 All right, so you are seeing here I moved the character a bit to take him outside the box Which you did I saw that and it looks it looks definitely better. You have him leaning forward You have his reaction going hey a bit more alert and straight and then going into a relaxed pose. That's all cool Bring down the volume so it's look concentrated on the mechanics first before we go into lip-sync But what do you can there are a couple things you can you need to look out for a it's You need to get out of your post-to-post meaning for instance even from here It just goes from here to here and that's kind of it And then the rest is purely just head accents So you need to look at your next pass in terms of body mechanics So for instance this piece here when you have your hand going back a couple things happening here a this looks like an IK hand because you got This angle of your forearm in your wrist and then as you go back you can see how that forearm changes goes from here to here But then the rotation is pretty much the same on the wrist giving this a giving us an IK feel where You can move all that stuff around But then this wrist is usually kind of locked and you can see how it feels broken a point where it's just a point where it's to rotate it over and Then you can see it here The rotation is looking downwards here on the wrist and this is the angle of your shoulder of your elbow I mean and see as you go over you can see how the elbow moves over But the rotation of the wrist is still the same So you have to make sure that it looks like an FK arm and just in terms of anatomy body mechanics that if you have All of this moving around that it's going to affect your wrist a lot of times the wrist is going to be aligned with forearm more or less So you want to make sure that when you have something like this a doesn't look like an IK arm And the other thing about an arm if you move with your arm back The cool thing is that you engage your shoulder. That's right. It seems like you're moving up though And I will go up and back because he is going back here with his arm So what happens then is that if you move your arm? already through here I Will move that shoulder back then you can bring it up But because of that move of bringing the arm back to go around the chair here, it's going to engage your chest That chest is going to rotate in Y as well Which in turn is going to affect the hips You're also going to turn in Y just a bit less and because you have arm chest and hip movement That is being affected by that arm. There's going to be a change that is going to affect the orientation of the head as well so Through all of this you can see the head is like this and it doesn't change at all Here you have animation because of the dialogue Which is great But then if you do this that head movement is also going to affect the lower neck the chest and so on because of that That's going to affect the hands and the arm here and here so you have to look at now for your next pass What are the mechanics? What happens when I move this arm? What else is going to be affected? By all of this right so this movement is going to affect this area a lot more this a bit less This is a bit less you're gonna see the knees I'm gonna really see finger movement, but still having him move like this You can see how the wrist is completely broken here all that movement in the upper arm Forearm and everything, but then the wrist is not moving at all So you would have a wrist movement because of that the fingers would change. So this is your next pass Look at the mechanics Even through here I'll probably bring up that wrist a bit more if you do a squint test here for me that my silhouette test It just feels like a block. It's a horrible drawing here, but feels like a block where we could have let's see Do you have anything? Maybe here Or you want to bring that wrist up a bit higher and then the wrist the fingers a bit higher So there may be more halfway through The palm and maybe potentially even rotate it out Away from us just giving it a nicer silhouette than this hammer here kind of a hammer silhouette And then same thing here as you drop this arm like I said mechanics This is going to affect that which in turn is gonna affect that and that and that and so on So that needs to be your next pass for sure Whoa, and then moments like this Austria he's basically just going back with his chest Seems like a very simplified one axis rotation So when you look at some Complexities and that's going to be informed by this arm move this arm is moving a lot more than this So your chest is going to also rotate in the Y driven by this arm moving back I mean it says Austria you can have a bit of a dip in the head and go over Austria You know it could be something where I engage that my webcam here instead of going back and say Austria it could be Austria Austria you can have all kinds of arcs all kind of head moves That would help the complexity here This is not just one mechanical move back Alright, I mean that applies to all your moves here. It's definitely a lot better so I would do another pass of really looking at the mechanics and looking at if you move the head and if the character says something and that Will enforce head accents because of the energy and the amount of words and the energy like the how loud it says those words and Because of that because of head movements that move is going to affect the rest of the body as well So that will be my recommended pass for next week. All right. Thank you All right, there's an email you can sign up you can start whenever you want you can submit whatever you want You get 16 submissions either way a like and subscribe would be awesome. All right. Thank you You