 So you just want to export your animations from Blanda to Unity. Not a problem. First in Pose Mode make sure you unhide all your bones. Now if you want to export all of your animations in a single timeline, make sure that animation is currently selected in the Action Editor. And change this number to include all keyframes in that animation. Otherwise if you've already split everything up into separate actions, just make sure that they're in the right order. Then in Object Mode select all the objects that you want to export, Shift-click the armature, go to File, Export, FBX, pick selected objects, change Z to Forward, Apply Transform. If you have modifiers applied them, otherwise don't set deform only. Never add leaf bones, take off NLA strips, take off Force Start and End Key in. And finally if you've got everything in separate actions, check all actions. Otherwise if you're exporting everything in a single timeline, make sure that it's unchecked instead. Name the file, Export, you're done. Hope that helps. If you enjoyed this video, please don't forget to like, subscribe, ring that bell. I'll help you have a fantastic day and I'll see you around.