 Hey everyone, welcome to Higan Iruthil and we have here Sheru's build guide. We're going to be going more in depth with Sheru because there have been a lot of back and forth in the comments on her play, but we'll start off first with her stats. What stats do you need to improve her? Definitely, the primary stat that you need to improve is going to be HP. I'll tell you in a moment once we go through the other things. So HP, AD and Armor would be good plus magic resistance would be good as well. So armor is going for physical resistance. So more or less that is her important stats. Next up is going to be her recommended plays. Okay so far I have a broken set, I don't have a complete set, but we'll go to her recommended plays right now to explain further. Okay for Sheru, same with Icicle, I don't have any 3 star recommendations. They are, they need 4 stars. The first 4 star is easy to get. Just in case you don't have any available plays. Strong Girl is actually a good play to start just in case you don't have the other, the rest would be 5 stars. So that is why I'm recommending Strong Girl. So 2 pieces is magic resistance by 10. If burst damage taken is higher than 10% of max HP, then the overkill damage taken would be reduced by 20. This one is a nice one to have while you're preparing for your 5 star plays. So next, moving on to your 5 star plays. The first one is going to be LadyBuy. Okay for LadyBuy, the increase max HP is actually a must. The stat I think that forever you're going to be growing for her is going to be HP. I'll explain later in terms of her kit, her skills. 3-3 piece set upon entering battle grants. All characters, robust mid, vigorous mid. So this effect can last for 7 seconds and can be triggered every 15 seconds. So this one is incoming damages for physical and magic reduced by 10. So which gives her an all-around build or feel because everybody gets damage resistance. Next up is going to be the one that people are actually talking about. Dorothy. Okay, let's talk about Dorothy. I'm putting her here because she is actually really the exact... She's actually supposed to be paired with Sheru but based on looking at her kit. Although it's nice, it triggers well with her skill but the effect is what I don't want. Although the 2 piece set max HP by 15 is good. This one, the increase and the duration is very small. So how much is 2.5%? Let's say for example, max HP for example is 40k. So 40k, let me just bring out my calculator here so that we could have a more wider discussion on this because people are really insisting on this which it's okay but again, this is not my highly recommended play. I don't really want to get this because this makes her one-dimensional and you have healers on your team. So again, and the healing is not really sufficient. So 40,000, let's say for example, multiplied by 0.025. Okay, so that's 2.5%. Wait, wait, wait. I think I screwed up my math. So 25% no, not 25%, 10,000. So 2.5%, it's really 2.5%, 0.025. Okay, so it's only 1,000. So for 40,000 at 2.5%, 40,000 HP, you're only going to be gaining 1,000 for every second for eight seconds. So that's roughly 8,000 for eight seconds. Gaining 1,000 every second is not enough to recuperate. It's actually going to be every second. Damage in this game is actually big. The 1,000 is very, very small. So there was one comment that I read that it's actually 20% of her max HP every time she does this. 20% is still what, 8,000 or 40,000. So again, it's too small. It's too small. If the gain was around 5%, I'd go all in for this one. But 2.5%, guys, it's too small. It won't really make a dent on her. I'd rather have her get the skill that increases her healing. But this one, the heals are too small. I tell you, it's going to be too small. With the damage that we have, with the harder, you know, harder content that we have, this is not enough. Plus, you have healers in the game. Again, you can use this if you want to use this. I don't have a problem with it. But again, this is not what I'm recommending. I'll show you what I'm recommending later. So Dorothy is actually kind of a middle of the pack 5 star. The other option is also middle of the pack, also Vita, increase max HP by 15. But this one, when HP is below 35%, instantly heals for 40% of max HP. So if her, it's only going to be 20%, this is going to be 40% instantly. So this might help her survive, even if it's only one time. So again, both of them are middle of the pack. You may use Vita as well. You may try either that, either Dorothy or Vita. But what I'm actually pushing for is this one, Grand Duke Angler. This also increases max HP by 15. This one, after applying crowd control on target, target takes 15% more damage within 8 seconds, max 15 stacks. If you stack this, this is at 45% already. This actually helps your melee DPS, whoever your DPS is here, to take down bigger targets. This is what I like because this assists a lot of units, especially if your team is heavy on the front. This will really, really help them. 15% more damage. If you have 3 stacks, that's 45% more damage within 8 seconds. So after applying crowd control, so if you apply another crowd control, this again takes effect. So that is why I want this, because let's go back to her kit. Anyway, those are my recommended plays. Let's go now to her skill priority, so that we can discuss more on the skills and why Grand Duke Angler is actually the best for her. Okay, so if you take a look at her skills, I'm gonna relate first Grand Duke Angler with her passive. Her passive actually has encroaching cold, which is your crowd control. This one is a attack speed is reduced by 5%. This effect lasts for 12 seconds, max 10 stacks. So again, this is your crowd control. This is applied to an attacker. So this will be comboed with Grand Duke Angler. This, once you level this to level 10, this is only at level 6. This is at 38 to 40. But you have a fixed one, fixed increase for that one, for encroaching cold here. Extra 15%. So