 in-kiss coming out. Okay, gonna break this shadow shield. I hope there's something out of it. Hello friends and welcome back to another episode of our Roads Around VGC 2020 Battle Series. My name is Lee Olson, owner of Osiris and we are going to continue on with a Will's team that we kicked off with in yesterday's episode on the channel. You can see the team on the screen in front of you now. There is a roll pace and a poker pace down below in the description if you'd like to try out the team or just take a look at the details. If you do try it out, let me know, but all credit to Will because he used this team over the past weekend to go undefeated and take the Flinch Squad Invitational Championship. But I was just looking to see if I had the trophy sitting here because we had it all set up from the weekend but I've got them boxed up ready to post out and actually I'm taking Will's down because he's going to be opening tin this weekend so I can hand it to him in person which is going to be really nice so I'll try and get some picks while we're down there. But we had a really good episode of kickoff yesterday, a really good first game. If you missed that, like to go back and check out the games from yesterday, you can click up here and have a look at that. Then we had a little bit of a hiccup against Documseh Yveltal getting caught out by the best of one syndrome there and a little bit of Sheninger antics as well to boot so we'll continue on with the team today. I'm having a lot of fun with it. I'm really enjoying the team. I hope you're enjoying the episode so far and raring to go to get into this one today so hop over to our main screen and we'll pick some music. I'd like to get to 1700 with the team. Like I said in yesterday's episode, what we'll probably do is we'll play this team Wednesday, Thursday, Friday and then Monday because I'm aware over the weekend I'm not going to have a chance to get any battles recorded so we'll play this Monday and then we'll come back and choose it with a brand new team. Probably something that I'll take to the MSS over the weekend when I'm there. So we've got our first opponent, highly rated Japanese player, we'll get into team preview and they are playing a team of Yveltal Todomaru, Tepifini, Kartana, Gengar and Kai-Oga. So you've got Kai-Oga and Yveltal, restricted combination there. We've got mega Gengar going to be the mega of the team. We've got support cast from Todomaru with that lightning rodability, fast fake out as well as a lot of disruption there. The Tepifini for terrain control and then the Kartana that potentially provide tailwind support and just another steel check that's protected by the rain to kind of go along with this team. It gives a bit more protection against Zernius in particular, especially with mega Gengar alongside it and it gives the Yveltal a bit more room to operate. Right, face value. There's no trick room on my opponent's team so straight away we could say trick room is an option for us for sure. But getting the trick room up might be a bit tricky. You know in our last episode we saw the Yveltal with the Darkium Z. It did make it a bit awkward for us to get around that and I think it makes it even more difficult because of Todomaru's inclusion there. I think what we'll do is go Lunala and we're gonna have to I think bring Incineroar, maybe a Moongus as well and Stax. But we're not bringing Stax! We've not locked in, we've not locked in. Why? Why? I think we've brought Tapakoko as our last one, which could function really well to be honest. It's all about getting rid of the Todomaru, but at the same time it wasn't really the game plan there. It's why you've got to pay so much attention to the time my friends and not rabbit on so much. The team preview comes up. Okay we're gonna see Yveltal and Tapu Finny come out for my opponent. Which is fine actually, it means we are going to be able to get our trick room up pretty seamlessly. Or the alternate of what we've got we can you turn out onto the Yveltal, protect our Lunala and just make sure that we're not taking any massive damage this first turn and then getting Tapakoko onto the field. At least that covers the Yveltal to give Lunala a bit more room the next turn. So we'll protect Lunala here because of the threat of that Yveltal. It does cause us a few issues. We have you turned out on the Yveltal. The smarter thing I think would have been you turning out on the Finny, it's less likely to carry protect and the Yveltal could predict our protect and protect on our protect if you get what I mean. So we're going to see just a snarl come out from the Yveltal here. It is going to hit Incineroar. We'll see what this Tapu Finny goes for. Light screen. Oh it's one