 Hi guys and welcome back to another episode of our Pokemon VGC 2019 Battle Series I hope you're all well having a great day and looking forward to getting some more games today with this ultra necrosma's Zernius team So we kicked off with a few changes in yesterday's episode if you missed that and would like to go back to that check that out before coming Into today's episode. I'll put a card up there for you And you can have a look at how good some of those games were that we were able to feature yesterday And like I say we're gonna continue on with it today just to recap the team We've got the dust man the cross mother the zernius the kangaskorn Incineroar or mungus and that type of thing if you'd like to see a team paste and the poker paste is all down in the Description below you can go and check that out try it out And if you do like I always say leave me a comment and let me know how you get on with that team But without further ado, let's just jump straight into today's episode. Let's get some music on and Hop straight into it Hopefully it doesn't take too long to find our first opponent and if it does There's always our cut straight to it and we'll come right back when we bump into that first trainer of today's episode So we've got a first opponent of the episode a 14 28 player rating from Japan So let's hop straight into team pre So today we're going up against an incineroar type of Finney grow out on Gengar, which is potentially mega Gengar That's main necrosis potentially that ultra necrosis and crecelia. So what are we looking at here? We've got speed control options definitely on that crecelia It's got access to icy wind and trick room here to support that primal ground on more than anything else And then we've got to worry about the trapping option of that potential mega Gengar that we're going to see here So and one of the things that we could potentially do to lead out is incineroar And tapafini as well I think tapafini incineroar is quite a nice lead for us We're gonna need because of that primal ground and we need our own ultra necrosis And probably zernius here as well if we can get into a position late game to get the GM I see often I think that's how we have to kind of look at it approaching that going into the late game Getting that off very late. Hopefully not losing incineroar too early on And being able to kind of get that in it's just leading with incineroar type of Finney It does leave our options a little bit short with what we've got to switch in against that primal ground And it might mean needing to switch in something like zernius to oppressors blades when just to leave you a little bit of pressure The same time we've got to be careful around that mega Gengar as well when it traps us in We're not going to be able to do very much outside of that. So we'll lock in there and Get into this first one it should be a lot of fun It's a nice build that my opponent's got an interesting one as well Normally with the groudon you're going to see the dawn wings necrosis as a variant the ultra necrosis Rather than the the dusk main and it's going to be nice You know I said at the start of the week that on Wednesday We're going to change up the team introduce mega salamence tapu lele into the team along with a couple of ideas of my own to kind of Just rejake things going into the end of the week So giving us a nice opportunity to kind of feature these last few changes in a couple of matches today We'll be good before we move on to these other Pokemon So we will lead off with incineroar type of Finney see my opponent lead off with the Gengar and the Criselia there so The incineroar is not a bad option for us here We can easily fake out that Criselia The misty seed boost is obviously going to give us a bit more of an option against this mega Gengar We're not immediately threatened by that sludge bomb as as much as we were previously And we can we can go for an icy wind if we'd like to here and I think I probably do Do I want to do that? Or do I just predict that the Gengar? Protects and we go for nature's madness and a fake out into that Criselia because the Criselia is the one thing that My opponent's relying on heavily for their speed control. It's unlikely that Criselia has protect So going for the fake out and nature's madness into that slot is fine because the next turn and we can Potentially get an icy wind off with a with that type of Finney and pivot you turn out with our incineroar If that's the option to go for we're actually seeing a help in hand come up from this Criselia kind of didn't Really consider that going into this turn so avoiding any fake out Damage in the rocky helmet as well something that we saw very commonly in the 2016 and before that format so nature's madness to have to finish almost out of this game already Which is a bit of a shame to be honest because One of the things that I would probably have to do now. I'd like to get an icy wind off But I really don't feel like we're gonna be able to So I'm gonna have to go for something else and like a snarl here It's gonna help us against that mega Gengar going forward Especially when we bring in a couple of other options To have a finish so important for us there as well. I know taking the sludge bomb is great, but Getting a nice wind off there would have been way more useful And if we'd considered maybe a help in hand on the Criselia there would have Would have changed our options going into that first turn, but hindsight is always a great thing But this is why you practice because then it instills those Potential options when you're going up against these Pokemon in future and especially if it's in a tournament session, you know These these matches don't really count in regards to that. We are gonna see an ally switch from the Criselia Another sludge bomb in this time into the Incinero So we're actually gonna be able to get an icy