 Surge 1.9 has been released. Surge is an open source virtual analog synthesizer. They say it's a hybrid synthesizer because it has a wavetable oscillator, but it also has classic sort of square wave triangle wave oscillator, and also it can do FM and a lot of other things. If you haven't ever heard of Surge and you are into music production, especially electronic music production, then I don't know what you've been doing. If you have heard about Surge and you are interested in what is new in the 1.9 release, then this is a video for you. Hey, I'm Anfa. I'm an electronic music producer and sound designer, but I only use open source software and Linux. Here is Surge 1.9. I have it set up so I can play on it. And also I have a little spectrograph, so we can see what's happening in the frequency domain as we do this. All righty, so what's... When you take a look at the new version of Surge, nothing jumps out as new. This effect section looks a little bit different, and I think it's just the visuals. But there is quite a few very interesting things added in that I've discovered just playing around with it for a while, and I just couldn't keep myself from experimenting with it. So I would like to do a little exploration, show you what I found, and also just have some fun. By the way, I'm running this on Linux in Karla, a non-linear plugin host. This is VST3, and hopefully LV2 version of Surge will also finally going to be an option once they switch to juice. But that's technical details. Let's check out the new things. There are two areas I have seen lots of changes in, and one of them is effects. So here is my default Saw Wave, and when I open this effect dropout down, we can see there's quite a lot of new stuff. We have EQ that was here. Exciter, I believe that's new. We have Graphic EQ, which is now a little fixed-band EQ. We have a Resonator. I'm not sure what that is. I think it's just a filter bank. I think it's just three filters put together. Chow. I think Chow is a tape emulation, maybe it's a compressor, let's see. I don't hear any difference right now. Let's try this with a sine wave oscillator. Okay, now I can hear it. Okay, we're having some saturation going on in here, I think. Next up, we've got Distortion. This is old stuff. Neuron, I have no idea what this is. Wow, that is loud. Ha ha ha ha. Modulation. What is modulating? This is interesting. I like how chords respond to that. I believe this is some kind of distortion unit. There's also tape. Oh, interesting. Maybe I will change to something different, like... Yeah, that saturates nicely. We have a lot of saturation options right now. All right. Combulator. What is combulator? Oh my goodness, that's so really cool. It's a bunch of comb filters, I guess. That's why it's called combulator. Whoa, what happened? Did they follow the note? Let's try white noise. I don't think they follow the note. Yeah. Yeah, they don't follow the note. But it's very interesting, and I think it could be used for creating, like, a resonator. Like, trying to emulate a resonant box, like a resonator, like a resonator, a resonant box, a resonator for an instrument, like, you know, the box of the guitar, or a cello. This is, of course, a bit... maybe a bit too metallic, but I think there's interesting uses for this. Frequency shifter is what we know. Nimbus. What is that? Okay. That's some non-harmonic stuff. Holy snap. Some kind of delay. Alright, some kind of pitch-shifting delay. Rentalizer. 16 kHz 8-bit mono. Okay, so this increases delay. Weird. Very weird. Ring mod is what we had already. Tree monster. What is that? Holy snap. What is going on? What if we give ourselves some voices? Without? With. Great for eerie 70s sci-fi stuff, I guess. Tree monster. Vocoder, we already know that. Chorus. Ensemble. What's an ensemble? Okay, we have one voice, and this is... doing something. Type. 20... 