 Favorite emojis in the chat. I'll come in, your host of this live reaction to the Xbox Developer Direct, Mr. Reakin' Prime. Man, it's not every day we get a little bit of a game showcase to react to from one of the three main platform holders out there. That's right, today we will be handling an Xbox Direct. Let's go ahead and drop a little background music for you guys. It is at the top of the hour, so we are 53 minutes away, 53 minutes away from this big Xbox Direct. What we have to remember is, unlike Nintendo Directs, Xbox just tells us what's gonna happen. All right, we already know what's in this Xbox Direct. So that is one thing that's kind of exciting, is that we can kind of set our hype ahead of time for what they're gonna be showing, because they're very upfront with it. They literally put the games in the damn thumbnail, right? Right? So, at this Xbox Direct, we have things, we have things going on, right? We have some things going on. How about, how about the fact we get to see a vowed again? We have not seen a vowed in quite some time. It's been about nine months or so since we last saw a vowed from Obsidian Entertainment. Very excited to see a big update on that game, and who knows, based on Phil Spencer's words last year, I got a feeling almost every game shown today is coming this year. I think every game in this Xbox Direct is gonna end up being a 2024 title. They are about to set the stage for their Xbox and PC gamers out there today. I'm very excited to see what's up with a vowed and potentially get a release date. We also get to see, oh, Senua's sacrifice, or I should say Senua's saga, Hellblade II, from Ninja Theory today. Probably with a release date. Oh man. We get to see Oxide Games, Forex strategy game, aura, history untold. Don't know what that game is. That's all right, we're gonna see it today. It's gonna be exciting. And then of course, the game that a lot of people are very curious about. Machine Games, untitled Indiana Jones game, which is also reportedly coming out this year. Now, if you're a big Indiana Jones fan like me, you're always gonna be excited when you hear the Indiana Jones property come up, but then always come with that hefty dose of skepticism, right? Because after all, we've had a lot of movie games not be very good. We've had a lot of them not be very good. We've also had some of them be pretty good. We've also had some of them be solid. The Avatar game that came out last year was solid. It wasn't like the greatest game ever, but for huge fans of Avatar, it was a solid experience. So what is Machine Games bringing us with this Indiana Jones? Will it at least be solid? Will it be impressive? Will it have me jumping out of my chair when the Indiana Jones music drops? Because you know they're gonna be using that iconic track. You know the Indiana music's iconic track is coming up hot. Also based on the art, Harrison Ford's character, Indiana Jones, is younger in this game. Not, you know, the old retired now was a dial of destiny or whatever heck they were doing with the last Indiana Jones movie where it's supposed to be his final movie, but then he grabs his hat at the end and goes, it really is final movie, I don't know. Point is, I'm very excited about the potential of this Indiana Jones game, but I'm cautiously excited because a lot of movie game adaptions are not very good. But every now and then you get a banger and I'm hoping that machine games is bringing a banger today. But even if that game's a letdown, we still have a vowed and a vowed to me, dare I say, dare I say that a vow from obsidian entertainment gives me goatee vibes. I don't know if it's gonna be a game of the year, but I am getting game of the year level excitement. Every time I watch the trailers that have come out for a vowed. I'm literally feeling like this might be one of the greatest video games dropped this year. We'll see if it holds up obsidian entertainment does have a pretty good track record with their RPGs. So we'll see, this is a very ambitious new IP for them. I'm really excited for it. Then obviously, come on, did you play Hellblade? If you didn't play the original Hellblade, what's wrong with you? I think it's even on Switch. Pretty sure you could even play it right on Switch. You don't even have to leave the Switch ecosystem if you're a Nintendo fan. Obviously we have a lot of Nintendo fans given our channel. You don't even have to leave the Switch ecosystem, do enjoy some Hellblade. Hellblade sent you with sacrifice was an amazing game made on a very tight budget by former AAA developers who I guess are now AAA developers again. After Microsoft bought out their studio. Now they've been given a massive budget to fully realize everything they possibly could with this. And now we have Senua Saga Hellblade 2 coming in from Ninja Theory today. I am so excited. There's also reportedly rumored to be a mystery fifth game. Now, if you guys remember early last year, they did an Xbox developer direct and had a mystery fifth game as well. That mystery fifth game ended up being arguably Xbox's best game of 2023 in Hi-Fi Rush. That was a shadow drop during their early year Xbox direct last year. Now I'm not saying they're about to shadow drop something again, but I do kind of buy into the reports out there that there is a mystery fifth game gonna be teased and shown in this. I don't know if it's gonna be a shadow drop, but that's really exciting. And I can't wait to see what it is, especially after what Hi-Fi Rush was last year, a mystery game that was really awesome. I'm the whole man. Hi-Fi Rush, maybe really great. And now that's rumored to be coming to Switch Switch 2 and PlayStation 5. So, man, we got some exciting stuff to look forward to do. Obviously we have all of the reports and the conversation surrounding Xbox in general right now, kind of creating buzz, both negative and positive. If you are a massive Xbox fan, and I have literally an Xbox Series X and S behind me, and I've been playing Xbox since the OG, you might be a little disappointed in what this current circling stuff is, in that, well, people are wondering if Xbox is gonna go third party. Now, they already put games on other people's platforms. They've been putting Minecraft on stuff and Ori on things. They obviously just bought Activision Blizzard King. They're gonna have Call of Duty on everything. They have World of Warcraft on PC. So like, look, when you buy a bunch of third party studios that make games for a bunch of different platforms, and you keep making games on a bunch of different platforms, at one point, you can argue that Microsoft and Xbox are already partially third party developers. But they still have their own system. They still have their platform exclusive games, and I'm saying platform because Microsoft is a PC company. So that platform includes Windows and obviously Xbox. So you gotta put those together. Those are the two Microsoft platforms. So they still do have platform exclusive games. So for now, Xbox is right there with everyone else with PlayStation, with Nintendo. They just have a number of games they do put everywhere. So is that gonna eventually lead to them being third party? You know, Microsoft's CEO out there talking his stuff, saying, hey, we're excited to bring our games everywhere, Xbox and other consoles. Straight up mentioning Nintendo Switch and PlayStation in an interview with Bloomberg. They weren't excited to bring games there. That is literally the guy at the top of Microsoft. You have Phil Spencer since 2020 telling us he wants to put Xbox games where gamers are, including PlayStation and Switch. Phil Spencer's been saying that since 2020. So we're just gonna have to sit back and see how that all plays out. As Nintendo fans, we just get to enjoy, hey, we get to get some extra games from some quality game studios. For Xbox gamers, I understand being nervous. I understand being nervous for the industry because if Xbox ever stops making consoles, that is going to pretty much get rid of competition. If we think about it, Nintendo and Sony are competitors even though they have hybrid handheld systems versus traditional home consoles. They're still competitors. But they're also both from Japan. And I think there's something interesting to say about having a third pillar in the dedicated gaming console space that isn't from Japan. It is nice having a company from outside Japan try to compete with the Japanese behemoths. So as much as I love Nintendo, I don't really want Xbox to go away as a platform. But I do recognize that they're not selling well. Their subscriptions have reportedly only gone up 13% year on year versus the 15% the year before. So they're still rising, but they're not like seeing, it's not going like this. It's kind of decreasing. So Xbox is in a very interesting place. But today we get to have fun because today isn't about, oh, are they going third party or not? Yes, we had a video on that. Because the Microsoft CEO was talking. What we are going to be focused on today are the damn games, baby. The games. Because ultimately that's why we play, isn't it? I don't care if you have a Switch. I don't care if you have a PlayStation 5, 4, 3, 2, 1. I don't care if you're still rocking a PS Vita, you know, a Nomad, a Sega Game Gear. I don't care if you're still out there rocking a 3200X. Regardless of what