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Constraint Particle System #6

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Published on May 9, 2013

This is my result(6/6) of the 3rd assignment of Computer Animation & Simulation course by Prof. Jernej Barbic at USC.

The content contains constraint particle system consists of 11 particles under gravity field. The first node is attached/fixed at the very top of the red ring, and the last node is freed, namely, NOT required to be on the ring. Those particles are also affected by damping with respect to their velocity in the simulation. Other than the above constraints, all the neighboring nodes are connected by an edge with length (1 / # of nodes); therefore, the total length of the chain equals to one. The integrator method used in the simulation is Euler.

The feature in this simulation produces "Under Water Effect", slowing down velocity of all the particles.

All the materials to implement are OpenGL in C/C++.

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