 Let me just talk real quick about Garrus. He has a lot of tricky stuff you can do, but just on a base level. If you're not an Uber pro, you can still do a chunky amount of damage. So Garrus, just a quick thing about Garrus' gameplay. He's a brawler, but there are times where Garrus wants to keep you away. Or you want to stay away from them so Garrus can set up some of the traps we've been talking about that I'll be showing you in a little bit. So he can lock you down in those ways as well. I think Garrus is going to be good for really a lot of players. Players who like command grabs, players who like big brawlers. Players who like to play like Tyler. Players who like to play like this. But then also he has a lot of sort of maybe, I guess, upper level moves that some of the higher level players can leverage too. Oh yeah, yeah. I've been playing Garrus for a little bit now, and I'm just starting to test those. Garrus was pretty popular in MK11. Yes. Yeah, and I think in this game he's definitely a thinking man's grappler and brawler. Oh, see, that may be a problem. Could be a problem. So let's actually go ahead and talk about him. I am going to go with, I went with Goro, mainly because I love Goro. And also he does help with my game plan a lot, and we'll go through that in a little bit. And you like a team of bigs. I do. So just real quick, Garrus has a couple, Goro has a couple moves. He has Punch in the Air, right? So you can do that to sort of elongate combos sometimes, things like that. He also has Stomp. You can't have Goro without Stomp. Now listen, Stomp is different. Stomp takes your entire bar. Oh, it does. Yeah, it is full. See? So I know people would be like Stomp, you have to commit to. And then finally he has a thing called the Omelette Toss, which is, I did this. No, that's Punch Walk. Punch Walk again. That's Punch Walk. He has Omelette Toss where he will throw you up in the air. Omelette Toss. Omelette Toss. And he will, so that can be grabbed, like if you're ducking, for instance, that can be, it can be used to. Omelette Toss? Don't do that. So that's what I use. Now I want to go through some of the strings and this will all kind of make sense a little bit how he works. My, probably my favorite string he has is 4-4-4, which is just hits the ground, pops you up. It's a luck. Do you make a little sandcastle there? What do you make a little sand at the end? Knocked you up. So for this, then you can start doing your air stuff. Let's go over the air stuff real quick. He has four unique grabs he can do in the air based off his air combos. So he has this, where he'll give you the old pile driver. Yeah, which you are a fan of. I am. And you can see that. Choke slam. Which sides it depends on. Yes, you can choose what side to switch. And then you can do this with different inputs. Oh, I did it wrong, sorry. And when you say with different inputs, what do you? Different punches in the air. Oh, OK, gotcha. Leads to different things. So one is one-two, one of the other is two-one. Gotcha, gotcha. And then he's got this one, where he'll just go ahead and then on. It's really neat to see the air combat extend to grab. Yeah, yeah, pretty much like. He'll knee you away. Yeah. Air combat, just a huge fan. I just love. I'm so in love with it. He also has this overhead, which is, so it's not safe entirely. But you can throw this out there quite a bit. Because you get a big amount of pushback, and you're back to back. He's got back one-two, which is neat, because this is just, this is that range, where you'd like, you don't want to be here, get a little closer, right? And that can be canceled too, so you can do like, things like that. No, you can brought a buddy out. I did. Let's do his throws real quick before I forget, because I know people get mad if we forget the throws, and I understand that. They are very cool. Goro comes in. And Goro kind of got a glow up, too, for anybody that didn't know this, right? From the earlier, like, first use of Goro. Oh, he's gotten a glow up. Oh, forget, I don't want to forget this, too, because I know people want to see that he does, indeed, have body splash. And if a character has a body splash, that's instant means Tyler's going to play them. Yes. This is one of the cool moves, too. He's got, I think we've all seen the wall, if he can do. He's got a little belly bump. A little belly bump. And you'll throw him through the wall. And here's the other thing, you can kind of just throw this out, like, from distance. Let me get a little far away from you. You can kind of, even like, it's not a projectile, but it can be kind of feel like going in a way. Right. And the beginning reminds me of how people block in No Mercy, for instance. It really does. That's important. There it is. Yep. I'm going to go over some specials now. So this is the one that changes his game. Okay. It's called Countdown. And he'll just, he'll put an hourglass out, right? If, and this is what I was talking about, he wants to keep you out. Like, I want to, got it. Now I have three loaded. Once he has three loaded, he can do it again. Behind you, and now you are frozen and the last move you take is the reaction you have, like the frozen thing from the last game. Right. If you meter burn it, you have three already. Now throw a projectile. I wasn't ready yet. Dragon. I got to read harder. Good. So if you do that, you can, if you're hard reading things like that, you can get behind them and whatnot. Sure. So once you have that out, the game changes. Right. They are afraid of moving. Now it's blockable. It is blockable. But they, the game. How are you going to block that? I played with people when they're starting to read it. Okay. All right. I got it. Here's another thing. Go ahead and do some, do some damage thing. Okay. Now we have it set to 1% right now, but when you do that, the other thing you can do is if you meter burn the snap like that, you get, you can read, redo what you've done. Go back to where you were. Rewind time. Rewind time and get your health back. What? Nice. And that uses the same clocks that you would charge for the. Yes. You can charge the clock. And once that clock is fully charged or three times or whatever, then you