 What's up ladies? Today, I'm gonna show you some sweet legendaries I've- What? The only thing legendary here is me. What's up guys first of all welcome to a slightly less scuffed room We've done some small upgrades Finally for anyone wondering about the voice effects in the intro all will be revealed in the next few days So stay tuned for now though I'm going to do a disc legendary tier list and I'm gonna just go through each effect and talk about why I've ranked them What I have and where they're gonna be useful how often we're gonna see them used obviously you're gonna be able to switch them around a lot So I'm gonna try and go through and say okay. Yeah, this one actually might see some use this one Probably won't that sort of thing just so you get a bit of a better idea of what to go for when Shadowlands launches So I'm just gonna go down through and here we've got our disc tier list arena ranking in you the usual document Still got a few more things to add to it and upgrade as you can see but we're getting there Shadowlands a little bit away still So there's this time this time If you do want to check this document out just for reference or to look at it in a little bit more detail The link for it will be in the description as always So without further ado, let's get into it. So first of all we've got echo of E&R Summon a spiritual familiar to your side your spells and abilities have a chance to send your familiar to a nearby ally Increasing their damage and healing by zero. I'm guessing this is gonna be a percentage For 20 seconds, I need to update that if no allies are present your familiar will flock towards the nearest enemy increasing your damage against them by 8% for 15 seconds so as a Kind of support utility sort of legendary. This is good I guess but there are so many other legendaries that have a more direct impact That you can kind of play around You know and and wield to your advantage if you will so I've given this a B Depending on the meta and how much it actually feels like it does this might increase to an a for now I've got it as a B It's okay, but yeah, not up there with some of the better ones Dealing damage has a high chance To release a blast of spiritual energy for zero holy damage If another ally who bears the judgment of the arbitrage within five to twenty yards of you The blast will also arc to them dealing a bunch of holy damage To all enemies in the arc. So this is sort of reliant on other people having it as well But I think that a lot of other classes have a lot of better legendaries than this I think this is going to be something that you'll potentially see in PvE, but not so much in PvP I've given this a B as well. Although. I think this is actually closer to a C Whereas the echo of you know closer to an A And we've got more rattle killing an enemy has a high chance to summon an explosive more I mean as soon as you see killing an enemy for arena, you can already say, okay, this is probably not gonna be that great Given this a C Maybe it works when you kill pets, but there's not that much value from this in arena Norganan's Saga City Casting a spell at Grant's Saga City stacking up to 10 So 10 spells gets you five seconds of casting while moving I guess If you stand still for those 10 spells again This looks like something that's going to be solid for PvE If you're not having to move that much and then when you do have to move you kind of save You know you've saved these up and you're gonna not lose value from having to move which is kind of nice for PvP though I don't think this is that strong You already able to move, you know, penance while moving you have a lot of instances discs You know, you have shields you have dots you have cooldowns that you can use So I think that this is not that valuable. Generally you can you know Use one of these other abilities while moving The main things you have to stand and cast is mend and smite, right? So Value of this is relatively low. I'd say in PvP So again, I've given it a B Then we've got sethers proclamation in my opinion. This shouldn't exist, but it does so we've got to give it a ranking Reduce the effectiveness of cryo control effects by 10% I believe this doesn't stack with the relentless trinket But it will Work when you're using PvP trinket so you can use the PvP trinket and get 10% relentless Which is pretty powerful in my opinion Successfully applying a loss of control effect to an enemy interrupting an enemy or dispelling in a target Any target, sorry will increase all your secondary stats by zero. I'm guessing this is a percentage as well I need to edit all these tooltips For 15 seconds this cannot come more than once every 30 seconds, so I mean the dispelling portion is really nice, right? Obviously your offensive and defensive dispelling pretty regularly so you're gonna have it up most of the time For those 15 seconds every 30 seconds I've given this an A just because I think that it's Dependent on whether or not you're playing trinket. You're not gonna play trinket all the time There's gonna be some stuff where you play relentless, then you won't play this obviously because they don't stack I've given an S to stuff that you can literally use against everything and it's just always always valuable Whereas if something is good, I've given it an A, but only if it's good in you know certain sort of situations So yeah, that's why it's an A. I think you you'll definitely use this against some stuff Stable Phantasmalure increases Phantasmal earned by 25% I mean this is like something to do with Torgas, I think This is nothing to do with arena. I've given it a C. C is my bottom rank. It's useless essentially Killing a creature in the moor increases another C The first time you damage an elite enemy and another C. So these are all just completely useless for arena. It's fine Then as we go down there are four different kinds of legendary. Yeah legendary effects for priests This is for all of priests regardless of spec then you have four discs for holy and for shadow So right now we're gonna look at the the priest ones The first one being measured Contemplation for every 15 seconds you do not cast a shadow man the healing for your next shadow man is increased by 50% This can stack up to four times So this can actually start stacking at the start of the game, right? So your first man is actually gonna do a lot if you cast a mend You know at 14 seconds or something you're not gonna see any benefit from this So this is similar to the way that death throws mend sort of stacked up in BFA or the spirit essence But this is slightly less powerful in that There's no gradual increase in it, right? It's a big step up every 15 seconds So if you do find yourself having to mend it's you know 13 14 seconds It could be it can get awkward So I feel like this loses a bunch of value there. Otherwise, I think this would be really strong all round And forced you or sorry allow you to cast a lot fewer men's So I've given this an A And we've got twins of the Sun Priestess power infusion also grants you 100% of its effect when used on an ally There's actually a conduit that reduces the cooldown of power infusion So I think if you're playing something like RMP, this could be really strong to obviously use on your mage To get it yourself as well. So you're doing a go you pop PI on your mage you get it on yourself You're see seeing everything there's low chance for it to get purged and You know, you can do really good pump on a go with that extra that extra haste So I've given