Sound Off





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Uploaded on Jan 2, 2011

Sound Off is a sound-oriented game where players record real-world sounds and use them to create attackers and defenders in a multiplayer tabletop AR board game. The characteristics of the sounds determine the offense and defense capabilities of each of the units. The goal behind the game is to encourage players to come up with creative collections of sounds, a kind of "sound arsenal."

The game was created by Maribeth Gandy (Group Advisor), Chris Ernst (GT CM, Audio Programming), Andrew Colella (GT MS Music Tech, Audio Programming), Hal Helms (GT CM, Programmer), Alex Hunt (GT CM, Programmer), Takuya Yoshikane (GT CM, Programmer), and Michael Downing (GT CM, Project Manager). The game was built in the Qualcomm Augmented Reality Game Studio at Georgia Tech (http://www.argamestudio.org). This Qualcomm-funded research studio is a collaborative effort between the Augmented Environments Lab at Georgia Tech, and the Interactive Design and Game Development program at Savannah College of Art and Design. The Studio is led by Blair MacIntyre (GT) and Tony Tseng (SCAD).

This game was built for Android phones, using Unity3D and the Qualcomm AR SDK plugin (https://ar.qualcomm.com/qdevnet/sdk).

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    • Standard YouTube License


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