[Doom 2] Doom Core Map10 "Artillery base" UV-max 06:35





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Uploaded on Oct 22, 2011

Pwad: dcv
Iwad: Doom2
Map: 10
Name: Artillery base
Map author: Michael Jan Krizik (Valkiriforce)
Skill: Ultra Violence
Category: UV-max
Time: 06:35
Kill count: 215
Executed with: PrBoom v2.5.1.1 -complevel 2
Video rec.&editing: Fraps3.2.3 + Sony vegas10
Made by / credits to: myself

1) 01:32 blood stain suggest something hidden!
2) 02:06 access to the BFG behind computer map
3) 02:55 minor recovery bonuses
4) 05:32 supercharge

exciting map, with tricky rooms and lots of enemies. Sadly, again many of those are hitscanners and things can become complicated easily. It took some hours to figure out a good route, which would allow me to reach the weapons early, and don't die running across monsters to clear them with the best speed. I'm very happy about the one I found in the end, even tho this implicates getting both the megasphere and the blue armour early, and result in lack of ammo untill the BFG is reached. neverthless, paying attention to what you shoot at, shells were sufficient. Once the large area with all the doors is reached and cleared, ammo shortage is past. The final cyberdemon can be deadly with low armour due to the "narrow" hallway, and thats why most of time I saved cells for an extra hit.
I tried some hours to get a sub 6 and half but this looked like a big barrier for me, as I scored 3* 06:3x. Anyway, I really am satisfied with the run itself.

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