 I recommend it's Paloasque is with another recap. Please sit down because this one it's gonna blow your mind just Let's start with the user interface One of the most requested features since there are modifiers in blender. It's been like 15 20 years Maybe it's being able to drag and drop to real to order them by other than just the arrows Well that it's now implemented finally in blender 2.90 so far It's only in the modifiers, but this will translate to other areas such as a grease pencil modifiers or constraints for bones and objects What's cool about this implementation is that modifiers are now like panels So they can also have sub panels for better organization. They have one column layout So it's easier to scan another cool feature is that while you're dragging these panels If you reach for example the bottom of the editor and there's still more to see if you hold in there You're gonna see how it scrolls automatically on the same on the way up So these little quality of life improvements are gonna make such a difference Over at the viewport You're gonna see that curves in edit mode look a little bit different because now the normals are hidden by default So you don't have so much noise when you don't need it And also the handles of the non selected points are hidden by default as well to make it a bit cleaner There's a setting that you can change in the overlay to show all the handles Like it used to be only the selected points or no handles at all There's a new preference for the default size of empties when used in collection instances Dragging the editor's border should be even better now if thanks to a bigger action zone between these lines And do support has been added for the text field So while you're typing and you undo it used to like undo like the whole blender Not anymore now it's gonna undo only the characters that you type another quality of life improvement The file browser got support for shell links on windows and improvements on mac aliases The eyedropper feature now allows you to sample from other windows not only the the main one So it's really handy when you're working with like multiple screens for example There's a new gizmo for snapping. It's generic So it's gonna be used in many tools at the moment. You can see it in the ruler Measure sorry it used to be called ruler. That's why it's a measure tool in cycles The point light size is now called radios for consistency and clarity. It's actual radius. It's a it's a spherical lamp Light and lastly the video sequencer has been lots of little tricks here and there mainly in the user interface It's a new button to swap the effects input adjustments in the text panel a new proxy menu A color picker for the color strip warnings when the proxy encoding failed A whole lot of polishing here and there in the sequencer and all these changes were done by one contributor from the community So thank you peter for working in the sequencer. Let's see what's new in modeling new tool alert There is a new tool that allows you to create mesh primitives Like a little cube a sphere a cone or anything really But in a more visual way at the moment is fairly basic But it's the foundations to make it even better like snapping automatically to the normals of another surface Or adding bevel or other kind of widgets. It wouldn't be an update without sculpting news Remember the cloth brush that broke the internet in 283 Well now in 2.90 is going to be available as well as a mesh filter So you can apply it to the whole mesh. You can paint some vertices by masking them out So yeah, this cloth magic in meshes keeps spreading improvements were also done in the post brush Not only you can post your meshes, but now you can also scale and transform the form The post brush can also now use face sets as the fk fake fk f Ffk when posing and the twist axis has been improved as well Cycles two huge things number one Have you ever run into this issue where you have these? Blocky parts of your shading in the in the shadow terminator. That's the issue that that's how it's called Is the the area where you have the light and the shadows? Well, that would happen if you had a low resolution mesh and the only solution was to basically add more subdivisions Well, not anymore Now there is a setting that you can tweak to control it is a per object setting because the different objects need different settings But yeah, just say goodbye to that issue forever This fix by stefan was inspired on another render engine open source or called apple seed So kudos to them and stefan And whoever reviewed the batch Number two if you use blender 2.83 you probably are familiar with one of the biggest features in that release The ax accelerated viewport denoising provided by nvidia rtx graphics cards Well, you no longer need an rtx graphics card because it also works in older nvidia graphics cards It should work in all the graphics cards with max well architecture and higher to know if your graphics card is supported You should google the your name of the graphics cards and the architecture basically all the gtx 910,000 that should work and even some models of the gtx 750 So yeah, get the latest build enable optics and use denoising in the viewport library overrides improvement finally the Modifiers camera data blocks and constraints are now overwriteable Which means you can finally override those properties like a modifier in linked objects And the favorite section of everybody myself included is per four months So, okay, come on, please Have a seat here next next to the dog. You need to sit down to hear this So division modifier is now up to 10 times faster A thousand percent improvement. It's just magic. Now, it's not real magic You just get a phd to work on it some real serious work and those things happen Sergey Sharavin made the modifier up to 10 times faster and I asked him is that gpu? That's why it's so fast and he said Not really it's mainly cpu But the idea is that gpu comes next but the first step is to look at let's make it faster for cpu So just I don't know some optimizations and some like weird magic There are some bits of gpu there, but it's mainly cpu It says that gpu will come after so we can expect even faster speeds That has to be like the best news. I got all this quarantine Not only that but playback it's also now a bit faster in a test of one of the characters from render cloud of it Which available for download by the way It went from 9.7 to 10.5 frames per second. So that it's almost one frame per second But there is another improvement where in a more complex file from the spring open movie The playback on an amd rison went from 10 frames per second to 11.5 frames per second So hey almost a frame per second here almost two frames per second here So if you pile them up, it's uh, you know, they they they stuck up Fbx while importing heavy animations should be now almost twice as fast and in the papery section Let's see what's there in modifiers all vertex weight modifiers now have an option to normalize the weights Influenced the foundations have been laid for implementing open vdb file i o the annotation tool now has stabilization The gris pencil build modifier now has a factor option in the uv editor the sims from islands operator Now it's gonna take the selection into account It's not gonna apply to the whole mesh evie a big refactor has been done in the material side of things But it's all under the hood This should fix though some issues that were with mac os and the last one when using armatures If you ever run into the limit of 4096 Bones selectable when you're doing certain operations. Well that limit now is up to 8192 So yeah, good nuts and that's all okay now time to relax What a week it's actually more than a week It's been more times been like two or three weeks of development packed into one episode because the developers were focusing mainly on Backfixing for 2.83 which is out now And now the focus is in 2.90. The thing we're mentioning is that remember the releases Like 2.82 a or b or c those corrective releases that only have backfixes Well blender is dropping the a the mb and the c the letters in those releases in favor of a more Normal versioning System with the 0.0 0.1 0.2 So the first version of 2.83 is actually 2.83 0.0 and the fix releases for that Which is the long term release is gonna be 83.1 83.2 and so on and so forth So yeah, that means that 2.82 a is gonna be the last very last release to have a letter in its name So yeah, we are getting older. We're becoming a bit more normal more a Semantic friendly very way of versioning for blender 2.93 is still gonna use the same versioning system. So 2.90 91 92 93 Lts and then 3.0 Which is when blender is gonna move into a more user friendly developer friendly and cis admin friendly way of Versioning anyway, this video is way too long Have fun go download blender a builder the blender the door get the latest and try and report any backs You might find go to fund the blender the door if you want to help this project keep moving forward And i'll see you again the next video. Bye. Bye