thing that we didn't want to see. It really is. It really is. The you turn coming out. We might have to preserve Lunala later on in this game. Get a little bit of chip damage onto the Yveltal and we'll get Koko onto the field. One of the things we could potentially do is just wide guard, wide guard and discharge. And I think I'm going to do that just to get damage off because I think if anything we'll probably see that the Yveltal go for a snarl maybe here. There's no chance of Lunala getting picked up unless we see the Z move again. We said this yesterday. I feel like it's going to be deja vu over again. Okay so another discharge will get that Yveltal. We're going to see a tailwind here which is fine. I don't mind this too much and we'll probably see maybe an icy wind. Moon blast. Okay so that's going to be into Lunala for sure. Break that Shadow Shield. Yeah okay that's something worst. It's definitely not the worst. It could be a lot worse. I think we'll preserve Lunala. Shadow Shield gone is a bit annoying. Amungus can come in take a discharge. We'll go for another discharge here. Should get rid of the Yveltal and do some nice damage to the type of finny. Like Koko's not really threatened by the Yveltal here. File player coming out. Yeah into Lunala. Amungus takes that pretty comfortably. Heal pulse. Okay I mean the best thing we could do is get a couple of like paralyze both targets here and it kind of nullifies their tailwind which would allow us to pick up the knockout the next turn on both. Come on. Paralyze. Paralyze. Paralyze. Yes one. Come on. Get both. Get both. I don't think we're going to now. Okay so we get the paralysis onto the finny which is nice. It stops at heal pulsing Yveltal this next turn so we can definitely go for a regenerator or just a clear smog maybe into the finny just to make sure that we do take it down here and go for another discharge. So what does the Yveltal do here? That's for a snarl. Okay we could have clear smog there on Koko. It's not probably the best idea to do to be honest. Could I go here on Amungus? Hopefully this will be enough after minus one but the light screen is up so. What does we get both? Is that a crit on the finny? It is. How we get pretty lucky there. Redirect the clear smog to get rid of our a draft. Come on Amungus. Hit us. No it feels okay. Kyogre and Gengar potentially. Yeah Gengar. Now we need to get around this tailwind tricky tricky tricky. We're gonna have to sack something then what's going to be better to come in. Shadow Seals bust. We need Koko for the the Kyogre for sure. The Gengar threatens our Koko as well which is a bit of a pain. Like the late game would be great if we had this this exact board position. How many turns to tailwind do we got left? One with the light screen as well. So we could potentially just pull a double switch. I just don't think a yeah we could pull a double switch. I think we'll do that. I think we will do that. And hope that both our targets get taken down. Because then we get the Koko back on the field with the Amungus and we can rage powder a potential slip bomb from the Gengar. Which is the only threat to Koko. And our terrain is going to end this turn as well so it means we get the terrain back up when we do come back in. Let's see what my opponent goes for. Yep. So there's a sludge bomb and a water spout. Gonna be enough. Oh Lunala hangs on. We kind of wanted. Kind of okay. I would have liked Lunala. Well I don't know. I don't know. Maybe Lunala hanging on is not the worst thing in the world. Because we get Koko back onto the field now. Speed ties though that's the problem I think. Especially with the Gengar. We could go discharge. Wide guard. They like no we got discharge. So whether it's worth them protecting or not I don't know. And do I just go Thunderbolt. Because Thunderbolt gets Gengar 100%. We could wide guard. Thunderbolt wide guard. And if we see a protect from the Gengar and a water spout at least we kind of got that protection from the wide guard this turn. Kyogre protects. It's going to be down to a speed tie which you never really want a game to come down to to be honest. We could have maybe trick room there as well which would have given us a bit more. I think that probably would have been better. We do win the speed tie. We should take the Gengar down now. So we got a bit. Oh we don't. Oh it actually goes for. I don't know if I agree with that. Maybe they expected the trick room. Yeah I don't know. But now we can just rage powder. Rage powder with the Moonga is Thunderbolt the Kyogre. That will take it down and then Gengar is going to go down to Coco. I don't know if we go down to a sludge bomb. We've got a target there. Yeah Rage powder. So speed tie not