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Published on Apr 14, 2016
A comprehensive tutorial about creating a vast (100km2) procedural island in Unity using the Map Magic tool.
Since the tutorial is lengthy I do not expect you watching it at once, so there are links to different stages: - Short Description, using of Raw Input: 1:17 - Generating height detalization: 9:00 - Texturing: 19:54 - Shore line: 28:55 - Trees and forests: 57:40 - Grass: 36:48 - Stones (objects): 45:57 - Key locations: 1:15:35 - Final results: 1:23:03
You will need these plugins or 3rd party editors to achieve exactly the same results: - MapMagic plugin itself - AQUAS Lite water asset for Unity (costs $5 on Asset Store) - Image editor with the ability to save 16bpc .raw files (like Gimp or Photoshop)
Note: Floor Generator is not used anymore! The objects will be placed on terrain surface automatically by default.