Unity Level Design Tutorial with the Map Magic





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Published on Apr 14, 2016

A comprehensive tutorial about creating a vast (100km2) procedural island in Unity using the Map Magic tool.

Since the tutorial is lengthy I do not expect you watching it at once, so there are links to different stages:
- Short Description, using of Raw Input: 1:17
- Generating height detalization: 9:00
- Texturing: 19:54
- Shore line: 28:55
- Trees and forests: 57:40
- Grass: 36:48
- Stones (objects): 45:57
- Key locations: 1:15:35
- Final results: 1:23:03

Map Magic Asset Store page: https://www.assetstore.unity3d.com/en...

Evaluation version: http://www.denispahunov.ru/MapMagic/e...

You will need these plugins or 3rd party editors to achieve exactly the same results:
- MapMagic plugin itself
- AQUAS Lite water asset for Unity (costs $5 on Asset Store)
- Image editor with the ability to save 16bpc .raw files (like Gimp or Photoshop)

Note: Floor Generator is not used anymore! The objects will be placed on terrain surface automatically by default.


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