 There's a little bit of we're old men who are not good at RTSs, baked in here. MOBAs, well it depends, there's a lot of things wrong with MOBAs. MOBAs have the go problem. They don't give good feedback because- At least the ones that are out now. Yeah, most of the MOBAs that are out today, it's very difficult to learn how to play them without reading guides that fans wrote explaining the math. Or having someone who knows what they're doing, sitting down and literally teaching you, walk here, do this, stand exactly there for five minutes, then back up and stand exactly here for five minutes. If you f**k up- There's magic in you from this story. It reappears every- exactly this many seconds, so every that many seconds you have to go over and take a look and see which one it is and make sure there's no one else trying to get it. Yup. So they're great games. If you learn them, they don't teach you how to play them. They hide the information you need to get good at them. And as- and because they're competitive, they're ranked, there's leaderboards. If you f**k up at all, you get kicked. You're gone. No, but if you- I mean, you play- you- those of you who play MOBAs, if someone on your team is just feeding, how bad do you feel? How do you feel about them as a person? And often- and the games that try to punish you for leaving, like in Dota, it's like, well, I can't kick them, because I'll get in trouble for that, for, you know, but what am I supposed to do? Just stay here and lose until we're done? It's like- I'll just rage quit. Yeah. That's fine. You know, it- it punishes you for that too. So it basically forces you to sit there and suffer with the rest of a bad game. MOBAs are bad at getting new people to play them who don't have a tool. Yeah, somehow they have the most- they somehow have the most players of, like, any game. Somehow. It's some kind of miracle. Quite a reaction from the crowd here on this one. MOBAs are bad at something else. This might sound kind of- kind of off-key here. MOBAs are bad at being spectator sports, despite being the biggest spectator sport in all of gaming right now. Oh, well, I guess football was gaming. Sure. Yeah, hockey is gaming. Right. MOBAs are bad at being spectator sports unless you know how they work. If I watch a MOBA that I've never played and the crowd starts cheering and usually, like, nothing happened on the screen, I can't tell what's going on, they're only great spectator sports if someone next to you is like, Yes! Fuck yeah! And then they explain what happened. So it's the same thing. We were at the big League of Legends area at PAX Prime and there was, you know, big game going on, whatever, everyone's watching it. And you saw some crazy stuff happen on the screen and some people cheered like, Yeah, and this is a delay. We're a whole bunch of other people cheered. All right. You go to football game, you ever see a touchdown? Like, three people are like, Yes! And then everyone else is like, Oh, it was like, Oh, yeah! Now people know it's a touchdown. They can tell. But football has that too. Like, say, I don't know about football and Scott does. We're sitting here and like, they're setting up for an outside kick. Like, something weird is about to happen in football. And I don't know until they kicked it. Yeah, like, you suspect. Like, you suspect, like, you suspect, like, This is not the situation. They might do the crazy thing. Something cool is going to happen. So the expert football person is going to be like, Hey, something cool might happen. They must start explaining like, Why this thing's exciting. It's the same thing with MOBAs. MOBAs are only exciting to people who don't play them when they're watching them. If someone else is pumping them off and telling them what's going on and getting them going. The breakout for eSports is going to be the accessible spectator game. Come on, heroes in the storm. Don't suck. Doesn't have to be accessible to players. Please don't suck. It only has to be accessible to spectators.