 It's Grand Finals time, make some noise! Hey auntie, I'll never get used to that. Sorry, old habits. Round one, fight! And here we go, already getting the whiff punish. Woo hoo hoo hoo! It's Sonic Fox, getting things started right there as he wants it. He wants to drop first blood, he wants to put you on edge. He's already got the corner for himself versus Scar. We really didn't see any screen control at all. Scar, okay, well at least this comes. Knocked down with Grab, and then almost timid and backing off a little bit of Scar. Flawless blocking, nothing else. We saw what was effective last time they played was the offensive Scar, the mix-ups, the damage of Sonya Blade. He's playing a little bit differently, it seems like here at Comma Breaker, a lot more relaxed, not just going for the risks. For sure. That Sonya Blade necessarily has for the big damage. Yeah, of course, she has great overhead and low, especially in the corner where both of them lead to almost half of your life. It could have been the start of it right there with the low. Instead, Sonic Fox jumps out, pick up up three. This is a little different from Scar here. I don't know that we saw many wake up from him in the entire run this whole weekend, and yet we've seen two already in one round. Yeah, it seems like just the offense of Sonic Fox. Okay. Oh yeah, I think that's maybe what it is here. Oh. The slow ejected Scar still has somehow alive. I feel like he's gotten blitzed in this round, and yet he actually ends up taking it in the beginning of this grand finals. We saw two blocked fatal blows, and a lack of a punish out of Sonic Fox. Yeah. Round one going to Scar here, and dying with the ring. And there's that down three that we saw utilized against Tweedy to absolute perfection. Already getting these. Right where he left off. Here's the range. There has been a long break, but still looking like he's warmed up here. Yeah, he looks good now. He looks a little shaky at the beginning of the first round, but not right now. He looks good. Wake up, and it's been again consistent up three this time up two. Oh, he kept it going. Scar didn't look for that. And Scar has the life lead. Oh, he's in there again. These are unbreakable tools. Is that it? No, quite. Two more health, and what? He literally waited. Yeah, that was so smart. You saw Scar fake it out, and almost forced Sonic Fox to jump. Fake out, and then through the amplified, covered every possible way, and it seemed like that for Sonic Fox, thinking that that first normal was the beginning of a ring. Yes, beautifully beautiful stuff. So game one goes to Scar, who's really still being active on his wake up. He rolls into Jackie's clutches now and into the clinch as well. Great damage for her. Moving forward, kick confirm comes. Will there be a break? There's not, because we saw he was playing, he's doing the same thing against Tweedy Baraka, and he did manage to take that anyway. But versus Jackie, I don't know if that's advisable. Oh, one hit from a flaw, the specter ring. Again, it didn't need to be like that. He could have done brick away. Round two, fire. Mmm. Sonic Fox threatening at this range. The step kick at any time could be in your face. There it is. So far, game two, an absolute bullying from Sonic Fox. Putting Scar's back to the wall, and he's looking kind of lost here. Oh, Mikey, you got to get at this combo, dude. What are you doing? Is it going to be an up two? No, second to throw. You're right. I mean, it wasn't a second flawless, but it was about as close as it could possibly be. I don't know what the deal was. Scar, just a different mentality with that defensive bar, not utilizing it to break away from the big damage. No. Trying to use it either in wake-up or potentially first to flawless blocks. We don't know. He has been doing it in wake-up a lot when he's had the bar, and I get that, but boy, man, at the end, I feel like you got to get out of that. No, it's a different intention from him, and you're tied now, 1-1. Yeah, that's what he's using it for. All right, that's a good start for Scar as a health lead, and he's not in the corner, which is where he was 100% of the time last game. Yeah, right. This man was put in jail. Well, Sonic Fox is trying to get that up again, building the wall slowly. Just pressuring Scar. Oh, no. Here we are, over by Deadly Alliance. Shout out to the arcade cabinets in the background. To the corner, we go. Check doing that big damage into the corner. Coming off all the options on that. Oh, look, the anti-air was there. Not into big damage, unfortunately, but I like that he had a bit. Now he's got the corner for himself. Completely reversal all the time. 50-50 fatal blow. There it is. That's it. That might be it. Let me see those shields. Let me see those skulls. That is 100% death out of Mama Blade and Scar right now. You're right. You're right. The unnecessary curb stop at the end. Unnecessary? I think so. I'm still worried about the position right now for Scar. Oh, yeah. Doesn't have a break away. Bag is to the wall. Oh, here we go. Back into the corner. Oh, immediately Sonic Fox escapes. You see, that's what a lot of this fight has become. It's a fight, a position. Beautiful call. Sonic Fox throws his