 Hey thanks to Mauricio and Frank for requesting this one, it's a Disney Capcom game for the Disney Afternoon cartoon Bonkers which only aired for a couple years. It featured the title character Bonkers as kind of a bobcat thing I guess that used to be a big movie star before falling on hard times, so he decides to become a cop for some reason. It's a slapstick comedy with the voice of Bonkers being done by Jim Cummings who's done tons of Disney voiceover work over the years as IMDb profiles about a mile long. It may not be a Disney game published by Capcom, but it was actually developed by Sun L who were responsible for Great Battle 3, 4, and 5 which all stayed in Japan, but rest assured Bonkers definitely plays like and has the feel of a typical Capcom platformer. And you know come to think of it those great battle games also have a distinct Capcom feel to them, so I do wonder if Sun L and Capcom employed some of the same people. Sun L also did Mega Man Soccer for what it's worth. Anyway, Bonkers is a 2D platformer that somewhat surprisingly features stuff from other Disney franchises since the story of the game is centered around Bonkers recovering three famous Hollywood Treasures, the Sorcerer's Hat from Fantasia, the Lamp from Aladdin, and the Little Mermaid's Voice. You even play the first level in what is evidently Donald Duck's house, unless this is just a person that's a huge Donald Duck fan or something. This is pretty typical side scroller platforming stuff here spread out across five levels featuring two stages each, complete with power-ups, a variety of enemies and environments, and a boss fight concluding every level. What's a little odd here is that while this game does have the feel of a Capcom Disney game like Aladdin or Mickey's Magical Quest, it actually lifts the game mechanic from a Konami licensed game, Tiny Two Adventures, Buster Bust Loose. Bonkers has a dash meter that builds up and allows him to charge ahead, eliminating most enemies in his path until he either smashes into a wall or just runs into an immovable object. This mechanic was a really smart idea for two reasons. One is that it allows Bonkers to be a fun speedrun game, giving the player an opportunity to try and dash through the entire level without stopping, which is actually much tougher than it looks. The second reason is that the dash button just fits the bonkers character and the cartoon perfectly. Anytime Bonkers runs into a wall you get this great-looking sprite animation of him getting flattened Tom and Jerry style. I admit this does get old since you have to sit there and wait for him to get up each time, but it does at least fit the character. This was much more annoying in a game like Kid Clown and Crazy Chase than it is here, since freaking everything could damage you in that game. But yeah, there's lots of great sprite animations here, and if you're familiar with the bonkers cartoon, the game overall does an excellent job representing it, with the backgrounds, the color palette, the sprite work, and the music as well, giving the game a rollicking slapstick feel to it. Going back to the dash function, you can also dash into these balloons that can give you items and health replenishments, as well as bombs that you can equip and toss with the X button. And those really come in handy in boss fights. You can also press down while you're dashing and do a kind of rolling And hey, even if you don't feel like dashing through this entire game, bonkers can reward your patients by placing hidden heart containers throughout the game. You start with just three, meaning you can take three hits, but you can expand that by a significant amount the further you progress. What's really strange about bonkers is that there's no passwords in this game, at least not in the North American version. The Super Famicom version, however, does have passwords. I don't even, I mean, why? Why would they do that? That makes no sense whatsoever, but whatever. So yeah, no passwords, no battery saved, so you gotta beat bonkers in one playthrough, which isn't unreasonable since this game is pretty short. You could beat it in something like 30 or 40 minutes. Whether or not that's a bad thing is up to you. Personally, I think it's fine. I mean, most other Disney games are about the same length, so that's cool with me. So yeah, bonkers is definitely worth playing today. It fits right in with the other SNES Capcom Disney games, like Mickey's Magical Quest and Aladdin. It's got the same kind of feel behind the gameplay, the same colorful graphics and sprite work, but it at least offers something a tiny bit different with the dash mechanic, which also makes it a good speedrun game. And hey, if you like the cartoon back in the day, you'll really love the game, since it represents the show very well. Bonkers also has the added bonus of being a reasonably priced cartridge at around $12, so go check it out.