 Alrighty, got a new one here. Let's make this just a bit bigger here. There's no sound You got all of this and all right, I'm gonna play this 25% slower and That already feels better That's my general impression was that it's just a bit fast a couple of things here when you have Someone at rest it would probably be straighter legs, and then they will lean forward into this pose Where it's a bit more like that where they're leaning forward Right, and then they're getting into the walk. What's happening now is that it's a bit of uncomfortable pose to start with but yeah Could be whatever I just pretend it kind of starts here. The thing that happens to is that you're lifting your leg This is like a it's not like a broader note for the broader mechanics here This goes into detail that if you do lift one leg here That Brute needs to translate towards you for weight shifts. So if this is the front basically, right? This is the hips and blah blah blah. That's your guy if you lift that leg with my fantastic drawing It's just it's going to be something like this where your hips are changing this way and your body is basically doing this That makes sense. Why because you're lifting this leg and if you don't shift your weight towards us This guy's gonna fall over this way. So you have to feel that weight shift towards us But then also this leg here That's my dog This leg is taking all the weight and that's why this side of the hips are gonna go up and push up if that makes sense So that's just the mechanics of kind of the beginning move and this continues on So what what you're seeing here is that as the root goes forward is not that much up and down just yet It feels very floaty This being so straight also doesn't help you're gonna have to lean forward a little bit But you definitely gonna have more side-to-side a bit more up and down and shifting in the weight And again as your leg goes up here and these are That's your shift in the in the hips that curvature is going to affect the upper part the upper chest here So that's the contrapause to pose but it's not gonna be that extreme But you have to think in those terms of I'm pushing The hips up with this later has all the weight in it. What what does that mean? It's gonna bends that spine So you have to kind of look at what's going on during all of those steps little thing here You'll pop in the leg where popped from a bend to a straight Especially something like this. That's a pretty big step So you would still lean a bit more forward and then the lifting is going to be slower This feels a bit effortless right walking and then it's way versus you're going forward and then it's kind of a And then you can fall a bit faster here was it's a drop and then it's Not that he's hiking like crazy, but I would still have some contrast in terms of fast slow fast slow and so on What's also happening is that you have a very sharp stop on the Spacing of the route here is basically doing this to give this a bit more of a nicer arc as it moves around This feels borderline Off balance here right you should be leaning over the leg that has the weight for balance So you're taking this off the ground and we're kind of behind that foot that doesn't quite work either again Your spacing stops a bit too abruptly and you can probably go a bit straighter with the leg And that will come by moving the route a bit forward here Not just rotating forward moving the the route translating it forward. That's going to give you a bit more of an extension Into all of this and again the speed makes it just kind of Could work in terms of like a cartoony More exaggerated way depending on the character, but I think for just the mechanics thing I will go fairly vanilla as we say it's kind of neutral some good weight And then after that stop, whoa, it gets really fast. We're going up here and there's pretty much no Settle here and again, we're feeling a bit off balance here You go a bit forward, but I would wait a bit and then come back and then that's a linear key right there So in your graph, he's suddenly going like that in your in your ty So ease into this your graph is going to be more like this where you're going to go a bit slower The route can go a bit forward have a little pause Again a bit of a hang time and a hang time kind of a pause here Instead of going this path wise you're going really Straight like this, right? So when it's getting there, you can see there's no there's no arc in any of this or like down here Then watch out. We go to a switch in terms of the pivots It's going to be center of gravity around the chest and it's gonna Like you have to look at the jump is going to be from here to here So it's going to rotate and pivot all through there But what's happening with yours is that you're starting. Okay. I would still bring that a bit higher. You basically Whatever you tool is right. You can you can draw Excuses, you know, whatever sphere here go a bit higher and you can say, okay Well, that's my path. So my character is going to jump along that arc and land here But what's happening here is that We're going this way and then suddenly a bit too high here And then whoa, I know what's going on here pivot feels like it's almost like here and it's pivoting around this And then we're landing a bit too soon. It doesn't always have to be super clean You can have a bit of we can exaggerate those arcs depending on the style But this just a feels too fast and then the pivot is just not quite right if they look at really keeping it in the center Center of mass there and on that land Also feels really fast because you're going from this height down to here. It's going to compress Pretty far down. It's going to be a pretty big compression Hold hold hold the compression and then come back up and the sense of weight is gone by just having this such a quick Return up to there And then you could argue with this you could take one more step that four momentum is going to Force the character to take one more step a bit of a settle But let's pretend it's more like a gymnast thing and you want to land that Properly, it would also be something where you would try to stay back there a bit longer because again, this Feels like oh this four momentum. This is going to continue You got to take a step but now suddenly the character is able to go backwards with All that momentum going forward. This feels not so realistic. So at this point again, take a step And then settle here more that would be my variation of this Anyway, hope that makes sense. I think it's a cool exercise. I like that you're doing all the complexities of a walk like basically a a Stands to walk that transition is already it's a lot of work And then you have an elevation with steps, which is cool And then from a walk to a stop again, that's something different And then a jump but elevated one not just forward or whatever it is It's one that goes even lower adding like I said more weight momentum At least a lot of cool stuff in it. There's complexities So keep all that in mind and uh, yeah, I would do another version and Pluses out a bit more. 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