really mattering there too much. But rage powder going to come in handy. We'll get rid of this Kyogre. Sludge bomb. Hopefully the Moonga is going to take this. Yeah we take it. So that's the most important thing that I think being able to take that Coco going to go down. I'm pretty sure. The specs are so weak. The specs. You can't even dig down a Kyogre from full. Oh that is disappointing. But we can't really do anything now. So it's game over. Go for a grass knot and we'll move on to our next one. That's a bit of a shame. I think we could have won that. Yveltal is a little bit tricky for this team. Maybe it requires a little bit better for us to bring and I've actually got a heating engineer coming around to fix our boiler. So I've just had a missed call and if I don't answer the phone they don't come. So I'm just going to quickly cut the video now my friends. Then we'll be back with our next opponent very soon. We've got our next opponent. Marcus R from the United States. 16 or 5 rated player playing a team of a mothop straight into team preview and have a look. They've got a team of Sogaleo, Comfy, Incinero, Tabacoco, Mimikyu and Rayquaza. So we've got the Rayquaza, Sogaleo combination there. Gives us I think an instant advantage here with our Lunala. Things we need to watch out for obviously with Lunala is that Mimikyu and the Incinero both posing a little bit of a threat for us here. There is definitely a trick room mode on this team. You've got to say Sogaleo and the Mimikyu can set up a trick room and the Comfy with its ability to heal things with floral healing can be a bit of a problem for us as well. So we need to make sure that we are dealing with that in the right way. Okay, how are we going to set up against this team? Do we go trick room? Do we go? Sogaleo is a little bit of an issue because when we do have the Cassie Berry on Lunala, I think you want to lead with it because it gets around any sort of fake-out support. Do we want Coco in this match? It does add speed, everything on my opponent's team can break the potential disguise on that. Mimikyu pretty easily do some decent damage to most things that having to worry about getting out of bed. So that makes sense. I think the Ray as well and then maybe Stack Attacker in the back because of the two fairies and Incinero we can't, we can't intimidate Sogaleo anyway so we've got to deal with that. I think more really along the lines utilizing Coco and then Lunala to help deal with that Pokemon of everything else. So let's get into this one against Marcos. Good luck We need to pull a win out here. Konfi and Sogaleo coming up for my opponent which is pretty decent for us to be honest. Right so we get the Tabakoko in, the electric terrain set up and what we're going to see from my opponent, I don't think that Lunala is really too threatened right now to be honest. It's whether or not we want to get a trick room up which could prove quite useful for us because like first value of my opponent's team everything's quite slow but I do think there's a trick room element there that they probably want to go for and maybe going for a mingo's beam into the Sogaleo's just a good play in general and then a vault switch out onto the Konfi which I think is probably the one thing that doesn't protect this turn. So draining kiss coming out. Okay gonna break the Shadows Shield and I hope this Sogaleo has got awesome. Okay well that is that. Things get way more tough right now. I think we're gonna have to bring in, well we can't bring in Stack Attacker because of the potential superpower coming out. So we're bringing Rey. We could try and get a sword stance up and we can try and get some damage onto the Sogaleo. Right I think we're gonna start targeting the Sogaleo down so I'm gonna go for a Thunderbolt there and I'm gonna go for a sword stance with Rey. Mega Evolve as well. Okay Sogaleo gonna switch out what we're gonna see come in Incinero. I don't mind this we're going for the sword stance this turn anyway so it's not too bad. We've got to preserve Koko though now for that Sogaleo because otherwise we've not really got anything to hit for very big damage like Stack Attacker is not gonna be able to do a job against it and Rey isn't either so like Tava Koko is kind of our last hope for that one there. Comfy Protecting so that's pretty good for us it gives us that free sword stance which is nice so we'll be plus one after the Intimidator off. We'll get a nice big Thunderbolt into this Incinero here. Yeah that's good and I think we have to try or probably got yeah I think go for another Thunderbolt again into the Incinero and I have to protect the Rey. I think the Rey is a big element of the team that we need to make sure that we're taking