 Hi everyone and welcome back to another Pokemon VGC 2019 Ultra Series guide. We've covered four guides already within the Ultra Series and we're going to finish up with our last one today. We're going to look at the Pokemon Ultra and across my to finish up with a more better way than to cover this Pokemon. It is a brand new Pokemon that we've got access to going into the Ultra Series and it's a really interesting one. One that I'm still kind of trying to get my head around but hopefully this guide helps you out getting your head around it, getting used to it, understanding how you can use it within this format because you are going to be seeing it a lot in this format so having the basic knowledge and some ideas around what teams you can play with it etc it's going to help you hopefully get into the series have a really good time and make things a bit easier for you going forward. I hope you are enjoying these guides so far. As always though if you are enjoying the guides please make sure to drop a like on this video make sure you do subscribe to the channel so you don't miss any subsequent guides like this coming out and also our daily battle series, our stream uploads, flinch squad circuit, sword and shield news everything to do with Pokemon just make sure you subscribe and you will catch that when it does drop on the channel but getting on to the other guides that we've covered already in the Ultra Series if you've missed any of them and would like to go back and check them out we have an introduction to the Ultra Series covers everything that you kind of need to know going into the Ultra Series we had a Primal Kyogre guide, Primal Groudon guide, Mega Requisite guide and they're all there ready for you to check out and make use of they all have sample teams within them which is hopefully something that does help you get into this format a little bit easier than normally without any sample teams giving you just something to hit the ground running with and get started within this format so if you'd like to check those out make sure you do go back up here link a card for you and you can check all of us out but getting on to today's episode like I say we're going to be covering Ultra and Acrosma so I hope you enjoy it without further ado let's get into it so as always we're going to start with a Pokemon overview we're going to start with Ultra and Acrosma obviously that is the name of this Pokemon it is a psychic and dragon type Pokemon has the ability Neuro Force and Neuro Force just for you guys out there that don't know Neuro Force increases the power of moves which would be super effective by 25% so giving moves that are already super effective then another 25% boost on top of that making Ultra and Acrosma ridiculously powerful it has a base speed for a restricted Pokemon of 129 which is just incredible and you can see over here on the left of your screen the base that totals here you've got a base that's all of 97 HP 167 attack 97 defense 167 special attack 97 special defense and a 129 speed giving a total of 754 which is just phenomenal you can see on the type strength and weakness table here that Dolton Acrosma has weaknesses to bug not so common in the ultra series ghosts probably quite common ice common again dragon not so common dark and fairy both quite common the last two there but it does have some nice resists go alongside that in fighting fire water grass electric and psychic and that's a lot to do with that dragon typing that it does have alongside its psychic typing the one thing that is very interesting about Ultra and Acrosma is when you go into games it is not going to start off in this Ultra and Acrosma form it is going to be either Duskman and Acrosma or Dawn Wings and Acrosma so we're going to hop over to the next slide and it'll explain how you can transform into Ultra and Acrosma a little bit so Ultra and Acrosma to transform it needs to ultra burst and to ultra burst it needs to be holding the Ultra and Acrosma in Z which is at Z crystal which is very interesting so you either start off with Duskman and Acrosma or Dawn Wings and Acrosma as you can see here they're both based 77 speeds that and then whenever you would like during a game you can ultra burst and when you ultra burst you will transform into Ultra and Acrosma changing your type changing your form into this psychic dragon type that we've just covered in the previous slide from either Duskman and Acrosma which is obviously the psychic steel type or Dawn Wings which is the ghost psychic type and then after that you still have access to your Z move because any subsequent turn after you ultra burst you have access to its Z move which is Light that burns the sky which is a 200 base power psychic type attack which is just crazy considering that this is a restricted pokemon with such a high speed stat and then such a high signature Z move as well to go along with that it's just incredibly powerful and very potent gets to jump on a lot of different threats in the format and has access to pick up the knockout on them pretty easily it does need the right support around it and it has loads of ways to manipulate this pokemon but we'll go through those as we go through the guide but this is just a basic understanding of how this pokemon works and one thing to understand as well that ultra burst does not conflict with mega