opponent back into the corner. Here it is. There's no break away. It's come back now. But it's not being used. Now, Scar's played the entire set so far. And he's used it for the wake-ups, and they have been effective, and it's not broken. Don't fix it. That's all. You do go in. Now, if he finds another hit, he might be able to take the game. Or the, yeah, the game in fact. Yes, he will. He's so patient. And then it hits. He tried. But when he tried, Sonic Fox was there first. Tied up in the round. Oh my goodness. Max range dash punch. Spaced perfectly. And through the start-up of the ring. Again, 12 frames. Hard to time that perfectly. And Sonic Fox really doesn't have to consider about the breakaway in Mexico or not. He doesn't have to do anything differently in terms of combos. Because he knows at this point Scar's just going to take to the dome, literally, in that combo. Yeah. Working on building that throughout the entire matchup. Cycling through the options off of that is how you build it. You have to go through all three. Of course, some blows loaded. Saving it for the final round. So smart group, Sonic. But Scar with Sonya, only a couple of mix-ups away, as always. Scar's definitely still in this. He needs two more combos. One's probably going to be broken. Out of the sky! Fox closes in and the grab comes and it's two to one. I really like what Sonic Fox is doing. He's actually kind of controlling the pace, which is what Scar kind of saw early on on his winners run. And he made the switch to Scorpion to see if he could control the pace of the match. But I don't think it's going to be the case here simply because of the first round that we saw out of Scar where he was able to kind of fight the momentum back, fight his way out of the corner. Oh, it comes in. I don't feel like the character's a problem. That's not how it works this year. Absolutely. But you know, when it's working for Sonic Fox, it's looked pretty bad when he's able to force into the corner and just pull you. But that's Jackie. That's Sonic Fox using Jackie. It's the opposite of the control that we saw earlier from the zoning style of Cassie. Oh, there it is. Antioch, this time he actually does get the full conversion. Beautiful stuff from Scar. Maybe recovering a bit. Because he wants to be up in the face equally as much as you do. Right? Well, in this matchup she does have rings and that's not something that Jackie has, so I like that there is a bit of a crazy mix-ups and grippy stick. Big damper close. You seeing a little bit of it? Whoa. No discipline. Sonic Fox probably thought he was going to get a whiff on that with some active frames hitting him right in the mouth. Overhead. No break away from Sonic. We're going to the corner of that sweet chin music. Whoa, beautiful spacing out of Scar. Keeping it light. The hit didn't expect to jump through the hit. Here he is. And he's keeping it unbreakable notice. Still there. Still. Wait a minute. Even Chip, even Chip, and it is enough. Scar evens it up two to two. Equally as dominating as Sonic Fox's last game against him and is now on tournament point. Again, there's the prophecy of Sonic Fox having never won Mortal Kombat at Combo Breaker. He's trying to make it happen, but Scar, if he wins one more game, we'll take it. Light ring zoning. Antires there. He didn't even want to see anything. Cool. Scar's up there. Saw that he wasn't going to get the whiff punish on the throw. Changed up to an empty jump three. Such quick switch up by Scar there. Mid-neutral jump. Look at that spacing. To get somebody like Sonic Fox to whiff dash punch, I think is so impressive. Fox combo. He knows there's not going to be a break away. Pretty confident of that at this point. And that's exactly why so he has to wake up. Yep, exactly. Awkwardness right there. Splitting on the opposite side of Jackie. He's already forward. Nice break at the throw. Looking for the mix about the elbow. No, it goes with a stagger instead. Keeping things relatively safe so far is Scar in the pressure. Scar's got the life lead. He's just going to stick with the rings here, this mid-range stuff. If that's Scar's turn, he does take a little bit of an advantage. Not too overly strong. Chipped it again at this stage. Pretty important. Ooh. Unfortunately, this means the opponent's far away. Oh my goodness. And Scar was just neutral ducking it. Getting into it right now. Sonic Fox. It is. Oh my goodness. He hadn't been doing the amplified version. Ready. Near the corner. Not quite there. Can he get it? Glynch is a punished, funky idea. Loading up. Yeah, loading up that crushing blow as best he can. Luckily, that- Oh my god. So ready for it. Sonic Fox is there. What a swing. What's it going to be here on the knockdown? He's coming up crushing- No. Still keeping it built. Saving it from there's isn't that defensive far forth. And blowing up. He keeps it up. That is a high. But big damage on deck for Scar who does have a fatal blow. Oh yeah. Locked and loaded. Oh my goodness. The drop run is 150-50 from death right now. If he finds the ret combo and Sonic Fox knows it so Sonic Fox now is playing a little slower of a game. He dashed forward. He got the grab Scar so close. So close. Sonic Fox got too heavy.