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First try with JigLib for XNA

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Published on Jul 9, 2009

I downloaded the JigLib physics library for XNA and implemented a car model of my own into the out-of-the-box application. It works amazingly well as JigLib takes care of acceleration, drag, friction, collisions etc. It looks like it's all running a bit slow, like driving around on the moon but that would just be tweaking the settings I reckon.

Now to add the spring chase camera behind the car.

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