evolution so you can have a mega pokemon on your team you can mega evolve with that pokemon and you can still ultra burst with ultra and acrosma which is really really nice so you can have a mega acrosma on your team and then an ultra and acrosma on your team they're not going to conflict with each other the way that ultra burst works it doesn't conflict with mega so you can only mega once per game but you can actually ultra burst and mega at the same time Z moves they are still restricted if you use the light that burns the sky you can't use another Z move so it doesn't work like that it's just ultra burst is a different type of transformation than your regular mega evolution that we're normally used to so just information for you going forward now getting on to the next slide we're going to look at the first sample set of the guide which is going to be a calm mindset so does main acrosma does have access to calm mind we are going with a timid nature here we've obviously holding the ultra and acrosma because you need to hold that item to actually transform into ultra and acrosma so very straightforward ev spread here a four hp 252 special attack and 252 speed so this is just maximizing that attack stat and maximizing the speeds that to ensure that you're hitting those benchmarks with your speed knowing what you're going to add speed and then hitting as hard as possible we've got a move set of photon guys at earth power calm mind coined the name from the set and protect there in just some offensive calculation examples here and defensive you can see a plus two special attack ultra and acrosma photon guys versus a four hp no special defense zernius is a guaranteed one hit kill which is the same exact calculation as the light that burns the sky so if you can get ultra and acrosma into a position and then fire off that z move then you are always going to be out speeding zernius and always going to be pretty much guaranteeing a one hit kill against that four hp standard zernius variant so you've got to be a bit careful against posing zernius they are bulked out a little bit more defensively because you might not pick up the knockout there but for the majority of the time if you can either get to plus two and you've already burned your z move you can use photon guys but if you haven't used that z move you can always nuke something and zernius is going to be probably one of the more threatening pokemon to ultra and acrosma throughout this series defensive calculation here you can see two five two special attack lunala moon guys beam versus a plus one four hp no special defense ultra and acrosma is a guarantee two hit kill so if you can get yourself at least one calm mind up you know you can take at least a moon guys beam from an opposing lunala now common restricted pawn as you're going to see with this sort of ultra and acrosma are something like zernius mega requiser primal chile guard just a few to name you're going to see some non restricted partners here kangaskhan mega kangaskhan incinero tapu finny and then pokemon checks you're going to see against it as we've already mentioned zernius is going to be quite threatening to ultra and acrosma it has to have the right support around it because it can't just freely sit in front of it like we've seen from some of the offensive calculations here but it will threaten ultra and acrosma if it is able to get its geomancy off and even without it those moon blasts when you do ultra burst they are going to be hitting very hard because of that dragon typing that you do have there lunala is going to be something else that can threaten you very hard with this sort of move set as well you're going to be really struggling to hit it for very good damage and it will threaten both forms of dusk main acrosma and ultra and acrosma with those moon guys beams and potential z moves as well and another pokemon just to mention especially with this sort of set is chrysalia it's going to be able to sit in front of ultra and acrosma or dusk main acrosma all day long and just take any attack because it's not affected by the earth power because of the levitate ability there and photon geyser isn't very effective because of its psychic typing so chrysalia is something that does check it because it has the ability to sit in front of it and disrupt the field for your opponent supporting their partnering pokemon with speed control helping hand lots of different support options there that chrysalia has access to and it really doesn't care about ultra and acrosma especially this kind of variant you're going to have to get a lot of calm lines up to start doing some actual damage to it within a game that rounds up the first sample set of this guide we'll jump into the next one which is going to look at a dawn wings and acrosma variant again i've got a very quite straightforward move set spread as well here we're going for a timid nature once again we've got an ev spread of 20 hp 68 defense 164 special attack for special defense and 252 speed we've got a move set here of photon guys at power gem moon guys beam and protect you can see the offensive calculation example here we've got 164 special attack neuro force boosted ultra and acrosma moon guys beam versus a 4 hp no special defense lunala which is on 99 percent so it's had a shutter shield broken here but you can guarantee that