wind off which is really really important for us big big Turn because as I said, you know it makes The matchup for alternate cross my coming in against that Gengar now a lot better And especially paired with this snarl it really reduces the ability of that mega Gengar to perform as well as it kind of wants to We do get the speed drop there, which is very useful Now I think one thing we could potentially do is just you turn out on that Criselia and go for a heal pulse On the off chance that Gengar scared off by that speed drop and not want to attack this turn It would get a heal pulse into our Incinero, which you'll see it's a lot better and Benefits a lot better going into these latter stages of this game So we'll see the Gengar might just sludge bomb it will outspeed both both of our Pokemon going into this next turn Though even after minus one that's why I didn't really want to do it turn one But if I had done it turn one I could have maybe went for a turn two, but then maybe my opponent's Decisions for what they would do turn two would change these we've seen a couple of options from this Chris I would do you see the protect there, which is nice We are gonna get this he'll pulse into the Incinero Just prolonging that longevity of it for later in the game Especially when we need the intimidate for that primal ground on that's definitely lurking in the back It'd be nice to be able to pick up the Kaon Criselia Which we do here and prevent it from setting up a potential trick room. You do take more rocky Helmet damage without Incinero But that's fine because we are able and all gonna be able to get our ultra necrosis in here Which is pretty huge for us because we instantly put a lot of pressure onto that Gengar Once we ultra burst Which is a big deal really, you know That's the one big thing that you need to do especially with this team We're going up against things like mega Gengar that naturally out speed us We're going to be pressured straight away So it's trying to find ways around Dropping their speed and making sure that we can get into positions where we're threatening them rather than vice versa I'd expect the ground on to come in for my opponent here But they may go for something like yeah, I'll turn across my coming in Which I don't actually mind too much because as long as it's not the dawn wings variant Then we're not really too pressured by that. I'm just gonna ultra burst go for the Earth power into that slot because if the ground on's in the back You can't really safely switch the ground on into that slot And I think we'll go for an icy wind as well It'll put us in a better position Against the alternate cross mode once again If we do end up bringing Azernius on to the field and just give us the option to potentially geomancy If we want to we've still got all four pot of our pokemon to have a finny on its last legs here So it'd be nice to see it to be able to Get through at least one more turn, which would be nice to see the Gengar switch out. It is going to be that ground on okay I don't know if I really necessarily agree with that The Gengar has a really good time against Uh alternate cross mode for sure But we still have our incinero on the back And the ground on's the one thing that you want to keep around to kind of protect the Gengar from that incinero Another alternate cross mode probably has earth power But at the same time, we're probably we're not going to be killed by it unless it's got Calm mind and if it's got calm mind and goes right here, then the speed is going to be reduced So again, it makes Azernius's job a bit easier when it does come in once it does ultra burst like it is doing here in front of us Sunsteel strike. Where's this going? Where are you going to be soon? Into the finny yep Now it gives us that free switch into azernius now We do have to be a bit more careful about how we play zernius in front of this Pokemon, but we do get the earth power doesn't quite take the ground on down But puts it really nicely in range to go down the next turn I think I'll bring in incinero here rather than anything else And we can you can completely check that ground on With that earth power we kind of prevent the Gengar from being able to freely switch in as well And we can we can snarl or fake out the opposing ultra necrosma Um I think I mean I could even just z move into the ground on it gets around a potential protect here I'm gonna z move into it. So we guarantee the knockout there and I'm gonna just snarl Or could you turn actually into the ultra necrosma? It's gonna be better I think snarling would be better because it's gonna have photon geyser um Earth power And it kind of nullifies that I know we're going a bit overkill with the z move here But if the ground on protects we get rid of it. I'm gonna have to cut this though guys So we'll be right back when we hit into that ground on is into the ground on It will be more than enough to take down this like two hp ground on it was sitting in front of but like I say Might seem a bit overkill But because of the protect there we can guarantee the knockout whatever happens there And if the gengar switches into that photon geyser then it goes down It might seem a little bit wasteful. Oh Sword stance ultra necrosma no way That is nasty the snarl is doing nothing in this situation Um, and the gengar gonna come back in now that makes things a bit more awkward for us Okay, so sword stance sun steel strike photon geyser You can't hit ultra necrosma Incinerado you just can't like the sun seal strikes not going to be doing enough Although a combination of sun seal strike plus sludge bomb Could be enough right, I think this this becomes very difficult now because um Yeah, it does become very difficult now because the the zernius doesn't have a very good time when it comes in Against this ultra necrosma that changes the whole The whole dimensions of this I mean we