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MW3 In Depth - Impact Proficiency & Surface Penetration Game Mechanics

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Published on Mar 5, 2012

Click to watch MW3 In Depth Scar-L: http://www.youtube.com/watch?v=rh28qk...
Tmartn's Impact Testing: http://www.youtube.com/watch?v=EECvTM...
My Twitter for open lobbies: http://www.twitter.com/drift0r
Method Gaming: http://www.youtube.com/MethodGamingYT
In this episode of Modern Warfare 3 In Depth I go extremely "in depth" to explain Call of Duty games' surface penetration mechanics and how they are affected by the Impact Proficiency. You should know that Impact, FMJ, Hardened, and Deep Impact all do pretty much the same things and the surface penetration code has been the same in all CoD games since CoD4. The most important factor for wallbang damage is the angle of impact. If you shoot a wall straight on you get very little damage reduction. Shooting at increasing wide angles will very greatly reduce your damage until the point where the bullets don't penetrate at all. It is very possible to get down to doing less than 4 damage per shot like this. Next, MW3 (and other CoD games) have three types of all and two types of bullet. The wall doesn't matter too much as it only a linear multiplier for damage. The calibur of bullet is very important as it will effect your cutoff angle.
Impact decreases the effect of the angle of impact and increases your cutoff angle significantly. The code basically multipliers the bullets' damage exiting the way by 2 which works up to .95 (or 95%) of normal damage. Impact is a very useful perk if you are the kind of player who likes shooting through walls. If you don't normally go for that, then don't bother with it!

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