with a moon guys beam you are able to have the knockout on lunala 100% of the time just as long as that shutter shield is broken and you will naturally out speed it as well so if you compare it with something like scarf tapu lele dazzling gleam break that shutter shield and then nuke it after you mega evolve with a moon guys beam of your own you're sitting happy on your side of the field and you put a lot of pressure on your opponent doing that as well kind of baiting them in with the dawn wings and acrosma thinking that oh yeah well that i can get my z move off against that well no you ultra burst and then you're able to attack remove it before it can do anything to you so just some things to keep in mind if you're in that situation yourself or you're on the opposite side of that situation defensive calculation here you can see a minus one for attack in sineral malicious moonsons so in sineral's signature z move and in sineral does tend to carry a z move in this format as well so it's something to be aware of versus this ultra and acrosma is a guaranteed kill so you can always survive that as long as you have the intimidate onto the incineral in the first place obviously some incineral's are going to be a little bit more physically built so they'll be stronger attack wise than what we've used in this example but this is a good benchmark for you to kind of go off and gives an example of what you can do defensively as well as offensively whether just a little bit of tweaking on the ev spread some restricted partners that you can see with this sort of ultra and acrosma are going to be primal ground on zygards one that i've just thrown in there that could have a little bit of potential with it got a cover though for those two dragon types on one team it's going to be a bit difficult to get that maneuvering without some heavy fairy counters and then zonius again another really nice partner to pair up with ultra and acrosma you're going to see some nice non-restricted partners here mega garados a very nice one with that dark water typing it has the intimidate prior to mega revolving also flying type as well so you have the the alleviation of those ground type attacks which could cause you some concern especially if primal ground on out in front of you in support well enough tabu lele is going to be another one it brings that psychic train so you're getting even further boost to those photon guys as it protects you against priority attacks and other things like that and then ferrathorn it's going to be a really nice pokemon you know it works on the opposite side of the speed spectrum if trick room goes up which ultra and acrosma doesn't really appreciate too much ferrathorn can come in deal with those fairies and it's probably going to be the most slowest thing on the field as well so i'm going to be able to operate quite nicely there pokemon checks you need to keep an eye out for if you are running ultra and acrosma going to be things like eval tall dark typing especially without something like power gem which we have here we haven't got on the the previous set though the eval tall is going to be able to sit in front of ultima and acrosma all day long and really threaten with those powerful dark type attacks mega gengar is another one it is going to be able to out speed naturally ultra and acrosma once it does mega evolve and it will threaten all forms of necrosma the duskman dawn wings and ultra version with those shadow balls ghost type attacks that can be very dangerous and then primal kayaga because of its special defense capabilities here and you're predominantly seeing ultra and acrosmas run specially kayaga can stand up to it and do a decent enough job if support well enough so it's something you can't underestimate and think well yeah it's easy i'm going to be able to deal with that quite easily you've got to be a bit careful around it and use the tools that you have your disposal to make sure that you're not really underestimating these sorts of pokemon right that is that sample set so we'll move on to the third one in the guide here and we're going back to duskman and acrosma i personally prefer duskman as the pokemon to evolve into ultra and acrosma just because of the steel typing that it has they kind of complement each other a little bit better than the ghost typing does on dawn wings but that's just my personal preference there are pros and cons to both of course again we're going with the ultra and acrosmium z it's going to be the staple on this pokemon so you can ultra burst as we've already mentioned again we're going with the tidbit nature here and really going just for a very straightforward ev spread again because it's so important one of the things with ultra and acrosma is having that speed start and making sure that you're out speeding big threats like mega requiser mega salamence and a flurry of other pokemon beneath them base speed wise and if you're concerned about what pokemon or what base speeds remember that we covered this in the introductory guide of the ultra series which you can go back and check out we listed a lot of the base speeds and the brackets that you have to make sure that you understand going into the ultra series which will make things a lot easier for you going forward and into battle so like I say the ev spread again is really straightforward we're not