platform you play on, the games are why we play. And today we get to see what Microsoft has cooking. And I am so excited to see what is coming. They have all these studios. We have four major studios showing off their best today. And I just, oh man, I can't wait, baby. We're all gamers. One thing that brings us all together, the console wars and all this internet drama that divides us, there's one thing that unites everyone who plays on Xbox, PlayStation, Switch, PC, even your damn mobile phones. It's the games. It's the freaking games, baby. So let's go ahead and hopefully get some amazing games shown off here in about 40 minutes. All right, let's get to the chat. If you have anything you want to say, any questions you want to ask, you go ahead and at Nintendo Prime in the chat here. We already have JoyceJJ wondering who the hell this guy is. I don't know who it was. I don't know. It beats me as they've crashed the party. Lens of truth this year as well. How's it going? Are you over at Atari? I don't care. I don't care what you're playing. Bottom line is we play games. The games are what matter, right? That's the whole point. Games are what bring us together. So I'm really excited to see what's going on. What I thought we could do is maybe look at the current trailers, if you guys want, of the present games on, or for the games that are gonna be shown today. So you guys have an idea of what's coming. You guys want to do that? You guys want to look at the current trailers for the games that are being, Indiana Jones, we don't have anything. So there's nothing to look at for that. Today's the unveiling. Today's the reveal. Well, we do have trailers for some of the other games. So as an example, as an example, there's an Xbox Direct today. Chantel Home. Let's go ahead and flip over. Plus I gotta make sure this works anyways. Let's go ahead and get the gameplay trailer from a vowed from seven months ago. This is the last time we saw this game. This is the last time we saw a vowed and we're seeing it again today and I think we're getting a release date. Here we go, baby. Here's a vow. Actually, can we up this? I'm gonna go higher than 10. Yeah, we can go to 4K with this bad boy. Let's go. Here we are. So this is the gameplay reveal trailer they did of a vowed seven months ago. This is gonna be in the Xbox Direct today. I love this trailer. People don't like you very much, do they? They didn't land. Dude, look at the color from Mushrooms, man. By an emperor who can't bother to come himself, instigate some plague, corrupting of their souls. Aw, man. I can't wait to see this gaming again today. She wants us to trust you. This is a day one for me, by the way. Wow. Hear us. As soon as we get a release date, I'll probably get a pre-order in court. The way you fight. Oh! The power you wield. The secrets you keep. You're either here to save us. You wanna play around in that Mushroom area? Do that Mushroom area look so gorgeous. You know, the contrast of the art style? Dude, it looks so good. Now that you have all this power, what are you gonna do with it? I'm gonna kick some ass. That's what I'm gonna do with it. Man, a vow looks so good. And this was seven months ago. I can't wait to see what this game looks like right now. I can't see. Oh, if it's on Game Pass, who needs pre-orderings as Joshua Erickson? You know, that's a good point. Some of us like to own our games. Play a game run with Game Pass. I am a Game Pass subscriber, but some of us like to own our games. Well, we still can. Well, we still can. Before Ubisoft rips them from our grips. Well, we still can. Some of us like to own our games. All right. All right. Another one they were showing today. Let's go look at the latest trailer on Hellblade 2. Hellblade 2. Let's look at the last trailer on Hellblade 2 since we're seeing it again today. Wasn't too long ago, because they had it at the game awards. Yeah, dude. It's a Skyrim style game. A vowed, dude, I'm so excited for a vowed man. A fear and fury. Do you hear it? Now we got Hellblade. This is the most recent trailer from the game awards. The heartbeat of the lost ones. Today, I think we're getting a release date for this game too. It's crazy. This was the first game ever shown off for the Xbox Series X. And it's still not here yet. You guys remember that? It was shown off at the game awards 2019. Crazy. I'm doing good score, Bunny. Steven Box. Fam's doing fine. Bit of a stressful morning, but, you know, that happens. Yesterday was a great morning. The shadow will always hang over me. No, that is not what Hellblade is. They're just showing a lot of cinematics here in this trailer. I wouldn't call this a game playing trailer. It's more of a cinematic trailer. Play the original Hellblade, Yeah, as it says it comes this year, I think today we get the release date, baby. Can't wait. Hopefully they show some good gameplay today too. Hopefully they show some good gameplay today. All right. I don't know. Do we have a trailer for Aura History I'm told? Let's see if we do. Oh, we must. We must have a trailer for it. This is one being shown today as well. There we go. There we go. Four months ago. See if I remember what this one is. This is also being shown today. A new trailer for this game. City Builder game, huh? Let's go back to the beginning. There, the world untouched. Oh, wait a second. No thrones ascended. No history. This is my kind of game. Just people waiting to be led somewhere extraordinary by you. Oh, hell yeah. I forgot about this one. I vaguely remember this trailer now. Hell yeah, dude. This one I'll probably just pay a play on Game Pass on PC. This is not really physical copy of PC games anyways. Hell yeah, dude. This game looks incredible. This is literally my kind of game. It's one of my favorite type of PC games. However you choose to change the world, one thing is certain. History will never be the same. Dude, they should drop that today. That'd be sick. I would instantly start downloading that right now on my laptop. Hell yeah, dude, that looks good. All right, I think that's all we can look at because the Indiana Jones game obviously hasn't been unveiled. So we don't know what the Indiana Jones game really looks like yet. So that's about all the trailers we can show for right now. Obviously we're getting all new trailers in there. Again, a supposed fifth mystery game being rumored anyways. So we'll see what happens. We're a half hour away. 30 minutes away. Pretty excited. Any trailers for Halo Party Super? Sam West is just trolling around. He's having fun. Nothing wrong with having fun. Let's see here. I played the original a little bit and she was just wading through the water very slowly with voices in her. Yeah, that's the intro, John. That's the intro of the game. The wading through the water with the whole voice. Now, the voice in the head thing is a mechanic in the game. You'll learn about it. But yeah, that's the very beginning of the game. You were just in the intro. You didn't really get to the core gameplay of the game. Yeah, you didn't get to the core game if you didn't get past the intro. I've held it. Earlier in chat, Terencey Clark asked you why you're covering Xbox, you're a Nintendo YouTuber. Character appease their inquiry or not wait. Where was that asked? Terencey Clark. Let's find that comment. Let's find that comment. Where is it? Because originally he came in and said, let's go avowed Starfields, Fable for PS5. None of the avowed, Starfields not being shown today. Fable, who knows? I doubt it though. I doubt that's the mystery game. Oh, there he says, where's Zelda can't wait to hear that you're a Nintendo YouTuber? Why am I covering this? Are you still here, Terence? Are you still here? I asked because I need to know, are you new to my channel? Hey, moderators, long time viewers, do we not live react to all the major game events? Do we not live react to all the major game events? All the Xbox Directs, all the state of plays, all the Nintendo Directs, the summer game showcase, summer game fest. Do we not live react to all of it? There's a reason, because above all else, I'm a gamer. Above all else, we're all gamers, right? There's no console bias here in terms of games. Great games are great games. Though I need to keep showing. You can see the corner of the PS5 there. The Xboxes are back there. See them? Oh, maybe you can't. No, maybe I'll go this way. See them? There's the Xboxes. There's the series of X right there. The S is next to it a little bit shorter. There's the PS5. Here's the Switch. Did I play everything? I'm interested in everything. So yeah, we cover everything. Do I expect this to be like a really big stream where we have like 700 viewers like it's a Nintendo Direct? Well, of course not. My audience is primarily interested in Nintendo stuff, right? So if it was a Nintendo Direct, then yeah, we would obviously have a much bigger audience here. But we still react. We don't care if there's only 10 people watching. I think it's important that, and this is me, and I felt this way long before I was a content creator, I always feel it's important to stay up to date with what's going on in the industry. So if you're not staying up to date, then I don't think you can have informed conversations even about your favorite platform. Because if you're not up to date on what the rest of the industry is doing, then