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Published on Apr 27, 2012
This is a Purdue ECE 362 project called Super Smash Brothers: Bitbang created by David Kauer, Thor Smith, Vipul Bhat, and Kyle Brown. The project uses a 9S12C microcontroller with a few PLDs to handle the vSync and hSync VGA timing. The RGB pixels are pushed from the port pins of the micro, which are pulled from on-board SRAM. We used the following modules on the uC: ATD - Samples the Joysticks and Buttons on the Controller TIM - Used for physics-related collisions and precise delays for the splash screen PWM - Creates the game music and fighting sounds of the character