messing about with it very much the special attack is there just to make sure that we are hitting as hard as possible and making sure that we are getting the chaos that we need to like the chaos onto zernius with that z move it's so important and just being able to out speed the majority of other pokemon like we've already mentioned is just something else that you really want to be making sure that you are guaranteeing when you're playing ultra and acrosma you don't really worry too much with duskman acrosma because it can still operate quite nicely because of its middle speed tiering you know you're going to be hitting that speed here i think raw speeds out of one four one with duskman acrosma with a timid nature two five two speed investment so it's not the slowest it's not the fastest either but it can still operate quite nicely as just a kind of middle tier pokemon so move set we've got on this ultra and acrosma is four ton guys at earth par dragon pulse and protect so quite a bit of coverage here you've got the four ton guys that you need to be able to fire off that z move then earth par gives you nice coverage against things like primal groudon incineroar and other ground weak pokemon that you're going to see type of cocoa being another one there and then we've tagged on dragon pulse onto this set because i do feel like dragon pulse can have a nice utility on ultra and acrosma gives you the ability to get rid of mega requiser mega salamence and other dragon weak pokemon that you're going to see in the format that might not really be expecting too many dragon type attacks in the format so it's something nice potentially catch your opponent off guard with and just gives you decent coverage overall if you're lacking a way to attack your opponent's pokemon with four ton guys or an earth par then dragon pulse will normally be there to kind of pick up and be able to cover what you can't hit with those two protect there on the end because that is pretty essential on ultra and acrosma it is going to be a little bit of a glass can and it's not going to be able to take too many big attacks you can see an offensive calculation here you've got a 252 special attack neuro force ultra and acrosma dragon pulse versus a no hp no special defense mega requiser is a guaranteed knockout is a guaranteed one hickory and you can do the same for mega salamence as well you're going to be able to pick up the knockout pretty easily with that neuro force boosted dragon pulse there so really nice to be able to get two of the probably some of the bigger threats in this format as well and then a defensive calculation here you're going to see 252 attack mega requiser dragon is sent versus this for hp no defense ultra and acrosma is a guarantee to hit kill so you know even without an intimidate that you'll be able to take at least one dragon is sent from mega requiser and you can always hit it with a dragon pulse in return if it hasn't got the focus ash or the focus ash has already been broken then you know that you're going to be able to pick up the knockout and beat it one on one so you've got to be a bit careful about the life or but you've also got things like intimidate support to help out ultra and acrosma if you need to against that sort of pokemon restricted partners again you're going to see things like mega requiser zernius groudon and this is the thing I think with ultra and acrosma you're quite tied to what other restricted pokemon you can actually use and build a really cohesive core around because a lot of things that you need to make sure that you're covering with ultra and acrosma's weaknesses in mind you're kind of limited in that respect with the restricted so this is why we're kind of repeating a lot of the restricted partners that you're seeing throughout this guide with ultra and acrosma non-restricted partners is another story altogether there are lots of options and as you've seen through the guide we've picked a lot of different variety of pokemon throughout so you can see here we've got green ninja crowbat and emugus all nice options to support ultra and acrosma the redirection with the emugus it's a nice switch in it obviously acts nice in trick room then you've got the crowbat there it's a very good check for things like zernius preventing them setting up helping you with tailwind super fine just to chip things down for you to pick up a knockout with seahearth power dragon pulse photon geyser or anything like that and green ninja with its dog typing as well has really nice synergy with a switch into that psychic typing the ultra and acrosma and acrosma is going to carry pokemon checks here things that you need to keep an eye on watch for or tabacoco especially if it is carrying that fairy anium z because the twinkle tackle will be able to pick up the knockout on ultra and acrosma and it will naturally outspeed you by one b-point so you need to watch out for that there's tapu lele as well tending to be scoffed in the ultra series so they will threaten you with moon blasts especially if you ultra burst the turn that they decide to moon blast you so picking your moment to ultra burst is going to be quite important with with ultra and acrosma if they moon blast into your dust min acrosma dust min acrosma don't really care about that and with the psychic terrain up photon geyser even though it's going