 So, in this video, I have some footage of the Super Mario Odyssey demo that's available at Best Buy, GameStop, Targets, some Walmarts, etc. It kind of depends on what area you're in, in which store has it, but what this person decided to do playing the demo is figure out what happens if you die in this game without any coins. So for those who don't know, there are no lives in Super Mario Odyssey. When you die in Super Mario Odyssey, you just get 10 coins reduced from your coin total and you get to return to either right before you die or the last little save point in the world you're in. And yeah, so the person buys a moon, buys some clothes, whatever, gets rid of all of his coins and goes and rolls off a cliff and he does this a few times and the game doesn't give you a game over screen. Even though you don't have the coins to respawn, it just respawns you back at the cappy shop. And this is just interesting because this might be based on my admittedly faded memory and my own experiences playing Mario games, this potentially might be the very first Mario game that literally does not have a game over screen even in the most extreme of cases. The chances of any of us actually running out of coins and dying is probably going to be pretty rare anyways especially if you know in the back of your mind you need coins to regain life but you apparently don't even need coins to regain life, you just cannot die. This is a game where you cannot die. Now does this really matter? I don't know. That's something that I want to discuss with you guys and hopefully have you guys provide some good feedback back because I've always felt that dying in a game like Super Mario Odyssey does provide some benefit in that you feel a little bit of a tense when you're taking risks on a particularly tricky piece of the game. Whether it's a part of the game that you fall out the map or fall on an endless pit or if you fall so far you're gonna die or you're gonna try this crazy thing with the enemy not knowing if it's gonna work but without actual death without a real game over screen that I don't know maybe kicks you out of the world and you have to restart the whole world over again or whatever the case may be. It kind of to me takes away a little bit just a little bit from that thrill you get of doing something with a risk. They're taking away a lot of the risk. I mean obviously there's still a risk. You're gonna lose a little bit of progress but there's not much of a risk here dying in Super Mario Odyssey and because of that I'm worried that while I play the game I'm going to feel a little bit like some of the risk in taking on some of these challenges is gone. Now maybe I'm just over exaggerating these feelings and when I play the game I'm not even going to care. I mean if I think about Mario games it's been a long time since I've seen a game over screen anyways where I've ran out of lives or what have you. So it's not even something that I commonly see but at least in the back of my mind in my subconscious I know if I keep trying out this crazy move I'm doing on this one stage you know 10 miles up in the air I'm eventually gonna hit a game over screen and lose some progress and it's something that one makes me try to master what I'm doing faster and two makes me you know sometimes be a bit more risk adverse and some people might not care because this just opens up the freedom of the game you don't have to die everything's about the gameplay of the gameplay of the gameplay and that's fine I don't have anything wrong with it. This isn't the first Nintendo game that hasn't had a game over screen hasn't had you actually die I mean obviously Kirby's Epic Yarn is another example of a game where you literally just cannot die I think it hits you as much as they want you're not gonna die in that game but it's just a very interesting thing to me and whether you run out of life or you jump off a cliff in an endless pit it appears at least from the demo and we assume that this translates over to the final game that there just isn't any way to get a game over in Super Mario Odyssey so you guys let me know what you think about this I just wanted to bring this up quickly I know this is kind of a short video but I this I just find this whole thing fascinating because I can't seem to recall a Mario game like a mainline Mario game where you cannot find a game over screen where you cannot get to a point where you lose some progress you guys let me know I'm probably wrong on that you guys all probably come up maybe you'll end up having a bunch of examples and this is more common in the Mario series than I think but yeah I just feel like this is just a little interesting piece of if nothing else an interesting piece of trivia that people can use in the future because I don't know how common it would be for us to actually force this to happen anyways or have it happen commonly through normal gameplay anyways folks I'm Nathan Ruffa Jets from Nintendo Prime and hey we're talking about Super Mario Odyssey which means it's a good reminder to bring up the fact that we're giving away a copy of Super Mario Odyssey down in the comments below so why don't you go check that out enter it's free if you don't win oh well if you do win sweet you got a $60 triple day Nintendo game for free anyways folks I will just catch you in the next one