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Uploaded on Apr 26, 2011
So this is a game as my school project in this year, with a new vehicle dynamics engine(or call it middleware) created from scratch. FFB is working already but still have to work on lots of effects. Track is taken from rFactor for car testing at the moment, will build some tracks for it in next month. Everything is still rough, lots of codes still have to be cleaned and only the road and rumble physics are there, grass and gravel are missing. The whole thing is using Unity3D game engine as the base.