you could be missing out on important context that can help formulate conversations surrounding your favorite companies. So that's another thing too. I just think it's, honestly, I think it's actually important to pay attention. And on top of that, if you wanna throw this little caveat out there, Nintendo or XBox keeps saying they're gonna be bringing games to other platforms. So any game theoretically shown off by XBox could one day be on your PlayStation 5s, your Switch 2s, theoretically. Microsoft keeps talking about it. So in theory, you could potentially be looking at future games you might be playing on your Switch 2. Not saying it will happen. I'm just saying hypothetically, based on what they're saying, you never really know. Who knew, like right now, Hi-Fi Rush is heavily rumored to be coming to Nintendo Switch slash Switch 2 this year. Okay, let's say that happens. Let's say it's announced that the next Nintendo Direct. All right. Well, where did we first see that game? Oh, at an XBox Direct last year. Who knew we were watching a future Nintendo game? A future release on Switch at an XBox Direct. So even then, you just pay attention because you don't know what you're gonna see. You don't know what the future holds. You just judge the games for what the games are. I'm pretty excited for what's happening on the industry. So let's see how this goes today. Let's see what happens. We just saw those trailers. Now today, I might be the biggest of all the trailers for these games, because they might include release dates. So we'll see what happens. Let's see, we got 25 minutes ago. And it's a premiere, by the way. They're doing a premiere for it, so. So literally, we can't miss it. It's gonna start right on time. But I already got it queued up and ready to go. And I have it queued up in a Safari browser just because it's a little bit smoother for live stream playback. Oh, I'm gonna hide the chat. Let me show you guys that I have it up right here. See? I've got it all up right here. There's the chat, blah, blah, blah, blah, blah. Might as well just hide that. See, premiere is in 23 minutes. So we're getting there. We're getting close. Is there a Nintendo Direct? Probably next month. I mean, look, they do it in February most of the time. So either the week, either the day after the investors meeting or it'll be like the week after that. Those are, that's basically when they, like last year it was February 8th. This year it might be February 7th or it could be the week after. Nintendo's very consistent with their Nintendo Direct timing. They don't go the week after that because then they're bumping into the Pokemon stuff. So there's the Pokemon stuff that happens in like the third week of February every year. So like Nintendo doesn't like to run into that with their Direct, so it's always the first or second week of February. A true gamer plays on all platforms. I don't like to get into the whole true gamer. Some people can only afford one platform. So I don't wanna go that far to say a true gamer. I'll just say that I don't have any biases here against other platforms that aren't Nintendo. Clearly. Yes, I primarily play on Nintendo. I play most of the third party games on Nintendo that are on the other platforms. I play more Nintendo games than I play any other companies games. Clearly I have my biases which I like to call them preferences, right? We all have our gaming preferences. Well that doesn't mean I'm not paying attention to what's on other platforms and playing the games I wanna play when they're there. So. Let's see here. Oh, since you're covering an Xbox Direct, where's your Xbox Amiibo? I should do it. I bet you you could custom order a custom Amiibo. I should get a Nintendo Prime custom Amiibo. You know what I mean? I really should. Like there's all these Etsy shops that make like custom Amiibo. I wonder like, could I get a custom Nintendo Prime Amiibo made? I feel like it needs to happen, right? Even though Amiibo could be me, I know I can get custom bobbleheads made of myself but how about an Amiibo? I'll find a place. There's probably an Etsy shop or something somewhere that'll make me my own Amiibo. People got 3D printers these days, right? Probably just make it all there and print it out and slap it on. Anyways. Well definitely a Nintendo Prime Amiibo. Thanks. Just whip out your great mighty Poo statue and there's your Xbox Amiibo. For starters, I don't have that statue yet. It's not done. Like when first four figures and you buy from there, like it takes sometimes a year or two before you actually get the product. So it's gonna be a bit before I have that. Things huge too. Like it ain't no Amiibo. Well, you know, I can't say it's not Amiibo sized. You guys remember the Yarn Yoshi Amiibo? The special one they made that was like this big and it's actually an Amiibo? You guys remember that? The Giant Yarn Yoshi Amiibo? And those might be worth a pretty penny these days. They didn't make those for very long. I'm gonna look at eBay quick. John. Like it's a real Amiibo. Giant Yarn Yoshi Amiibo. What are they going for on eBay these days? No, not just the normal Yarn Yoshi one for 40 bucks. I want the big one. The mega Yarn Yoshi, brand new sealed, $150. Brand new sealed. See if I can show you guys this. Let's bring this up here. Brand new sealed mega Yarn Yoshi. It's an Amiibo, $150 sealed. Things a beast. Here, let's give you an idea on the size. Look at that thing. I mean, that's bigger than Charmander back there. That's bigger than Charmander. See, that's bigger than him. It's bigger than him. Look, there's the Skyward Sword Amiibo next to Charmander for scale, and the giant mega Yarn Yoshi is bigger than him. That thing's probably gonna be worth thousands of dollars in like a decade. Anyways, let's see here. Conker's Bad Fur Day Amiibo would be sick. It released at 40. Yeah, so a sealed one already being worth 150. Like that's already like, how much percent increase? 100, 200, that's almost a 300% increase in value since launch. It's only gonna keep getting more and more valuable. Sealed ones especially, because they're rare. Sealed versions of, I mean, they're already pretty rare, the mega Yarn Yoshi Amiibos. But then the sealed ones, there's even less of those. So I mean, you have a sealed one of those bad boys. Literally, I could see it being worth over a grand in like five years. That's like something you can hand down to your kids, you know, one day to like, hey, here's like just a little thing I say for you guys. Nice to look at what it's worth. Sell it if you want, I don't care. But it's worth a lot of money. Here you go. I have sealed Tears of the Kingdom, Link, Zelda, and Ganon, but I don't know the value in many years. Yeah, it's hard to know the value on those ones right now. I don't even have those Amiibo. I know I need to get the Tears of the Kingdom Amiibo. I'm very sad I don't have them. Maybe I'll add them to my birthday list this year and someone will get them for me. It starts in 17 minutes. Spider mining 20, 17 minutes away guys. A PSA grade 10, yeah, yeah, yeah, cause that one being sold wasn't PSA graded. So if it would have got it graded, cause then to be in a sealed case, man, I bet, I bet you'd chill tunes. I bet you'd be worth even more than 150 if you had it graded and it was PSA 10 on the grade. That, let's see here, 90 bucks. Some mega yarn Yoshi sealed may have even up towards the 200. Yeah, I wouldn't be surprised. They've probably been kind of all over the place, right? Like, you know, I don't know what the market is for it. It's a collectible, right? It's a huge collectible item. But you know, you gotta imagine like what the market is for it. The market probably isn't massive for them yet. They start to become much more collectible like the further and further we get away from when they released. So that's why I'm like in a decade or so, I bet you'll literally just be worth a shit load. It's kind of like those McDonald's toys from the 90s. I wish I would have like never gotten rid of them or even opened them because of how much money that some of those old school McDonald's toys were worth from my childhood. Like my two minutes of fun I had with it could have just been saved. Made a lot more money off it. The gold Mario amiibo that was in Walmart or Suisse has gone up, I bet. I'm sure, there are certain amiibo figures that are just worth a lot of money. Some only have like one run ever. Some were like store exclusive. Yeah, wasn't there one that was like packed in with a game once and it was only available at launch? I can't remember what one that it was though. Time ahead. My memory is fading a little bit there. I could be wrong. Maybe there wasn't one that was packed in but I swore there was. How's it going? Friend has been a while since I've been able to catch a live stream. Happy to be here. Nice Luigi's therapist. Yeah, it should be a nice short stream, guys. I suspect this developer direct to be like a half hour long maybe. Let me wrap things up. Remember tonight, folks, we have our Zelda live stream it's sort of like a podcast, but not. It's a chance for any member on the channel. So if you're a member, you will have an opportunity to come in and directly chit chat with me, Andres Restart and Joyce E.J. about Zelda. That's right, we're letting our members come in and talk with us about Zelda. 