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20 - Using Slot Nodes and Branch Points in UE4

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Published on May 2, 2014

To merge our Montage animation into the existing AnimGraph, we need to utilize a Slot node. We will also set up the appropriate Branch Point events to deactivate our punch cycle.

A link to the wiki for further notes is available here -
https://wiki.unrealengine.com/Bluepri...

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