VLDC Entry - Cavern of Pandora (2014)




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Published on Feb 11, 2014

My entry for the 7th vanilla level design contest. In this contest, all entries will be collected and form a collab hack. I look forward to how this collab would turn out so much!

There are two exits and each exit will confer a title on you. Can you get all of them?
Download: http://bin.smwcentral.net/u/1250/worl...

I intended this level to be less stressful compared to my other levels. I placed many powerups and tried hard to minimize instant/unfair deaths. This might be boring for some players who look for intense hard levels with dodging combo. Still there are some tricky parts to figure out.
The level is a little bit long but not too much. This video tries to show almost every trick so it's long and slow.

Regarding decorations, my strategy was minimalism. It's pretty neat and clean also there's nothing to distract you from focusing the game, huh? (No, actually I spent all map16 slots for functional tiles such as arrow indicators.)
This is one of my few levels in which the palette are not from the original game. I tried reversed brightness(ie. front stones in BG are darker) and I think it worked pretty well.

BGM: Alexander Brandon - Repression / MIDI by DORKAS

  • Game

    • Super Mario World
    • 1990
  • Category


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