8 p.m. tonight. There's details in the community section. If you want extra details on tonight's stream. It's going to be a lot of fun. All Zelda for the entire stream. How much do I play Mario Kart 8? I pretty much these days only play it with my kids. I don't play it that much. I'm ready for a new one. I'm just ready for a new Mario Kart. I've been playing Mario Kart 8 since it came out in 2014 on Wii U. I bought all the DLC. I'm just ready for a new one. I love Mario Kart 8. I think it's like the best Mario Kart of all time. But man, I'm ready. I'm just ready to move on. Wolf Link, was that one packed in with Twilight Princess HD? Or was that the only way to get it at the time? Yeah, maybe Wolf Link was the one that was packed in? Gosh, I can't remember. Like I know Wind Waker HD, if you pre-order it at some places, you could get that Ganondorf statue. And if you have that Wind Waker Ganondorf statue, collector's item for Wind Waker HD, that one's actually worth a pretty decent penny. Not surprised because the Wii U didn't take off. There's actually not that many physical copies of, you know, physical Wii U games in general are worth a lot of money. Oh, let's see here. I just read a Golden Tunnel article where at one point Pokemon Stadium could have been a 64 DD and Game Boy game. And Game Boy? I don't know about it. Game Boy, 64, I knew about the 64 DD thing. There's a lot of games that came out that were originally gonna be 64 DD back of the day. A disk drive that got canceled. Zelda Direct, it's not really a Direct. But it's in-depth conversations about lots of Zelda stuff and fans get to come in and ask questions and debate the stuff with us. There'll be obviously limited time for each person that comes in. It's gonna depend greatly on how many members are trying to get in. It's gonna be like an open forum sort of situation. It's gonna be really fun. It's a perk of being a member of the channel. And if it does really well tonight and people really like it and we're getting good views on it and lots of participants, it is potentially a future show we'll do again for another topic, another time. Might make it a more regular perk for the membership if it goes well and member. When I say if it goes well, we don't necessarily have to have like 100, 200, 300 people watching. But what would be nice is if we had a ton of members participating. Because if we only have like three members participate, well then it's not really much of a perk. You know what I mean? Because people aren't really taking advantage of it. So then it's not really worth doing a lot. So we'll see what happens. Hopefully we have at least a dozen or more. We'll see what happens. See how it goes? I have no idea. Membership, also if you're not a member now, maybe people gift members during the show and then suddenly you become a member and then you might wanna rush on. I mean, that happens. Should be fun. And yeah, of course we'll pay attention to the chat. And yes, tonight we'll still be doing our shots for super chats and all that. At least I'll be doing them, I should say. But we just won't be doing song requests tonight. I'm gonna focus on the Zelda talk and I'll love Zelda background music. Pretty much like I do on my streams anyways. Maybe I'll grab a new mix, a new mix for tonight. Let's see here. 10 minutes away guys. Anyone remember the Mario Odyssey cereal box amiibo? I don't remember that one. I'm kind of mad I don't remember that one. I remember getting it on launch. It was magical. Let's see here. Wolf Link reissues coming soon. Yeah, Wolf Link goes packed in, okay. Do I ever do giveaways? Yeah, I do giveaways. We're not doing any today. You probably won't see any more giveaways until this summer. I probably wouldn't look forward to any more giveaways on my channel until this summer. Maybe some method of Nintendo Direct, but I doubt it. I literally would look more towards the summer for stuff. We're gonna give away a Switch 2 no matter what because I have to. That's already a commitment, but we're not starting that giveaway. We gotta wait for this thing to be announced. I gotta get the pre-orders in. That's right. You guys don't like try to fight to get one pre-order. I gotta fight to get three. So I gotta get one to give away, one for Eric and one for me. So it's gonna be hell. Choo choo, oh, let's not bring up. Yeah, choo choo Charles launched on Switch today. Go play it. So glad that Nintendo's reprinting amiibos. Yep. Meester says, you are definitely one of the better Nintendo news slash hype channels more responsible than most. Thanks. It's funny because the people who hate me actually think I'm not very responsible. I also don't think they actually watch the videos. What are you gonna do? I appreciate the compliment, Meester. Thank you. It's just ironic because the people who don't like me say the exact opposite. The cereal was delicious, you still have to buy. I swear I have a Mario cereal box somewhere. Maybe it's in my backstory dream because I know I did a thing. Remember I did a bit? You guys remember I had to take, I took a bath in Mario cereal or whatever it was? Pretty sure. I remember doing that as a bit where I had to take a bath in Mario cereal. So I was basically sitting in a giant bowl of Mario cereal. I don't know what happened to that video. It's on my channel somewhere. That video is still on my channel. It was never taken down. I don't know where it is. I probably couldn't even find it if I looked for it. But it's on the channel somewhere. I took a bath in Mario cereal. Man, that was a really, that was a big mess to clean up. Cleaning out the bathtub was, that was not fun. That was not fun at all. You're like, oh, doesn't the cereal get soggy enough to dissolve? That's what I hoped. Nope, it wouldn't dissolve and go down the drain. I had to literally scoop all that cereal out. Is there any chance for Sonic Superstars DLC here at this event? No, Gordylad, no, no, no, no, no. Their event's not like a Nintendo Direct. They tell you what's in it. We already know what's in this. There's four games. They've already announced for it. And then there might be a mystery fifth game. It's gonna be all first party Xbox games. You're not gonna see third party stuff here. Our buddy, Chuchuch Charles Trudella, is in the game. Love the Zelda chill. Thanks. Yeah, we'll have a different mixer tonight. I wanna get a fresh one that's not like one of, I have three different lo-fi Zelda mixes I use on my streams. I wanna use a fresh one tonight. So I'm gonna find a fresh one for our Zelda combo. Maybe something that's newer and has like, some of the Breath of the Wild and Tears of the Kingdom music mixed in and, damn it. Five minutes away, guys. We can switch over just to make sure we don't miss it. And sometimes, if I'm not on top of things, that happens. Let me just shrink this chat here quick so I can keep my stream thing on. Been over this before how I need like three monitors, but really, I need to get the Elgato prompter. It premieres in four minutes. We'll flip on over here. All right. I can't full screen it or do anything until the thing plays, so. You can't find this, yeah. I don't know if I could find it either. I know it's on the channel and I never took it down. I just don't, I don't know where it is. It would, look, I've made a lot of videos. So it takes a long time to sift through it. It helped if I remembered the title of it, but I don't remember the title of the video. Have I played anything from Caspain? He's a really awesome Zelda beats. I don't think so. So I've never heard of him. Dun, dun, dun, dun, dun. Dun, dun, dun, dun, dun, dun, dun, dun, dun, dun, dun, dun, dun. Hopefully Xbox has their volume set correctly. Sometimes these directs are really low in volume, and then I gotta go over here and artificially boost their volume. It gets really annoying. Like I have a slider, but like sometimes I have to go beyond the slider, so then I have to, it's just, hopefully they're good. Maybe Fallout 3 Remaster could be announced in this direct. I mean, that's a possibility. It's a mystery fifth game. We don't know what the mystery is. I mean, unless it's leaked, I don't think it's leaked. I'll go double check. I don't think it's leaked, the mystery fifth game, but I will just double check quick. But I'm pretty sure it hasn't leaked. No, no, it hasn't. It has not leaked. You know what is out there that people are talking about? Oh, it's been deleted. Uh-oh. I guess people shouldn't be talking about it. Nevermind, I guess, I guess I can't talk about it. It's been deleted, which means it probably is fake. This is all right. Yeah, it's fake, all right. Yeah, there was a thing where people thought there was a, I'll show you guys quick. There was a thing where people thought there was a King K. Rule Play Wild ad thing, and then it was totally faked, so. Young with the dollar. First Super Chat of the stream, li-li-li-li-li-li. Dropping the dollar, make ya holla. Thank you so much, Lily. I really appreciate it. The stream literally makes me no money without Super Chat, so thank you so much. Oh, Laneru Desert is really good. The album is Zelda Lo-Fi by Caspian. I'm typing it over here, since I'm looking for music tonight, let's see. All right, I got the Caspian channel up, so I can at least check this stuff out. See if it's a mix I want to use tonight. I'll reach