250... What is that? Bucket brigade delay. Alright. So that's an analog digital delay emulation. Too bad I can't have this in a musical time. It would be great. Weirdness and sews. So that's ensemble. Flanger, phaser, and rotary speaker. We know what these are. Delay reverb 1, reverb 2. Oh yes, and now, air windows. Chris is making lots of effects in his project Air Windows, and they are all open source. He's publishing the source code on github. And search has been adding a lot of his effects right into the synthesizer. So, for example, ambience is reverbs. Oh, I clicked on the wrong way. On the wrong thing. Galactic. This is just a sort of... That's this. No modulation. Modulation. It's nice how it starts to... alter the harmonics. Oh no, I think it's chorus. This is low pass filter, I think. I think we can freeze it if I move the really... replace knob all the way to right. To the left, I mean. It replaces all the sound and it just holds... That was something. So that's galactic. There is an absolute crazy amount of effects from Air Windows in here. Some of them are really cool. Very strange reverb. There's a bunch of them. There's also clipping. Dynamics. Compress saturator. All that audibly adds transients. Filters. Capacitor. That's a very, very smooth filter. And if you mix it, you can create some notches as filters do. Low-fi noise. Holy snap. Looks like this is a bunch of other saturators in one. Okay, let's see 17. Sorry for the loudness. Okay, so that's Air Windows. There's also conditioner. Oh, that's a new preset. Sit tight. All right. Enough of the presets. Now let's move on to the oscillators because there's some new business in there. So, classic is what we had before. Now we also have modern. It's interesting how an upward saw sounds different from a downward saw. At least to me on these headphones. So, we can mix a bunch of stuff and also affect other things like just widths. Oh, pulse. Okay. But there's more. We have a wavetable window sign. FM2, FM3, of course. And there's also string and twist. And alias. What is string? This is string. It's a string and physical module. Burst sign. That's some really unique sounds in there. Audio N. Out in external sound and use it to constant noise. That's going to... I think if I did this it would sound like we're sweeping interesting stuff. Okay, let's move on to twist. What is twist? Engine. Waveform. LPG response. What is LPG? Decay. Low pass. What is that? What does LPG stand for? I don't know, but it creates these also plucky sounds. Formant PD. Disable. Interesting sounds. I would like to read up about all these because that's a lot of stuff to take in. I think this should be excited with an envelope. Change. Very weird things, Hubert. I'd like to know how does this work. What is twist, exactly? My goodness, chords? Is this? Oh, because I'm modulating I'm modulating type and shape. That's a really cool sound. Let me add one of these Airwindows reverbs. Maybe... Verbity. Slater. Played on organ. Holy snap. That's a speech synthesizer. Right in search. I think I'm going to disable this for a while. PCs? That's a formant shift. That's so cool. Granular cloud. I'm gonna make this... Oh, it's a stereo. Too bad this is not producing that would sound really nice. Oh, by the way. I think there's some random random seed changing every now and then. This is creating some really interesting textures. Wow. Filter noise. Particle noise. That's so cool. That's so cool. This synthesizes droplets of liquids. This could be like a vital noise resonant. I guess raw mix is just the impulses. But there's still some... You know, if we use like a comb effect filter. It's pretty much like like we're like randomly chaoticy plugging a string. Going to unset it. Disable that. Particle noise. Inharmonic string. This is cool. My goodness. Such amazing stuff. I just wish I could have a decay freely because right now when I release the key Oh, maybe if I do this. Wow. Model resonator. Okay, I'm not adding reverb to this. This is dry. There is no reverb. It just sounds like that. Material. Sounds like plastic pipe. Glass. Metal. Kick snare in the hi-hat. Okay. Crazy stuff. Really crazy things. What else do we have? Alias. Oh, it's a bit mask. I guess with a sub bass sine wave this could be a nice... What else do we have? I guess that's a saw. Alright. Interesting sounds. I think this is all. We have an SNH noise. Okay, so that's kind of a jam with all the new stuff that's in surge 1.9. I haven't seen any other features yet. So that was surge 1.9. Thank you for watching. I hope you found this video interesting and hopefully inspiring. If you have any questions or suggestions please leave them in the comment section below. Thank you for watching. And I would also like to thank all the fine people who are supporting my work on Patreon and Liberapay. If you, the reviewer, would like to join them please go there and you can give me a buck or two every month so I can keep making videos like this one. Now go and experiment with surge 1.9. Bye.