here that the camera is able to catch up and give us some room And then on this one You know if she's if she was here if she's maybe here camera wise you can move a little bit So it's kind of matching across the cut And then you have that I think that pullout here is cool. I mean that works overall and maybe some handheld might be interesting but just as a as a General thing because the other thing is that because the camera move is so smooth around here to me This also stands out as being very even in terms of what she's doing. It's always the same She has one flat one face and it's jump jump jump It's always the same thing Now ideally it would be awesome if she starts like this and Then here it feels like she's very much on the path Some slight defeats But if you are doing slightly feet and what if at this point it's a bit messy or she's not leaning as much and just It's almost like a scramble different arm poses And then trying to you know, she's going downstairs So there's a bit of a change and this almost shows that she's jumping was really overextending that leg here. I'm not quite sure And you're also Preparing us to go up for a jump or something and then she goes down. So I would watch out for that how that cuts Do we see it are those stairs or they just flat? Flat ish there's still a bit of a change of Elevation, I mean that you can see it how she Into six through here so it could be interesting just for contrast right now It's all the same all the same all the same all the same and in the change Which is cool, but if you do start slide scramble maybe get into like a jump or something different that cuts across and Then she finishes that thing and then that way she does Maybe she wants to start again with a run and watch out. She's looking straight and we're looking back I'm not quite sure what that is, but it could be interesting that maybe after that scramble Here turning over she has maybe like a sideways thing and that's why she looks back But she wants to see who's behind her which makes it more interesting to me because then we go Okay, maybe she's not going for a jog. Something is behind her It makes it engages the audience with there's something going on versus I'm just running Which is cool because if you do that you can hold this longer Oh, maybe not maybe that's the right length because she has to then because that's why she didn't see this Then she turns around and that's whoa And of course, we need to have little Things falling down That's a bit fast animation wise how she comes forward There are a couple things here your arms This guy Really fast and stops on a dime. He's guys stuck in a pose and Then that move forward whoa is feels very Twins very quick how it stops and then shoot shoots back really fast and stops really fast And also twin versus some flailing some adjustment and some Some reshuffling for balance it out. You know even take this leg back because right now as you end here This silhouette is not the best The eyes are kind of crossing over the knees cut off right here arms intersecting and even the thumb form the tangent So if you could go back and imagine I mean there's this piece which technically you just take the vertices and move it over So actually we have negative space there, right? So then that way you can have arm out here This might be end up here if you take that step back, you know technically she might be like this and Not that my drawing is great, but it will clear out all the limbs and give us a bit more room for a nice little wet And then you can always Come back there But when you do this delay arms Right now it feels like chest arms and leg or one area like one one piece one unit that moves as one there So watch out for break up. So probably she would leave with the head She knows she's being followed. Holy shit. And then she needs to go back. Where are they now? So the head will leave a lot. That's kind of it But again, that's a lot of change. So depends what you want to do here. How far you want to push this Maybe say I don't have time listen stick to technical things. Then I would say technical things will be hookups Why are the heads different? Jumping and then not or at least very hand poses and maybe length Like stride wise, it's not always the same and just maybe slippage is here. Okay, lock it down here And then definitely of whatever I said here that I would fix Alrighty and actually the camera as well all the camera notes. It's not that's not that tricky because the the repetition of the animation plus the smoothness of This camera move makes it all a bit dull And that's why I would also add a little bit of the camera framing the handheld we can always add later All right, that's it. 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