could try and recruit if we've got a trick room up here it would be amazing Um, but we need to guarantee that we're taking this This gengar down this turn. I'm going to just flare blitz into the gengar and trick room And hope we get it off They're going to double into the incineral Sun seal strike into that slot as well plus one is it is it going to be enough though resisted Always survive one HP incineral the king cat Yes, one HP invisible focus actually we go Should be able to get the gengar now and this sets the trick room sets us up So I mean we said in our last episode how we got to see the utility of that trick room Now we're seeing it in full force because the one thing that my opponent wants to do in that situation is get rid of the incineral Then the gengar has a really easy time against our ultra necrosma Um, so for that reason maybe leaving the ultra necrosma that the obvious protect there Alone and gone for the the incineral is definitely the right thing to do there But now it leaves you in a really awkward position where we can just earth power And go for a well we could go for a I mean we're probably better off going for a u-turn to be honest, although we'll go first and then that's not gonna be great Um, hmm No, we'll go u-turn we'll go u-turn we'll go u-turn Still not over still not over by any means. I like necrosma gonna protect. Okay, okay Okay, okay, okay We'll go five turns of this trick room if we can get the u-turn out now the u-turn now is not probably the Best thing to do Uh earth power and flare blitz should maybe be enough to take it down or just uh earth power and snarl Because this snarl is still super effective even though it's not doing too much I'm just gonna be wary about our opponent maybe Gone for that sun seal strike and getting into the incineral to kind of maybe snipe the uh Dishonest, but we're gonna get a crit there It doesn't really make too much difference now because the earth power is gonna be enough to pick up the knockout And we do win the speed tie and close the game out. What an exciting game for us to kick off with today game one That is amazing. So very good game to my opponent and I hope you guys at home enjoyed it. That was great So hopefully we can continue that in the next one and give this variation of the team a nice send-off before we do Move on to that mega salamence tapilele stuff tomorrow, right? Let's click through you don't want to see of it And hopefully it doesn't take too long to find our next opponent. I'm really excited. I like after that I love matches like that where you're like so hyped and you can't wait to get into the next one You can't quite click the button fast enough to get into that next game. So let's get into it And like I say, hopefully it doesn't take too long to find the opponent. We'll click some music in Uh, what are we gonna go with here? Should we go with Cyrus? We never have that one really So it's a nice change I guess um to go into this next game with And hopefully we can have another excellent game to kick us off with But yeah, if it does take a little bit longer, I'll just cut to it now guys And we got our next opponent of the episode. So we're going in against a Japanese player rated 1563 and we'll go straight into that team previews So we're going up against a Kyogre, Domwings, Nekrozma seems to be one of those calls picking up a little bit of popularity at the minute So we'll probably see a lot more of that as we go on through this week and into next Salamence going to be the mega on the team type of Coco probably the z move holder Alongside maybe the ultra nekrozma, but maybe not you can't always guarantee that there's always going to be two z moves on a team Then you've got the support cast with the incinero fake out support Intimidated support alongside that salamence it carries that ability as well And then the stack attacker that's going to be a mode of speed control for my opponent's side of the field with access to trick room wide guard And lots of things that we don't want to have to contend with so how are we going to approach this? Maybe Maybe it's going to be a bit harder than we Well, I think like a moonga seems really good in this matchup just for the redirection against that Domwings Nekrozma And we could take advantage of that. It gives us a nice switching to Kyogre as well There's tailwind and trick room. So how do we get around that? I think we do need our own ultra nekrozma for sure But maybe we leave it for more of a late game situation although I do Feel like the stack attack might lead um We've not got much time. So let's go kind No, we need incinero need incinero zonius Finney and although we're not bringing a moonga's we're gonna be Gone ultra nekrozma I feel like a moonga says like good here, but you're kind of tied like a lot of the time like you are in every pokemon game You're like you want your restricted so leaves two slots open and you've got two slots And I think that comes back to more of a team building issue than anything to do with with What you're facing you need to like really reassess the team a lot of the time If you're coming up against these issues quite a lot. I think go back to your team building and look How can I make the most out of These situations how can I put other pokemon in this team that are going to kind of support In this similar way to how everything else supports but can act really good in different situations We are going to see the dawn wings nekrozma and tapakoko come out from my opponent And one thing we could potentially do here is just fake out the koko and go gieman see We have to be scared a little bit worried about a potential trick room from that dawn wings nekrozma We can't ever discount that has been an option But I feel pretty safe about doing this and all we're going to take is a photon geyser Which we'll be able to take pretty comfortably with zonius Um, so