out to them too and make sure it's okay. Hopefully he responds quickly. I mean, usually they don't mind using it for just background and streams. I like how I'm re-uploading it. All right, here we go! The YouTube premieres. Oh, we're at 4K, by the way. Hell yeah, we're streaming at 4K, let's go. I mean, we're not streaming 4K to you guys. We're just 1080p over here. Too much stream delay to do 4K. Oh yeah, you're the Snowballer, that's right. Lil Young's the Snowballer. Shotcaller, 20 inch rims on the Impala. Hell yeah. Oh, here we go, 10 seconds! I always get hyped for this stuff. That's 18 plus. Let's do it. I turned it up a bit here. Oh, Avowed is first? Let's go! Welcome to Obsidian Entertainment. I'm so proud to share with you our upcoming fantasy action RPG, Avowed. Avowed is an adventure into the heart of the living lands, a frontier at the edge of the known world, where you must put a stop to mysterious spiritual plague and discover a secret at the heart of the living lands. At Obsidian, we love creating worlds with deep themes, dynamic gameplay, and thoughtful reactivity. And Avowed is no different. We set out to blend the believable and fantastical to give players a world and experience like no other. It's colorful, it's vibrant, it's strange. It's one of the most incredible settings in the world of Aeora. There's gonna be a lot of great secrets to discover, one of which has a really personal connection to you as the player character, and you're gonna have a great time getting to know those secrets and leaving your mark on the world. And when it comes to encounters, our combat brings the best of the moment-to-moment fun that comes with action-oriented gameplay and the depth and breadth of choice that you get with an RPG. Hell yeah. Here to talk more about Avowed's combat is Gabriel Paramo, gameplay director. Here at Obsidian, our team's overarching goal is to empower you with choice. So we developed a flexible combat system that allows you to quickly swap from spell casting and sharpshooting to melee combat. We wanna give you the freedom to mix and match your loadout to fit the way you wanna play from moment-to-moment uninterrupted. For all battles, you can combine a variety of weapons, attacks, and abilities for tactical advantages against a wide range of enemy types. It's not just hacking and slashing. You're making real-time decisions about when to use your abilities, powerful melee attacks, blocks, parries, and special attacks. If you choose to approach combat with a one-handed wand, it feels quick and snappy when dealing damage to enemies at mid-range. Using the Tanglefoot ability, you can stop enemies in their tracks, giving you the opportunity to focus on weaker or tougher combatants in an intentional and controlled manner. It's important to pay attention to the types of enemies you're dealing with. Some units are extremely defensive, some are brutishly difficult, and others you must make sure you prioritize or their healing capabilities will put you in a tough spot. To help with the different encounters you will face, we provide customizable loadouts that can be quickly switched during combat. That means you can play however you want. Equip a sword and shield and charge into battle. Dual-wield pistols and control the encounter mid-range. Or even dual-wield wands to feel like a gunslinging mage. You could use your enchanted wand to freeze enemies and then use your offhand weapons power attack to shatter them. Hell yeah. We've worked hard to keep you constantly engaged as battles unfold by creating a balance between pressure and manageability during combat. Players will have ample choices for how to build and progress their envoy in the world of the living lands as they get to know the game and the story and explore the many diverse regions. Some quests in Avowed will have you make difficult decisions with profound consequences. Like this side quest you may encounter in Shatterscarp, the third region you'll explore on your journey through the living lands. As you're exploring, you come across the bodies of these fallen soldiers. And as you explore the remains of the battle, it's up to you to determine who, if anyone, is at fault. Just the four of us. Manu, Keri, Nauki, and me. Training under Captain Ruiqi. Trying to keep Thirdborn safe. In other words, you're a gang of vigilantes. Not that I want to judge. Here. Take my badge. Take everyone's. Our families deserve to know we fought and died for them. Making the right choice isn't always what it seems. We embrace moral nuance and gray areas, trusting players to make tough decisions in complicated situations. My squad and I rested in the cave by the water last night. And as we were sleeping, we were ambushed by those miserable Zorips. I was so surprised and it was so dark. I just got separated from everyone else. Look, I can't face those monsters alone, but I have to know if anyone else made it out. Of course he did. Sergeant Asui never has a thought he won't say out loud. So what did he tell you? That Captain Ruiqi was sick? That I was paranoid? That I was a dumb baby? I heard it all often and loudly. Wait, if you found Sergeant Asui, why is he not here with you? What happened? At the end of the quest, you have a choice. When you confront Private Naoki, if you believe the story he's told you, you can hand over the badges and let him go back home. You're right. Real battle isn't something you can prepare for, is it? It's not my fault. No, they should have never have camped in the cave. I'll take the badges. I love it. I'm going back to third born. But if you confront him, if you believe that he fled the side of the battle as an act of cowardice, then he might challenge you to a fight to reclaim his honor. Either way, when you return to town, you'll see the consequences of your actions and the choices you may bring. It's a brand new IP, so I don't really have expectations. Creating an immersive experience like a vowed is anchored in the world we build. Art Director Matt Hansen and the team have worked to create a unique, colorful and dynamic visual style. From the outset, we knew that we wanted a vowed setting to feel rich, weird and wonderful. We found inspiration in a wide swath of real world cultures, helping us create a unique RPG experience. By contrasting the vibrant with the dull or verdant spaces with sickly ones, we can better deliver complex emotional experiences for our players. The living lands is a continent of untamed valleys with widely varied biomes from luxuriant forests to volcanic wastes, and each of those regions itself is a conflux of storied landscapes. All of the regions have a lot of special things associated with them, but I have a deep place in my heart for ShatterScarp. As you're wandering the wastes of ShatterScarp, you might notice off in the distance a vibrant jewel of color. By transitioning from destitute, muted tones of a wasteland of sand and marching in towards a beautiful oasis, there's the opportunity there for life, for adventure, and even a little danger. We hope you've enjoyed this look at a vowed. We're thrilled to share more about the game in the coming months, and we can't wait for you to explore the living lands when a vowed launches this fall. Oh, this fall, okay. Ah, it's coming this fall. So it's probably their big holiday game. Probably Xbox's big holiday game. Oh, that is sick looking. I like that art. That is sick. In all the good ways. All right, fall. This is their holiday game. What's next? Hellblade! Hell yeah, let's go! Hi, I'm Dom Matthews, studio head here at Ninja Theory in Cambridge, UK. We're now in the final months of development on Senua Saga Hellblade 2, and the team is working hard to bring you an unforgettable journey into Senua's unique world and her battle for survival, where we have, once again, combined high fidelity and immersive presentation with a shorter, narrative-led experience that focuses on the things that we really care about and that we hope you care about, too. Senua is back with a new quest. She wants to stop the Vikings who raided her village right at their source in Iceland. But not just her quest has changed. Senua herself has grown since the first Hellblade. She's made peace with her past and is no longer in such fear of her visions and voices. While the Furies are still her constant companions, she encounters new people along the way, some of which will value her unique perspective and others who will reject it. Little by little, this settlement became my tribe. In the game, Senua arrives in 10th-century Iceland on the trail of the Vikings who have been enslaving her people. In the story, we're trying to be as faithful to history as we can up to a point, establishing a solid framework and then building more surreal elements on top. Senua will face up to giants who have plunged the land into chaos and which, in turn, has seen the rise of the Jorjga, a violent threat that has swept through the settlements that she'll discover. Senua will make new enemies and also new allies who will come to see her unique perspective as a beacon of hope and she'll discover, along with us, how this viewpoint can have its advantages. Senua is a Celtic warrior who experiences psychosis, seeing things that other people don't, hearing voices and having unique beliefs about the world around her. To bring Senua's perspective