 Let's have a look at a teaching idea for the zero-conditional. A lot of teaching ideas that we're going to be looking at for conditionals can be used all the other conditionals as well. One of the beauties of conditionals is that they are interchangeable as far as teaching ideas goes. Let's have a look at a card game, commonly known as palmonism and often known as memory game. You very well know some other name as well. You have sentences cut into two. For example, when you cut yourself, you bleed. When you sleep, you dream. When you heat ice, it melts. When you boil water, you get steam. When you don't drink enough, you get thirsty. The way the game works is the students at first put the cards together in the correct manner, then they are turned over, mixed up. Then the students work in pairs or threes and take turns at trying to match the cards from memory. So, for example, I would turn over first. It says, when you don't drink enough, then the student has to remember how the sentence would finish or make up their own finish. So, when you don't drink enough, you get thirsty. Then, if I remember where the correct card was, you dream, that doesn't match. Turn cards back over again. The next student has a go. When you cut yourself, you bleed. When you cut yourself, you bleed. They match, so the student keeps that pair. And so it goes on, and the student with the most matches at the end of the game is the winner.