to be your primary option to hit tabu lele with it's still going to be doing a lot of damage with that boosted terrain behind it and then incineral is the last one here that we're going to mention because incineral like most other dark types can quite happily sit in front of ultra and acrosma dust min acrosma and fire out and do a lot of damage back in return you know earth power has got to be something that is concerned with but if you're running assault vest on incineral or if it's got snarl support anywhere then it's not going to be too worried about the earth powers it obviously will be neuroforce boosted but you'll be able to take at least one of those if not two if you get your avs right so it is still something you need to be a little bit aware of right they are the sample sets that we're going to look at with ultra and acrosma now we'll move on to some sample teams for all of you lovely people and the first one we're going to see is the duskman acrosma which will transform into ultra and acrosma paired up with zernius incineral kangaskhan which is also the mega of the team you've got a moongus and tapu finny there and as always guys the sample teams are all in the description below there's raw paste and poker pastes of all the teams so you can just grab those take them away onto the showdown ladder start playing in the ultra series and get used to playing these pokemon and i hope these are of benefit for you guys to help you get started within within the new format because i know myself one of the things that i really do struggle with sometimes is getting into the new formats and finding that place to start but with at least with these sample teams they're giving you somewhere to start with you can just grab them take them try them out if you don't like them then there's two more to try out as well if you want to play an ultra and acrosma team and hopefully there's enough variation here for you to get something that you do enjoy and obviously this is very early stages of the format so these teams are very current for now and they probably will adapt and change as the format goes on but like i say they're a good thing for you to have access to to help you get started within the ultra series so the next sample team is going to be a dawn wings varied of the ultra and acrosma so you're going to have dawn wings primal groudon incinero tapulele ferrithon and then mega garrados on there as well which is quite a nice inclusion and i do really like mega garrados in the ultra series so i hope you can see the rise of popularity of it because it's a nice switch into both groudon primal chile guides then got its mega evolution with that dark typing that does so well in this format as well so i do think that is something to try out and then we'll end up with the third sample team which is going to be back to the the duskman and acrosma with mega riquaza incinero graninja crobat and amunga so some nice odd picks there but the team does work and you can have a look at how the ins and outs of it the ev spreads movesets and everything like that down in the description below so like i say i hope these serve you well and they are there just to help you get started within the format and get playing straight away and we'll finish off today's guide as always with a count of summaries and uh look at some little tweaks and twerks for ultra and acrosma so so you can see that it is a dragon and psychic type just to remind ourselves there it has the neural force ability given that 25 boost on all super effective attacks which is just incredible uh it's got a max speed of 199 minimum speed of 120 and your common speed is going to be max speed you're going to see max speed everyone's predominantly going to run max speed there are arguments for dropping down but i think the things that you miss by dropping down the next speed bracket and going to 181 you under speed mega riquaza you under speed mega salamence i just don't think it's worth doing so running that max speed i think is really important to having a really good effective ultra and acrosma in this format you know you're going to look at things support checklist there's always speed control going to be very important you're going to need tailwind counters against trick room because ultra and acrosma isn't going to enjoy that environment very much icy winds nice electoral webs nice to support it intimidate support is going to be so important because the dark types in this format the predominantly the more popular ones incinero any velta they're going to be more physically built so you're going to need intimidate to help against them you're also going to need to have ghost and fairy checks two things that do really threaten ultra and acrosma pretty heavily and it's prevolutions as well especially that ghost typing so having a dark type in there is going to be nice something like incinero even in velta works there something like scrafty or mega garados can also pair up quite nicely with it just for that synergy to switch in and give you a bit of room to maneuver reposition your board position and then move forward from there fairy checks you're going to need some heavy fairy checks so get those steel types at the ready they're going to need to be there to help support ultra and acrosma as best they can redirection is a very nice option to have because predominantly