 Okay, what we're going to look at next is using image files as the color rather than just a flat color Which is the sort of texturing that you see in most games and films, etc. So these are the textures that look really high-ended and much better Before you can do that though You'll actually need to download the texture files that we'll be using for this exercise So the link can be found underneath the video and you need to make sure that you download each of the images and that You put them in the source images folder of your project because that's where Maya expects your textures to be So I've already downloaded them So you can see here there they are So that's all the images there and what I need to do is just copy them into the source images folder of my project There we go So now Maya will know where to look for these Okay, so we're going to create a new material for the crates now it's a wooden crate and would Generally doesn't reflect so we're going to create a Lambert for this Before I do that. I'm obviously going to clear my work area I'm going to create a new Lambert and it's going to be called crate M Create and Lovely and again for the color instead of just choosing a color. I'm going to connect a new render node and This time I'm going to scroll back up to the top. I'm going to choose file Awesome, and it'll take you through to the properties for the file You don't really need to change anything But the one thing that you must change is the image name and that is where you tell it which image you're going to use So I'm going to click on that and you'll see that it takes me straight into my source images folder because that's where Maya expects your texture files to be and The one we're going to use is called create diffuse and diffuse maps are what the The pros call the color texture maps really so it's create diffuse And then you can see on your shader ball You've got a preview of how that would look if it was applied to a shape that wasn't really suitable for it But you now have got a crate material So again as we've done in previous steps, you can assign this crate material to each of the crates Like so and at that stage Things will start to look much much sexier Which is of course all we want so on to three Nice