this an A. I think this definitely has opportunities to be used Keep in mind you can also use this in other comps versus stuff that doesn't purge Because it's haste right. It doesn't have to be used on a cast or it can be used on anything Everyone will benefit from that haste When shadow of pain expires on a target three allies within 30 yards of a target are healed for 50% spell power So I've actually given this a B. I don't think you're gonna see that much value from this the healing of it is relatively low and Generally, you don't really want to let your your purge the wicked expire like you want to try and refresh it like right at the end So I think it's not something that you're gonna see a lot of use out of an arena But the next one you will vault of heavens leap of faith Instead causes you to leap to your target and has two charges So this actually solves an issue for disc against cleave whereby you generally don't have any mobility You have, you know shield Which gives you a little bit speed with body and soul or feather if you're running it, but that's it You don't have any freedom. You don't have anything like that So this is actually gonna allow you to escape in a lot of situations where you wouldn't normally So I think this definitely can see some use against cleaves So I've given this an a Then we've got the penitent one Which I'm not a big fan of the way that this works. I think it's a bit too RNG But if you're running the radiance conduit, which obviously buffs radiance with ultimate radiance This definitely could see some use. It's it's bit sad that it's a 50% I think this is something that you could look out for to be changed by blizzard coming in the coming weeks because Everyone I've talked to dislikes the randomness of it Radiance quite a long cooldown. So if you know you you pop to radiance and it doesn't proc It just feels like you've got no legendary then right so not a big fan of the 50% but something that could change Having said that I think it's still an a I think this is quite strong in terms of burst Potential either healing or damage And I think there are potentially some comps where you could see use out of it if you're running radiance The next one is only actual s tier I've given which is crystalline reflection And this is actually been nerfed by by 10% this was 30% damage absorbed and it's been nerfed 20% So nerfed by 10% I think it's still insanely good. It's adding a lot of damage over the course of a game So I've given an s. I think you can use this against pretty much anything And this this is probably gonna be our go-to default legendary if we're not sure what else to use against the common Or there's nothing special that we want Next is kiss of death reduces shadow of death school down by 8 seconds So that will reduce it to 10 seconds down from 18 and causes its damage to trigger atonement when used on targets below 20% health Well, this is relatively The damage triggering atonement actually got nerfed It was it was always triggering atonement, but they've nerfed it to 20% because it was super powerful and mythic plus I don't think this has that much application in PVP, but the reduced cooldown is definitely strong against majors having that 10 second cooldown death is is Potentially gonna be good. So I've given that an a I think we'll see some use it in usage of that for sure Clarity of mind during rapture powered shield cost 20% less mana, which is nice And applies six second longer atonement Don't really care about that too much in PVP in my opinion. I don't think that's something that you're really looking to Get as an effects, you know an invest in a legendary to get that So that's almost like wasted that the mana reduction is nice But I don't think it's enough to warrant taking this legendary against pretty much any comb over some other stuff The additional effect of it is a during power at spirit shell powered radiance costs 20% less mana and applies four second I mean, this is more a raid mechanic in my opinion not something will really care about in PVP So I've given this a B I'd say it's closer to a C than an than an A And then these the holy ones none of them are really relevant, but we do have two shadow Legendaries that are relevant to disk and we have pain breaker some Which shadow of death consumes six seconds of shadow of pain and vampiric touch will that's not that part's not relevant The shadow of pain is instantly dealing that damage to the target in generating tennis and so what it does is essentially makes your death Really strong, but in my opinion It's potentially better to just run the death cooldown one if you want to get damage out of death Maybe just run the death cooldown one if you're not worried about stopping CC with it and then just use it on cooldown for damage I think that potentially could be you know a better pick given this would be as well not that strong for disk And then we have shadow flame prism and this actually got nerfed twice I believe recently on beta This was S tier this was an insanely good legendary in terms of burst And just manner as well you could run mindbender with this and you could get actually two Mindblasts off and a death during the mindbender and increase it by 4.5 seconds, which is you know an extra two free hits Especially if you're running the mindbender conduit, which increases the the haste of the mindbender But what this did is made the mindbender do like back 4k damage When you did like a mindblast death like extra 2k for each one Something like that and this actually been nerfed by a considerable amount now I'd say this is almost to be haven't had a chance to test it Recently, but I'm gonna give it a go next time I'm on beta and if it is as bad as I fear I'm gonna move it down to be I don't think this is gonna get that much use anymore If it's not too bad and still has burst application, and I think there's definitely some comps where you could use it But right now the nerfs have really hurt it for discs. So potentially not not a worth anymore So yeah to summarize best picks I would say crystalline reflect reflection as you're like you'll go to right now kiss of death useful against majors. Maybe Woolux Penitent one decent, but you know when you take radiance, but maybe a bit too much RNG in it Leap of faith really good against cleaves power infusion good if there's no purge or if you're playing RMP something like that And measured contemplation may be good when you need to do burst healing not too sure what comps you're gonna run this against yet over the other ones the 15-second caviar of it sort of Pushes it down a bunch and I'd say this is actually quite close to it be So yeah, that's That's pretty much all of them. Ah, yeah and sephir's proclamation Obviously decent if you don't need any of the other ones and if you're running PDP trinket and you want to you know avoid Some more CC against really heavy CC comps. I think that could definitely be Something that's something that's worthy So that's it for the legendaries video If there's anything that you think I've missed or gotten wrong or overlooked, please do let me know in the comments I obviously have been testing a bunch of stuff on beta, but there's definitely stuff that I haven't kind of figured out yet So if anyone has figured anything out, please let us know, you know We're trying to just share as much info as we can with the priest community here and just get stronger together So would be much appreciated. If not, thank you very much for watching. Have a good one