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Physical simulation with motion tracking and response to different forces

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Published on Jan 13, 2012

The amount of force applied by the colliding object is compared to a threshold, which determines whether or not to disable the fixed joint in the center of the character. Without it, the character loses balance and is knocked off of his feet. Learn more about SmartBody at http://projects.ict.usc.edu/smartbody/. Learn more about the USC Institute for Creative Technologies at http://ict.usc.edu/.

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