of the world to life in a truthful way, we have once again worked closely with Professor Paul Fletcher at the University of Cambridge, as well as people with lived experience of psychosis. What does that mean? What does that mean? It's terrifying. Players will find themselves traversing beautiful and hostile environments, seeking answers from patterns and signs that Senua sees in her own unique way and battling through encounters with enemies that will push Senua to her limits. You know... On Saga, we've taken everything to be known... Everything to be known is funny. With a new motion capture space... It would be Switch 3 when it's up to series X power. You know all these games are on series S, right? We spend a lot of time planning the motion capture shoots, thinking of what events would be good to bring into this fight. Like, how can we make this fight feel different from the previous fight? We have all new combat for the sequel. One of our key goals was the ability to actually tell a story, right? It does feel very different from the first game, but it's very brutal and you're very invested in it. Senua isn't a superhero. She's fighting for survival, and we want the player to feel her struggle in every step of her journey. We want the player to always feel like they just scraped through, just survived it. Mel knows Senua better than anyone, better than I do. Her instincts are amazing, and she really doesn't need much help from me. On stage, our main focus is storytelling. So I get to watch the actors and see all the beautiful expressions on their faces, and then I have to wait a little while, and then I get to see that all again, in-game, in costume, on location, everything. It's a great experience, a great process. Every discipline in the studio is unified in achieving a deep level of immersion to help suspend your disbelief and pull you into Senua's story. We were lucky enough to do a few reference-gathering trips in Iceland. You have to be there. The sense of scale, everything is incredible. And you see a scene, or you see a small section of the game, and you're like, yeah, that works, that's amazing. Senua experiences reality differently, and a part of this is manifesting the voices he hears. You're not gonna see announcements, Steve, for Switch 2 or Climax. These voices come to life through binaural audio, which provides a good representation of these type of auditory hallucinations. As we focus in immersion, binaural audio is perfect for this because through headphones, you surround yourself in a three-dimensional space. In the first game, we only apply to the voices that Senua listens in her head. In this game, through spatial audio technology and some extra little things within the game, there is music that is binaural. Every single sound has the potential to be binaural, so everything is specialized around you and it's a very beautiful experience. Music is a strange language, in the sense that it speaks to our emotions fast and deep. It's not only about quality, it's about personality, so when you listen to Hellblade, you know it's Hellblade. On the music, we are working with Heilun, which for me is a personal privilege because I really admire them. We feel their craft, their depth, their meaning in the music. It really connects with our game and elevates it to something really special. We are also working with a heavy metal singer, throat singers and our very own furies. They sing so beautiful and we add that binaural touch of music. So this all creates a very immersive and a very special and unique experience. Our mission here at Ninja Theory is to craft life-changing art with game-changing tech. And that's our aim in Senua Saga, Hellblade 2, is to not only see where Senua goes next, but to deliver something really meaningful for our players. My hope is that they will really connect to Senua as a character and even if they can't really relate to what she's going through, maybe they know someone that relates to that character and they can then understand that person better. Well, I don't want to sound cheesy, but in a way I'm Senua, right? She exists and doesn't. It exists through all of her work, through every Ninja. So we all are Senua and we are creating this character that grows and grows and grows and grows and keeps growing and keeps changing. So that makes it real. I'm so proud of the love, care and passion our team here at Ninja Theory are putting into Senua Saga Hellblade 2. Our hope is to not only create a game that is great to play, but to craft an experience that leaves you thinking and feeling. From our combat gameplay through to our action set pieces, from our cinematic scenes to our puzzle solving, everything is crafted in service of Senua's journey. A journey that you can embark on on May 21st. May 21st, baby! Let's go! Hell yeah! Four months, guys. Four months we'll get to play that game. Heck yeah. Oh, uh, uh. Is this a surprise game? Alright, here's our bonus fifth game. Square Enix! Whoa, whoa, what's Square Enix doing? Whoa, whoa, whoa, whoa, whoa, what is this? They partnered with Square Enix for what? What is this? Greetings, Xbox players. My name is Masaru Oyamada, producer for the Mana series here at Square Enix. Visions of Mana! Whoa, let's go! What?! What?! Ah. Ah, Secret of Mana. Ah. Trials of Mana. Don't want to Mana. I really hope it's not a crisis. Hell yeah. That looks so good. Oh, yeah. Hello. I'm Koichi Shik, from Grabs. I am so happy to introduce the newest game in the Mana series to Xbox players. I hope they're just making a big deal about it. I hope they're just making a big deal out of the coming Xbox. Instead of this being... I hope it's not a crisis. Ah, the mushrooms. I love the mushrooms. I love the mushrooms. Oh. Oh. Yeah. I'm so happy right now. I'm so excited for this game. I'm so excited for this game. Oh. Oh, the music. It's like a pure oral bliss for me right now. Did not expect this today. I'm gonna cry. I love the Mana series, guys. I don't think you understand. There hasn't been a new Mana game. 17 years. It's been 17 years. I love the Mana series pretty much as much as I love Zelda. It's been 17 years. I thought the series was dead. When's it coming out? When's it coming out? When's it coming out? So it's just hyping up the coming Xbox. Ah! I don't know. I gotta tell us when it's coming out. Oh, man. Summer. Okay, it's gonna be in summer. You can kind of see you got the May, the summer, the fall. I don't know what these other two games are doing. Switch to launch title, yeah, maybe. The Mana's never missed the Nintendo system, so it would be really weird if it's not there. Hello, and welcome to Oxide Games. We founded the studio in 2013 with our decades of personal experience building some of the most beloved strategy games of all time, like Civilization 5. Oh, man. We came together to create something new and innovative in a genre we all love. Our history untold is the game we've dreamt of making. Our is an homage to historical gamers, strategy gamers, forex gamers. It features all the depth and gameplay fans of this genre love where you'll explore the world, expand your nation, govern your people, and engage with your rivals on the international stage. But it isn't just more of the same. With Aura, we wanted to challenge some of the preconceived notions about the genre, push it forward in a modern, empowering, and truly compelling and approachable way. For example, we have over 100 instruments on display in the office, which are all things that we purchased in order to add to the soundtrack and expand the game and make it really good. Oh, I'm thirsty, man. Hi, Dan. That's Dan. We started in his basement. It's been an amazing process to see from concept to completion. We started small, building a robust game engine, questioning our design assumptions and prototyping out features, rediscovering what made us fall in love with strategy games in the first place. The end result is Aura, the historical grand strategy game that presents a living world where you can rule how you want to rule and chart your own path to becoming the most prestigious nation on the planet. For Aura, we knew we needed deep systems with outcomes that encourage exploration and give players the power to experiment and make meaningful strategic choices while still having agency over their play style. We also wanted to explore more in different parts of history and give players from around the world the chance to see the game reflect their unique perspective, and not just ours. And finally, we knew that for players to feel the impact of their decisions, they would need to see their choices reflected in the game world itself, not just through numbers on a menu. One of the first differences you'll see when you dive into Aura is what we call the living world. It's a procedurally generated alternate Earth, bursting with life, an intuitive, authentic, and immersive space, a blank canvas for players to paint the society their dreams. The living world isn't just a map. It reflects the choices players make over the course of the game. They can see everything from the settling of the wilderness to cultural influence on architecture over time to the thousands of citizens living their lives and reacting to the changes. We want players to feel like they're truly occupying the world, leading their people as they thrive and