all fairy types except dazzling gleam and ghost and dark types are all kind of single target attacks so having the redirection there to pull those away just give ultra and acrosma a bit of room to operate is really really important for it and will help it out massively perform a lot better in battle and then pivot support as well so they are some of the things just to check off your list when you are playing ultra and acrosma to try and support a little bit better when you're playing it in game and then we're going to look at pokemon threats we've highlighted throughout this guide but just to reiterate these pokemon you've got lunala incinero tapacoco scarf tapulele that's the one i'm going to say scarfed here because if it's not scarfed then you can deal with it not too badly you've got to be still very careful about those moon blasts so because they will be hitting very hard especially if there's a zernius with the um fairy aura next to it you're not going to have the best time in front of that pokemon then megagengar is another one and greninja as well now greninja is an interesting one it will underspeed you once you do ultra burst but it will have the ability to hit you for super effective damage with those dark pulses and it will be able to manage taking at least an earth part photon geysers not going to be effective against it and you've got to remember if you go for that z move and there are two dark types out on the field it's going to be a bit of a wasted z move so you need to keep that in mind when you do pull a trigger on that so the pokemon walls things that do wall you if you haven't got something like power gem then you're veltul it's just going to completely wall you it's going to have an easy time switching in on you on the earth powers photon geysers and it will be doing a lot of damage to you in return christelia we've already mentioned because of its immunity to earth power it's not going to take too much damage from photon geyser and it can support and really disrupt your side of the field with the support options that it does have access to hydra again works a little bit like the evaltul again with that levitate ability not going to be really too worried about earth power and it really doesn't mind too much about power gem either so even better really than evaltul at walling completely walling ultra necrosis especially if it hasn't got access to a dragon type attack which is its only option really to hit hydra again super effectively so hydra again can be good if ultra necrosis is missing that dragon pulse mind about this is going to be something else that really does very well against ultra necrosis for obvious reasons that dark type in immunity to the common earth power that you're going to see on ultra necrosis as well and mega garados going to do a really nice job against it obviously resisting that big photon geyser and then scrafty on the end there just to tag on it's going to operate really nicely in trick room and again going to have a really good time against ultra necrosis so something that it needs to keep in mind going forward but that about wraps up the guide for us today guys so i really do hope you have enjoyed it it's been really great covering ultra necrosis and like i say it's a really interesting pokemon with so many dynamics there you know being able to start off as dustman or dawn wings and then ultra burst at any point that it wants to in a match and then become this ultra necrosis that's just crazy fast crazy powerful and just operates completely differently to its previous forms it's not conflicting with mega evolution as well it has access to a z move it's just an incredible pokemon and then the type differences as well from both are just it opens up doors completely and it has a really nice move pool so you have a lot of options there and hopefully we've covered a few of them in today's guide just to help you get your head around what this pokemon is about and how you can use it going into the ultra series but it's definitely going to be a popular pokemon going into especially the early stages of this format so something that you need to know how it operates what it's all about and how to use it as well so hopefully this guide has done that as i mentioned at the start of this guide if you have enjoyed it please leave a like on the video make sure you do leave your comments as well let me know what your thoughts are about ultra necrosis if you tried it already or if you're looking forward to trying it or what your thoughts are just in general about the guide and what you'd like to see going forward with these guides as well we probably will readdress guides at some point i have a lot going on at the minute in my personal life so it means that i won't be committing to too many other guides but hopefully when i do find the time i'll be able to come back to it and maybe look at mega pokemon and some other non-restricted pokemon in this format as well that we've not covered as much of in these little mini guide series that i've done but i hope you've enjoyed it guys i just want to say thank you so much for tuning in and i will see you all very soon with more content in the ultra series so until then guys take care of yourselves have a great day morning afternoon night whatever time it is now see you all again very soon scintillanticae and buh-bye