care of. I don't want to take a draining kiss into it this next turn so fake out draining kiss could be the option there but fake out into the Koko and it makes a lot of sense until we're coming out. I'm not really going to help my opponent too much because I don't think the Incinero is going to be able to add speed to Tava Koko and in extreme speed we'll get the Comfy this next turn so we don't really need to worry in that regard it's just about what comes in this next turn. After we take down I'll clear the field potentially here so we'll go for the same we'll go for the extreme speed into the Comfy that I'll take it down it's not going to allow it to get an attack off either floral healing okay what priority bracket is it must be plus three then that's mad we get the extreme speed off um there's a plus two and then the tail wins the tail wins giving it the jump and we get another Thunderbolt in fly blitz coming out into Koko. Identifying as well that the Koko is probably the one thing that my opponent needs to worry about more than anything that is self astraying okay and now we'll get stacks in now we'll go down to super path I feel like we've got two rays coming in I mean that's almost better for us because we can continental crush the ray we could substitute does he move the ray I think and then we go for an extreme speed into the Incinero which should pick up the Incinero okay so it's going to be so good layout coming back onto the field the raiders mega evolve my opponent's end it's going to go down crunch so good layout so this isn't going to be doing that much okay and then you're going to see dragon ascend maybe you never know it's going to take a minus one it should proc a berry oh it's not even going to be in very range so it's minus one defense it's going to have the delta stream protecting it it's going to be close but I don't think stacks has got a way to act like we've not got a way to beat the so below that's the problem you could maybe be cheeky and try and get a substitute up but I just don't think it's going to happen we take down the Rayquaza which is good opens the door for the Incinero to come back in do we have an attack boost which is not really what we want I mean the one thing we kind of could have going for us if the Incinero decides to fake out the Rayquaza would proc a berry and you kind of hope that it would fake out that slot I'll go for a stonage into the Incinero and I'll go for a sword stance I'll hope that you fake out into the Ray and if you do then it procs a berry dang it dang yeah and then that's going to be into Ray I mean we had to kind of try for the fake out there could have protected but I think we need the berry to really do some work to so go there oh okay you get a free sword stance huh it's interesting we still don't have really a way to hit the Sogaleo though and maybe they don't have super power let's go for a stonage into the Incinero and protect Ray this turn because I think you have to chase down the Ray with Sogaleo now yeah no low kick either it's fine okay so no super power which makes things a little bit easier for us although it does a heck of a lot of damage how much is a dragon ascent and a plus two stonage going to do to Sogaleo is it plus two plus one would we be better going for a jarra ball potentially because it's a speedy I think it's a speedy Sogaleo um base power jarra ball's probably doing more we could trick room as well we're probably better off trick rooming to be honest and then go on for a dragon ascent oh it's so fast it's so fast it's scarfed I'm just realizing that now I should have realized at the start when it adds better cocoa then I don't think a plus one jarra ball's going to get from this range though and we can't get a sub up all right all right all right oh we can try that's all we can do scarf Sogaleo catching us out we just went for that twice I think we've probably got it yeah we needed to trick room return earlier rather than getting rid of the incinero yeah oh I'm starting it oh not a good episode for us today at all my friends so um we will cut it there and we'll come back tomorrow to try and get some better results things haven't went well for us today getting caught out by a couple of things in today's episode but some good points to learn from I think and some things to build upon not going to get too down heartened I will just apologize to Will because the performance hasn't been great but we will come back stronger tomorrow finish the week off strong and have a really good end to the week before we finish up with the team on Monday next week so have a great day my friends thanks as always for tuning in and I will see you all for the next one so until then take care and bye bye