have multiple moves that branch from that. Yes. Wow. Now this, it, it, it. There's another layer. It gets better. Oh my goodness. I didn't show you one of the different strings on purpose. Oh, okay. So you can do this. This string, as you see, brings out an hourglass. Guess what? That counts. That counts. It does. Oh. That's cool. Let's move on to another move. Right? Sandstorm, right? Now is there different distances for sandstorm or is it track? Yes, there are. Different distances. Gotcha. It also can be a meterless launcher. Oh. Right. So you can be like this and catch them, but I can do that. Meterless launcher. Now where they're, where they're standing in the sandstorm depends on where they, like if they're at the back of it, they'll fly backwards. You got it. In the front of it. That's science. Now, if I meter burn it, see that another clock? It'll time out and then, then explode so you're kind of controlling space. Right. But that also adds to your clock. Interesting. So I, I don't know. And that's gonna force them to either advance or back up. Back up is good for you. Advancing, you know. Right. You can go for your mix ups. So, super cool stuff you can do with that. I really enjoy just hitting it and then you can, you know, that's probably later. So it does, it could change the way the game's played. Yeah. He plays his own game. What I just showed was world stop, just back forward one. You can just stop time and I can do this. Now I can go on, I can go on either side too, where I can pull back and land there. If you meter burn it, it just turns into another time stop. Oh man. He seems pretty nasty. He is nasty. He seems pretty nasty. CFX are amazing looking too. He, definitely. He does have a command grab, which you can throw away or you can throw towards, sorry. Like that. Mm-hmm. Now here's the fun part. Let's say you're in the corner. Let's say you're in. Now I want, I would love Liu Kang to be in the corner. Right. So I can do that, right? Yep, there he goes. Or if I want to do more damage, any time you throw someone away from the corner, you get the one. Oh, cool. Oh, that's nasty. So if I'm throwing my, so you can give up good spacing if you want to cash out that extra damage. Damage or positioning. Like is this gonna end the round? Right. If I do that, throw them out. Yeah, totally. At least I would. Yeah, yeah, yeah. So that command grab is really great. It can also like, it will combo too. Like if it's in the air, you can't combo on the ground, but if it's in the air, you can catch people. The range on it is also very interesting. Yeah, so you can do it from close, but also like right about here. That's really, really good. And also just point one. Right. So he's pretty much good up close, mid and far. Far, he has a little more trouble far. Sure. Far, he's gonna be able to set up a stuff. I was gonna say, then you just press advantage. You're putting up clocks if you're far. But who also, you can start getting hit with projectiles during that period. Right. And also like, you will notice the more you play against the Garrus, the snap thing, I've been blocked on it a whole bunch of times. I don't know if you're trying to set that up. But now, obviously then, if they have the mental stack where they are then focused on blocking it or punishing it or doing fireballs, that means that's your opportunity. You've established that, you conditioned them. Now you can advance forward and go over his overhead, his low, his grab. Right. If you're doing something that makes the opponent pause, that's you, then you've won. And is it more dangerous sometimes to hold it for a full round? Exactly, yes. And also they may forget they're looking for the snap and now they do a combo to you and you just rewind out of it. You use it for that. That's a great point. So next thing we got, this is a, oops, there it was again, sir. He's got this burst, right? Denial here. And it's just a, you know, just kind of a pushback. You can kind of go with, right? Nope. But I would say that's not the time you can do it. Mm-hmm. But the cool thing is, it is his metered, it does a- His arm movement. Arm movement, yes, sorry. Oh, okay. So let's say I'm in the corner, then I wanna wake up to it. I can, oh, not me, there we go. Gotcha, get off of me. Yeah. And it's really good if like, I get jumped on on the, like in the, so like. Yeah, it's just your get off me tool. Yes. For sure. So he does have that. I mean, it seems like he has a lot. I will say once you start playing it, it all sort of flows together very, very well. Right. Once you start getting the game plan down, he has this move here, which is really cool. So go full screen for me. I can do this, and now look. I am ethereal. Now, if you hit me, I can take a hit, right? So hold on. And then I will go back where I started. You can do that with projectiles. Oh, really? But now I can do like things like this where I will walk you down. I know I have a hit I can take, or I can walk you down and you're like, what's he doing? What's he doing? And I can still do moves. That's so cool. Now, here's where it gets crazy. This has been pretty crazy already. Like, I don't know what the next level of crazy could be. Yeah, we've never done all these really, but wait, there's more. There is one more thing, which I've actually had Q&A make a video for because I am not good at doing it yet, but it's really cool. So let's, the meter burn version will freeze time and you're able to use your clone and yourself. You'll see. Let's take a look at that video. Woo. That's so cool. It's really giving me some Kenshi vibes. You know, that part is probably will probably be the last thing I put into my repertoire and it'll probably be something simple for myself as just an average player, but I've already started finding things that I can do with it. So that's Garrus. I think he's a ton of fun. I've really enjoyed- Oh, his fatal blow. You're right. What's he gonna say? He didn't do his fatal blow, bud. Let's do that. Oh, right. So it is from about where you start a battle is where, as it's distance, and then it teleports to you and grabs. This is so painful, what are you? He'll be fine. Awesome. So that is- That's Garrus. That's Garrus.