I am just going to do that We've got no threat of serena in the back or tapu lele to prevent this fake out So this should be pretty seamless I'm getting this set up and we don't need to worry like in our last game against that dusk main nekrozma about A potential sunskill strike coming out. It would just be a moon guys beam Um, probably a photon geyser at worst from the ultra nekrozma But it is just going to withdraw we're going to see it retreat stack attack. I hit the field now my opponent Which is fine, and we do get the fake out into the koko Um The problem is now we do have an issue with the stack attack. I've been able to just set up the um the trick room pretty Pretty straightforward, which is not ideal for us. Um But if they go down a trick room route Then I have to take a turn setting the trick room up So it means we could potentially double into them. So whether they want to do that or not is another thing because we could potentially Flare blitz moonblast, but we've got to worry about that koko switching out Into kayoga Yeah, vault switching out into kayoga, which would be which wouldn't be ideal at all. Um Now I think what I will do is you turn out into the koko and Well, we can deny the koko going out by just dazzling gleaming, but we will lose zernius To stack attacker because we haven't intimidated it um But I think you're probably more likely to go for For a trick room here rather than anything else Um, I'm gonna you turn into the koko and I'm gonna dazzle Can we click in in time? I think we have just about a time nearly ran out I hope we don't take a gyro ball here And there we go. We're gonna see. Yeah, we're gonna see the gyro ball into us. Yeah And we lose as only so quickly Just like that Okay It's not the worst. It's definitely not the worst situation in the world It really isn't it could have been a lot worse Now the koko is in a difficult position. We need to try and get our um Do we you turn or do we just flare blitz into the stack attacker because the the koko probably hard switches out here That would be my first and initial thoughts Um, how do we get around this? We could snarl We've got to protect the zernius though because otherwise we just go down to a gyro ball Um, I think we need to switch out and maybe bring in the crossmer of our own Yeah, and just protect zernius and we'll assess what what my opponent does on what we do the following turn I mean, we knew that was like impending it was gonna come But we're kind of locked in after we geomancy and the stack attacker switches in turn one There's the gyro ball. Yeah, and the vault switch light screen I can deal with that. I can really deal with that 100 percent um Now we can't earth power the stack attacker. Yeah, and it might be You know, it's Funny as this sounds It might be better us just going for the earth power into stack attacker And switching out our zernius and preserving it for later rather than just letting it go down now um Because we're kind of forced to go for a double protect and I just I'd rather keep zernius around for later. It has a better matchup against that dawn wings in the crossmer And if we can get rid of the stack attacker then zernius has a way better time I know we're letting go at our geomancy boosts, but In the long term, it's a better option. I feel than just letting it go down here There's the gyro ball Since you know it takes like pretty comfortably It's like a big tie, you know when you when you've caught a pokemon out on the field It's obviously the light screen is going to help that as well um I'm gonna see the cock would do taunt I'm gonna try and stop us setting up. I guess I'll reverse in that trick room Maybe um, but we can go for the earth power again Into the stacks. I think this turn. I'm gonna switch incinero out though into Into tap of finny or maybe I don't because if the kyogre does come onto the field No, I yeah, I'm gonna switch out to tap of finny here. Get rid of the electric terrain Uh, yeah And one of the things I was saying is like you feel when you've got that setup kind of done You're tied with that pokemon to keep it out on the field and I feel like sometimes even myself and a lot of players will do this and you know, they'll be Facing impending doom from that next turn and think I've got it set up. I can't waste it. I don't want to waste it So I'm not going to switch it out. I'm going to let it go down and I'm just going to deal with it And sometimes For the better of the team, it's better just to go like for go because at the end of the day Staff boosts come and go but pokemon once they're gone. They are gone. You can't use them anymore So sometimes it is better to um to utilize them While you've got the opportunity to and keep them for later when they will be more beneficial again Rather than just lose them up when it's easy for your opponent Like you don't want to be making it easy for your opponent to take things down and you want to be making it as hard as possible for your opponent to um To make use of we're going to get the earth power into this and across ma. Um, but again The light screen is really really helping them out here So there we go But I mean tapping finish not in a bad place right now. We did get the special defense drop as well on that Dawn wings. Um I think this turn what we'll do Snitches madness into the Kyoga How many turns of trick room we've got left we can't protect that's the only problem with uh I don't wings across my it's the only issue here I don't really want to switch incinero in And I don't want to switch zonius in to be honest to deal with either I think if I had to switch anything in I'd rather switch in the incinero um We keep our restricteds and just go for that nature's madness into the kyoga slot We'll probably underspeed the kyoga as well Pour incinero, but if we see maybe an orange impulse It misses And there's the ultra burst. Okay, so it's