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Uploaded on Feb 4, 2012
In 2007, Valve published a technique to render vector textures at a higher quality than previously possible. The same technique was later used in other engines to improve text rendering based on font textures.
The video you see here was done in Cinder and took only an evening of coding. The font texture was created using a tool developed by 'lonesock' and published on gamedev.net. A simple thresholding shader then performs the 'magic'. Even though each character of the font is no bigger than 50 pixels, the text stays sharp even when rendered at a large scale.