 Howdy guys. All right, so let's get things rolling by getting our development environment basically set up What we need to do is we need to you know get Houdini set up with a project when you get you need to go in All right, so let's do a quick Review of all the core concepts that we are going to cover in this section So first we're going to go and create a Houdini project pretty basic stuff, but it helps us stay organized All right, so I highly recommend doing it especially when you're working with PDG because you want to know where all your data is going All right, so then we're going to go and get a unity project set up And this time what I'm going to do is utilize 20 unity 2019 point three point One of the betas point eight point zero eight beta All right, and that's because I want to go and show you guys how to set up the universal render pipeline in it From a manual standpoint because I just don't like using the template because it imports all the starter content for me And then I have to go and delete it all and I know it doesn't sound like a pain But I don't know I just like to keep it all organized custom. So I'm going to show you guys how to do it Anyways, all right, so then we're going to go and create a PDG HD a all right So we're going to go and learn a little bit about setting up PDG with top networks and getting an HD a so that way We can bring it into Unity and then finally we're going to take a quick look at using the PDG asset link inside of unity This basically will allow us to run our Top networks that are nested inside of our HDAs inside of unity. Okay, so lots of good stuff to cover. Let's get going