 Hi, I'm Chris Thompson from Investor Intel and today I'm speaking with Darcy Taylor, the CEO of Leaf Mobile. The ticker symbol is LEAF on the Toronto Stock Exchange. How are you doing today Darcy? Very good. And yourself? I'm doing well. For investors who may not know your company, can you give a quick overview of it? Yeah, Leaf Mobile is a gaming powerhouse originated in Canada and we are, I'll say, genre leading developers in the casual idle space of free-to-play mobile games. We're the leader, biggest in Canada and continuing to expand our network of studios. So when you say free-to-play then, how do you make money? Yeah, so our business is driven sort of through three major growth pillars. The first is our organic growth or games development and publishing, where we launch games on iOS or the App Store and we generate revenue through in-app purchases in the game or ad revenue, where players utilize either one of these pathways to improve their gameplay or level up within their time in game. Interesting. So I looked at the analyst ranking and they said that this year you may hit $100 million of revenue, growing to perhaps $200 million by next year. How do you see that revenue growth from your different business lines? Yeah, so as I stated earlier, we have three pillars. So we believe that we'll have in our organic growth or our development and publishing side, a major step change as far as games developed. Our portfolio right now is 10 games. Those games over the last 12 months have delivered $94 million and we will double our portfolio by the end of this year. And adding on top of that, we have the most games in development we ever have to date. We have 17 that we'll launch in the next four to 14 months and we believe that these games will do as well if not better than our current portfolios leading to that sort of aggressive growth that the analysts are seeing. On top of that we have a second pillar, which is our game kit or idle kit as we've referred to it as, which we license to professional development studios on a SaaS-based model, but we also participate on the gross economics of the upsides of the games launched on it in perpetuity. So we see those two being massive drivers of our future growth as well as continuing opportunities for M&A in the space of which we've been quite acquisitive to date. So in that, just looking at your idle kit, your development kit that you licensed that, that's a higher margin way of making revenue because you're actually not taking the risk of hiring employees, but you get the benefit of the game upside. Is that correct? Yeah, absolutely. We liken it to a margin sweetener or accelerator and as you stated, we like to say it allows us to grow without growing. Our cost base or our overhead stays very consistent while we distribute the development and growth across a multi-studio network, but still participate in that game success. Now, even though you're a Canadian company, you've been linked with some major US celebrities, television shows, what are the two ones that you think investors might be keen to play when these games come out? Yeah, we've had very strong relationships with the major studios south of the border. The two ones that I think are gathering the most excitement from investors as well as players is firstly, RuPaul's Drag Race Superstar with Wild Productions. I mean, RuPaul is probably the most recognizable icon in the LGBTQ plus space. Their show just won over multiple enemies a couple nights on the Emmy Awards and this show is a global phenomenon. It is in seven countries worldwide, massive following on TV as well as social. So we think this is going to create the category in the free to play mobile space to basically serve that LGBTQ player or space. On top of that, we announced with NBC Universal the launching of the office game that will come out in the back half of this year, massive IP property globally renowned or no one TV show. I believe it's the Netflix stated it was the most downloaded show per minutes of all shows in 2020, so tremendous following for fans. So we think these two mega IPs are going to be a major step change in our game scale versus our current portfolio of I'll say, strong regional or North American IP. Yeah, interesting. And as an analyst, I'm looking at the valuation of your company. Taking a look at the last 12 months, you're trading around two and a half times enterprise value to revenue or sub 20 times enterprise value to your EBITDA, which is quite conservative in comparison to some US players in the market space. Do you see yourself undervalued the smaller Canadian company and with this potential of 100% revenue growth, something that investors should be eyeing? Yeah, I think there's definitely a bit of a Canadian discount on our valuation or business. And I also think that shareholders or potential investors are starting to understand the depth of our pipeline and the strength of our IP that we're bringing to market. But more importantly, their understanding that our company is not sort of a pure play publisher developer. We're a mashup of a publisher developer or a studio consolidator with a gaming tech platform sort of similar to what you see with Unity or App Loving. And I think when that sort of shoe drops and people see that these two pieces complement each other for our business portfolio or our business model, and they see the valuations of other companies in this space, we should see a re-rating or a recognition of those two elements and have it be reflected in our start price. Yeah, I think that's interesting. And I think with your current portfolio that is going to double, I think it's worthwhile to watch as both an investor and an analyst. It's now on my radar watch. So thank you for your time today. I was speaking with Darcy Taylor, who is the CEO of Alif Mobile, ticker LEAF on the Toronto Stock Exchange. Thank you very much.