once you go back to this one, a minimum of 38 plus 15, that's roughly what, 53. So at 53, that's already more than at least every two attacks. At least after, what do you call this? After being hit, at least for every two hits, they're gonna be taking encroaching cold. The higher you level this up, the more chances that for every attack, the enemy gets encroaching cold. So again, she's really a defender that is going to take advantage of encroaching cold, which is going to, with Grand Duke Angler, gives that unit, increased that unit, that attacker, can take at maximum 45 more damage from your DPS units. So it's really a no-brainer. Plus I think you'll have a healer at the back, which really answers your problem. So I rest my case at this point. I still stand by my choice as Grand Duke Angler for the best play for her. So going back, skill priority, of course, it's going to be Frost Blessing. No other, you have to make sure that this is going to be at level 10 first, because this drives her kit. Number two is going to be her active as three. You can spam this really if you have a lot of energy. This one, she gives a shield to herself and to a target ally. The shield strength is 15 to 16%, but again, as you level this up, this kills up as well. And Grand's, the shield unit 30% bonus armor while she holds it. Again, she's a very, very nice support unit. I'm really up for her. Right now she's my primary, primary guardian. I put Gildan aside to test her. So far, I'm actually happy with her kit, especially that... Okay, here. This one is going to be dependent on her max HP. That is why her max stat, the one that you should focus on is her max HP. Don't focus on AD, she won't really need it. She is an ice wall. You don't need her to attack much. So all you need is this skill. This one, this one is going to generate a shield. And this going to generate a bonus armor for another ally that has that shield. Preferably another frontline unit that you have. Okay, for the ultimate one, this is this one. The granting of all allies, bonus max HP within 12 seconds. This has a small area. Technically, you can fit two other melee frontline units there. So at least three of them will be receiving this. While generating an area that neutralizes all incoming projectiles from the enemy in a circular, which lasts for five seconds. So they're actually immune, neutralizes. I assume that it's immunity for incoming projectiles. This is for four seconds. Again, this is a nice skill to have. But passive and your active are going to be your bread and butter. Your basic attack, you don't even have to level it up as early as now. But again, those are my priorities. Again, going back to the active, this one is max HP and armor bonus. This one, if you want to prioritize this. So she has bonus damage mitigation with herself. Also incoming projectiles from the enemy will deflect it to deal physical damage equal to five percent of Sheru's max HP to the attacker. So this one, if you want damage mitigation for herself alone, then this is also a nice one to have. But I'm going with this because the shield applies to both to two units. Plus there is an armor bonus, which is also nice. I think this is better and you can spam this. This is only three. So I don't think these two are a contest. First know is going to be used more. So moving on to awaken priorities. So I got one copy of her after my summon video. So first one is physical damage mitigation, which is nice. Increased healing receive, which is nice as well. This one, phase three. This is the one that I mentioned plus 15% in inflicting crouching cold. This is for her passive. So this, you must get this, especially if you are going to make sure that encroaching cold is affected for every time attacker attacks her. So more than 50% is actually good. The higher the better. So for every attack could be a better chance to get encroaching cold. Then this one, phase four. I'm going after this one up on taking a hit, increase self max HP by 4%. Again, I would want her to increase her max HP again because of the shield that she gives. And also it scales with her ultimate as well. For phase five, once attacking unit shielded by first know, the enemy will be frozen. This is also nice. I will get this definitely because it has synergy with first know. This one is going to be deflection. This one synergizes with the other one. And the last one, phase six. Max HP increased by sacred realm. Now last for 24 seconds, which is nice. Again, more HP the better. The area generated by sacred realm is now seven seconds. I'd go for this one. The max HP increase. So those are my thoughts for awakened priority. And who else were with her supports frontline units well. She doesn't really need to have another hydro unit with her. She can be the lone hydro unit as a wall encroaching cold. She can produce herself. So she's not really dependent on other units. She actually complements other units, but she can stand alone. Don't worry. She will be very good with the hydro team. Again, you can splash her with any other team. Frontline. She works well with probably two other frontline units. Probably one hop light and one if you have one assassin there. If you want to go with icicle, additional control. You have a DPS in front and probably a healer. If you don't need more heals, you could always slack a DPS unit at the back as well. So that is it guys. Kind of long video. I just had to clear up my choice. Again, you know the reason why people have been asking. And that is it. So again, to each his own. If you feel that her current Dorothy is actually for her. It's really up to you guys. I'm just giving you guys my opinion. I'm not perfect. You might prefer healing over what I was recommending over Grand Duke Angler. But again, in terms of overall efficiency, I think Grand Duke Angler is overall more efficient than Dorothy. So thank you very much guys for staying this far. Take care. Stay safe. This is The Warden and I'm out of here.