Rating is available when the video has been rented.
This feature is not available right now. Please try again later.
Published on Apr 29, 2012
The demo emerges from the spawn area and uses the Sticky Jumper ($0.49) to get to the enemy battlements. He looks for a sniper to kill, but there are none around. He heads down to get the intel but is beaten there by a Scout on his team. After the Scout takes the intel that he had claimed, the Demoman waits for that Scout to claim the intelligence. During this time, the cameraman gets bored and starts finding new angles to shoot from. After a minute, the intelligence is captured and then taken again by the Demoman. He encounters very little resistance leaving the enemy base. He decides to follow the water pipe back to base, spotting an enemy Pyro heading in the other direction. He fires at the Pyro, but the Pyro is an ignorant class and doesn't see any of this. A Soldier sees the demoman capturing the intel and hits him with the Disciplinary Action ($4.99) to help him run faster. Grateful for the help, the Demoman calls his thanks to the Soldier as he runs down the stairs to the intelligence room. He captures the intel successfully, but as he emerges back onto his battlements he is killed by a little bitch Scout with his stupid Force'a'Nature. ($0.49, or ten Scout achievements) The Scout is killed a second later by two wonderful Soldiers.