actually bursting I don't want it to stay in its It's normal form. So it has access to that z move the next turn Does make it a bit more difficult for us origin pulse incinero boys RNG go shining down on us today I mean, it's a bit unfortunate for my opponent But we will take that because it makes life so much easier for us going Going into these next turns, especially once the trick room ends Do you get the nature's madness off and the nerf power? It's a good show for my opponent We do just survive though We've got access to that fake out as well the next turn if you'd like to um We've got to be a bit more careful though with how we approach Huh these next turns because we do have the fake out, but both targets on the other side of the field are really threatening us right now um I think we could Bring in No Do we just fake out Then across my And go icy wind We could heal pulse as well Could heal pulse It's just we leave the coyote open. I do feel like the coyote maybe switches out um Are we better just icy wind in here? I think we might be yeah, let's go icy wind It opens the door up for our necrosis when it comes in on a zernius Even though we've got the stack attacker to deal with in the back. So there's the fake out Icy wind This coyote probably goes for another origin pulse here Yep It does hit this time though Fortunately foreign synod is going to go down But it does open the door for us, especially to get that zernius onto the field and that's the one thing we need to get onto the field now Because we can pressure and really threaten that ultrasonic kind of forcing it forcing it out almost um I think if the stack attacker wasn't in the back I'd be Inclined to go for another geometry here But with it Is it such an easy switching for my opponent and makes it very difficult to kind of to do that? um So I am just going to go dazzling gleam and I think we'll go heal pulse into zernius just to make sure that we Uh, no, this is the wrong thing to do because we're going to heal pulse before the coyote can attack Uh, we would have been better Icy wind in this is what this is like a good lesson Like always make sure that you're actually thinking about the turn before you click the mindlessly clicking in like I've just done because We could have kept the pressure up now the stack attacker comes in We could have even went for a nature's madness here to get the dazzling gleam But the thing is I guess we're going to be able to yeah, he'll pulse the next turn Ooh thunder at least zernius gets away with it there. I mean if we lose finny here We do just survive. Okay We want to try and deny The trick room again because that's the biggest the biggest problem for us right now But I don't think we're going to have enough in the tank to be able to do that. Unfortunately Um, could we bring in how we could bring in Duskman the cross man um Yeah and go for Just a nature's madness into the coyote. Yeah, let's do that And it's a good job because we haven't ultra burst yet So puts us in a better position if that trick room does go up this next turn I think we need to preserve as any us no matter what we still got to keep in mind that there's as a move at the disposable the disposal of that ultra necrosis as well, so It's just madness. We're gonna get that into the coyote Origin pulse does hit both targets That does so much to duskman And this probably will kill us as well Yeah, I mean, yeah, so How is that origin pulse doing so much that is ridiculous? That is so ridiculous so ridiculous There's nothing we can do now. I mean there is literally nothing we can do we can dazzling gleam hope that I mean even a crit onto that stack attack is probably not going to be enough for us to take it down But a little bit disappointing to end with this team But it's just one of them things and we definitely could have played it a little bit differently I think the emungus here would have been and made a way bigger difference to this match for us And just being able to support zonius that bit better once we've got the geomancy boost off We get the moongus in and we've got that redirection support against the stack attack and potentially if it hasn't got the safety goggles Which would give us a little bit of room to maybe make a little bit more use of zonius as well So I'm gonna see the coyote protect I can't get over the damage of that origin pulse. There's a jar of all this should be game though Yeah, good game to my opponent the origin pulse killed us on the switch in there Maybe we shouldn't have switched in when we did But nevertheless That is how it's ended We can only learn from it and go forward and move forward with the team But that is going to wrap up the megacangus con variant of this team and tomorrow like I've been saying all week We will be introducing that mega salamence and tapulele to the fold So it's going to be a lot of fun playing that Do make sure you catch the episode tomorrow when it does drop as I say the variation with the Ultranocrosmos zonius will be a very fun one to take into the end of the week So I hope you've enjoyed today's episode and before I forget I've got a poll up on the youtube channel at the moment asking what team Core team you would like to see play it going into next week because we will have a brand new team going into next week's episodes So do go over there vote if there's nothing there that you would like to see play it Make sure just a comment and I will see what I can do and make sure that we do feature it Going forward at some point in the ultra series if not next week But the winner will be announced obviously on sunday evening and then we'll go into monday With that brand new core and it's going to be very exciting to explore a new build going into this format So thank you so much for tuning in guys. Have a great day and I will see you all for another episode tomorrow So until then take care and bye. Bye