grow. Core to the vision of Aura is our philosophy of rule how you want to rule, and no feature better exemplifies this than the prestige system. To win a game of Aura, players will compete with their rivals to build the most influential, impressive, and important nation the world has ever known. This is measured by prestige, the player's score that proves their worth as a leader. The prestige system gives players the chance to decide what kind of leader they want to be. Do they want to pursue great works of arts and culture? Military might. Scientific advancement. The choice is theirs. In Aura, there are no set victory conditions. Players get to decide what is most important to them and focus and prioritize on those goals while still being able to win the game. Personally, when I play Aura, I like to build triumphs. Triumphs are our collection of incredible monuments and architectural achievements from throughout human history. Like the great pyramid of Giza, they're hard to build but worth it, giving huge prestige, bonuses, and game-changing abilities to the nation that constructs them. Another aspect of Aura that I'm personally excited about is our crafting system. The crafting system offers a unique challenge to the player that they generally won't see often in the 4x genre, succeeding at balancing, gathering the right things, turning them into the tools that you need, and then finally getting to the outcome or reward of something like an important improvement or triumph just changes the challenge that exists in Aura compared to other 4x games. Crafting plays out in Aura at a national scale, with players honing and combining the natural resources they harvest into all manner of goods and components. Well, have you ever played an obsidian RPG? Those are the foundation for everything for the international trade to improving their cities and citizens' lives and even manufacturing the weapons necessary to draft military units. The crafting system in Aura encourages thoughtful, advanced planning. It rewards players who can see the strategic outcome of all their collective decisions and not just individual ones. I'm proud of the work that's gone into our simultaneous turn system. Many strategy games have players alternate taking turns and reacting to their opponent's moves. In Aura, all players' actions are resolved at the same time. This rewards players' ability to navigate uncertainty, to predict and strategically play for a variety of scenarios in the moment. This system makes Aura just feel more real. In a typical strategy game, once your turn is finished, you have to wait for a long time. With simultaneous turns, speaking those times of very low, you get to keep playing the game and stay engaged rather than having those periods of downtime where you're not doing anything. It's not easy sifting through all of history and picking what to include. For Aura, we wanted to offer a fresh perspective, so we looked at cultures and societies throughout the millennia with the broadest lens possible. Where this approach really shines is in our leaders. Leaders are so often seen as military personnel or prominent government figures, but leaders come in so many different forms. They're thought leaders, scientific and cultural prodigies, and many more. Each leader in Aura has a number of special abilities determined by their personality traits, as well as a powerful and unique leader trait informed by their contributions to world history. With a diverse global roster, we know players will find leaders that they will want to play, and even a few that may surprise them with how fun it is when those leaders are handed the reins of power. For us at Oxide, player feedback is the only way to really understand what you're making. It gives us that priceless perspective from the people we're making Aura for, you. Building the game alongside real players has given us that critical player feedback. In the end, we believe this makes for a deeper connection between the players and the game. One of my favorite examples is when we first introduced the concept of dangerous wildlife to the game. It turns out, in our first iteration, it was maybe a little bit too aggressive or disruptive. We knew we should probably make a change when one of our insiders made a forum post that was just... Cougars! Cougars! Cougars! I hate cougars! Someone get these feline demons away from me. I'm happy to report, based on more recent feedback, that I think we ended up in a good place with the overall threat level of mountain lions to a player's citizenry. It's been years of hard work to bring you a strategy experience like no other. Cougars are everywhere! And we're so excited that we can finally see the finish line. We can't wait for players to get their hands on the game later this year. But the launch of Aura is only the beginning. We're going to maintain our insider program after the release date and continue to listen to players and support the game into the future. On behalf of everyone at Oxide Games, thank you for joining us today. We can't wait for you to play Aura and to create your own history. Hell yeah. Oh, it's coming out this fall. We're going to do a PC game pass? Hell yeah. Yeah, dude. I'm pumped for that game, man. So pumped. Here we go. Here we go. Indiana Jones. Hey, and welcome to Uppsala, Sverige, here at Hose Machine Games. We are really excited to finally be able to share our work on Indiana Jones. Since the first film came out, Indiana Jones has always represented the ultimate adventure. Even today, it's one of the most iconic franchises in pop culture. I love the last crusade. In this game, you are just playing as Indy. You are Indiana Jones. You will see through his eyes and experience a journey that we hope lives up to the proud legacy of Indiana Jones. When Todd Howard first told us about his vision for the game, we knew we would be a very good fit to help bring it to life. I've wanted to make an Indiana Jones game forever. I had this idea for what it would be like and the story, what Indy was going after, what period of his life it was in, what kind of arc he was going to have. As the years went on, I thought, who would be the best studio in the world to make this and it was my friends at Machine Games. I can remember pitching Lucasfilm on the game and being a little bit nervous because, look, it's Indiana Jones and their response was just overwhelmingly positive and just that excitement has bled through the whole project and they have just been so trusting and supportive of everything that we want to do with the game. It's been a long time, I've been a fan of this my whole life and I couldn't be more excited to show you what the team here has been up to. Let's take our first look at the new Indiana Jones game. Hell yeah, let's go. Let me tell you what you are missing from the Jones. While you were playing your pointless game, I was playing you. You're wondering if maybe you should have built yourself a life of meaning instead of ending up here dead and forgotten in the sense of Africa. I saw the headbutt coming. I love the music. Please be good, please be good. Myths. History. Yeah, the face was good. Just different ways to interpret the past. Thousands of years of humanity's thoughts and beliefs scattered and buried just waiting to be found. You can't just run away from your problems, Indiana. Throughout history, mankind is the source of great spiritual significance. If you were to draw a line through these ancient sites around the globe, you get a perfectly aligned circle. Have you got those classic punch sounds in? Hell yeah. Let's go. It's looking good. The snakes. The great circle. You have any idea how old that was? Indiana Jones is such an iconic character. And he means so much to so many people. Everyone here at the studio has their own stories and memories. Most of us grew up with his adventures and have been fans of the movies and the character for years. He's a brilliant archeologist. He's a charismatic everyman. He's passionate and determined. And for us, he's anonymous with adventure. Now we have the opportunity to tell a new Indiana Jones story for a modern gaming audience. Our game is all about putting you in Indie's shoes, letting you see and feel what he sees and feels. For us at Machine Games, we do that best through first person. It's the ideal perspective to bring you into the rich, exciting and interactive world we've built. We believe that being up close and personal to the adventure is key, making each action feel like your own. Whether it's cracking your whip, solving puzzles in ancient temples or seeing your knuckles go bloody in a fist fight, all of these moments are much more intense in first person. But we still want you to have those moments. Seeing his iconic silhouette with the hat, the whip and so forth things like cut scenes in environmental traversal, we pull the camera back for a third person you. I like that. I like that. Indiana Jones and the Great Circle is set between Greatest of the Lost Dark and the Last Crusade. I like that they pull back at some points. When our game begins, Indiana is working at Marshall College. He wakes up in the middle of the night to the sounds of a break-in and rushes to confront the thief in the College Museum. The mysterious giant of a man makes off with what seems to be a historically insignificant