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StarCraft II and GameHeart Evolving eSports Interfaces with Modders

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Published on Dec 17, 2015

In two years, the GameHeart project changed expectations for audiences of StarCraft II by Blizzard Entertainment, becoming the standard for tournaments around the world. The presenters of this talk at GDC 2015's eSports Summit show how a game company, a community modding group, tournament managers, and a university research lab worked together to rapidly iterate on the observer experience of an eSport.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

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