artifact of Indiana's curiosity. Following the trail, Indiana heads to the Vatican hoping to learn why this particular relic was stolen and discovers that things aren't what they appear. He starts pulling at the strings of a mystery and it all unravels until he has no choice but to see it through to the end, whatever the end may be. They picked a very good place in the Indie timeline. I like it. Something they can't do with the movies anymore because upstairs of course. That had to be one of our guiding principles when we were thinking about the type of game we were making. It wouldn't be Indie if he wasn't using his wits to get through the situation. The most authentic Indiana Jones experience we can make is the one that makes you think first. Sure, there will be some obstacles that will be more easily overcome with the revolver or a gun taken from a disarmed guard. But I think most of the time you'll have more fun and to be honest a more genuine Indie experience by finding more clever ways to solve a problem. We always want to be offering more solutions whether it's trying a different path through the environment to get around enemies, observing enemy patrols and using them to your advantage or using the tools that you're disposing like the whip. It's an amazing global adventure with action propelling you through your journey. We have these really diverse environments for you to explore. Indie's journey will take him to the forgotten temples of Sukhati the pyramids of Egypt the snow-peaked Himalayas and beyond. We look carefully at each location and the time period the game is set in and we're trying to make it as authentic and accurate as possible. We love creating rich, vibrant worlds and in this game we also had the goal of making it feel like a true cinematic Indiana Jones adventure. One of the biggest ways to do that is with the music. John Williams is the original composer for the indie films and we're really lucky to have found Gordie Hub a composer who's been able to capture Williams' essence with his score for The Great Circle. We also take a very movie-like approach to things like cinematics. We're very physical with our production style. We use a lot of stunt actors. Things like this help us bridge the gap between making a game and making a movie. And of course our characters do a lot to help bring the world to life as well. Next to Indy Gina is our other main protagonist. Where Indy is pursuing answers just for the sake of curiosity Gina has a personal stake in getting to the bottom of the core mystery. Gina is an investigative reporter who has a lot riding on this adventure. She's been tracking a lead for some time and now she's found an ally in this determined American professor. Their paths are intertwined and they'll need each other in order to get to the bottom of this mystery. Okay, then. Let's see if you can keep up. Fine. What do you mean if I keep up? We always love our villains and think we might have found our favorite one yet in Emery Ross. He's this intensely psychological man. He's obsessed with the human mind and manipulating it. He's highly intelligent and the perfect foyer for Indy. They're both brilliant people compelled by their passions and obsessions but driven down wildly different roads. He creeps up on you and gets under your skin like he gets under Indy's skin. It's captivating. Dead and forgotten in the sense of Africa. One of our models for Indiana Jones in the Great Circle is adventure first. But in every indie adventure there are always those moments where he finds himself in the action. That's been one of those balancing acts for us and we've ended up with this sort of hybrid experience that makes us melee combat, stealth and gunplay. How you approach any given situation is up to you. You may choose to sneak around at enemy patrol or maybe you'll just pick up a shovel and whack them on the back of their head. And when you can't use your wits you got Indy's most iconic tool. Just like you see in the movies our goal has been to make the whip as fun and multi-purpose as possible. We want it integrated into every aspect of the game. You can use it as a traversal tool to make your way around the environment. You can use it as a distraction. And yes, you can absolutely use it in combat. Everything you'd expect from Indy's whip and hopefully a little bit more. Puzzles are a key feature in our game. The spirit of discovery is so important to Indiana Jones. Obviously, there are a handful of puzzles on the main path but a lot of the puzzles are optional and are just there for the players who want to experience them. Epic traps, small secrets and hidden puzzles that blend right in with their surroundings. One thing I love about our game is the level of interactivity that we have. We have this world of mystery where anything could potentially hide a secret. The more you look, the more you'll discover. That's one of those grab it and it sinks. Is it a boulder? Is he going to have to run from a boulder? Oh no, okay. I was going to be like, come on. I want to thank you all for joining us for our big reveal of Indiana Jones and the Great Circle. Machine Games is known for creating these roller coaster experiences with huge set pieces. Surprising twists and immersive narratives. It's exciting for us that we have been able to stay so true to the Indiana Jones franchise and create such an authentic experience while still being able to showcase what makes us us. We are making a game for everyone. Whether you are very familiar with the franchise or not. Because at the heart of Indiana Jones is an incredible adventure and I think that's something everyone wants to be part of. I'm also very excited to announce that Indiana Jones and the Great Circle will be coming later this year and we cannot wait to share more soon. What is Todd doing back there? Oh he's stealing. Looks good baby. Looks good. I hope it doesn't get delayed out of the share but it looks good. I think they nailed it guys. I think they... I know it's too soon to know. I think they might have nailed Indiana man. They might have done it. Might. Obviously we don't know until we've got to see more, it's got to come out, we've got to actually play it. Should we take one? Is it animals, children, and game developers? Our mission here at Ninja Theory is to craft life changing art with game changing tech. Quarter the vision of Aura is our philosophy of rule how you want to rule. Stay happy. Creating an immersive experience like a vowed is anchored in the world we build. You aren't just playing as in you are in the audience. My name is Masaru Oyamada. The action part of Action RPG is being strengthened. 2024. Xbox has finally got games guys. If these games all come this year Xbox has finally got games. That is a hell of a line up for 2024. All the schools online global reveal. We're obviously not going to care about that. Alright. Well, congratulations to Microsoft. I think that was a very good show. Got to remember this is not a Nintendo Direct. This is a developer Direct where we knew ahead of time four of the five. They all looked incredible to me. And if all four of their games that are coming to console hit this year that's going to be a hell of a year for Microsoft man. A hell of a year dude. Oh man Hellblade coming on May 21st. A vowed is their big holiday game. Man oh man oh man oh man oh man. Things are looking good. Obviously we need reviews and we got you know red fall looked good at one point too right so we have to obviously hope that the games actually slap as much as they like as good as they look. But man oh man oh man I got to say just from a presentation standpoint I really like these Xbox developer directs. I like these deeper dive inside looks at the games I like hearing from the developers. This is a very unique thing that Microsoft does with their presentations. Obviously we know with you know Nintendo they just go game to game to game a little bit of banter game to game to game we know obviously with Sony in the state of plays it literally is just trailer to trailer to trailer Xbox is doing something that's like hey let's actually get our developers on screen let's talk passionately about our project let's show behind the scenes stuff I like how they do these Xbox or X. Again though the games have to actually hit and that's the problem from Microsoft is they've had a lot of hyped games in the past that didn't quite hit Starfield ended up not quite hitting the way they wanted Redfall was a massive let down last year but Hi-Fi rush on the opposite end surprise release really damn good so I'm really optimistic for what Xbox has come in this year I love the presentation style I mean regardless of the games turned out or not the presentation style these Xbox or X you've nailed it Microsoft I love it keep it going give us you know two three more of these bad boys this year I am so excited for the future of Xbox and man oh man we're just gonna have to hope that these games all turn out looks like out the first one we're getting tapping in May baby Hellblade two dropping in May let's go ninja theory you were given the budget now deliver alright guys that's gonna do it for my reaction to the Xbox direct thank you guys so much for being in I hope you enjoyed that Xbox direct sure to tune in tonight for our Zelda show and we'll catch you guys in the next video