 Hey there lads and ladies, it is Petrifying Pumpkins here and today I wanted to make a video about a topic that I've been thinking about for a while and just something I wanted to put out there. I made a tweet about this earlier on today and I thought maybe you know, it's good enough to go into a bit deeper studios that I think Sony should acquire for the PS viewer or at least looking at some candidates that I think would be a good fit for the PlayStation first-party lineup and of course with the focus of virtual reality in mind. Now, what's got me thinking about that is you know, recently enough last year, not too long ago, Oculus, Mark Zuckerberg, Facebook, those lads and ladies over there, they have been acquiring some top viewer studios, got ready at dawn, they snatched those guys up who had previously met a PS4 exclusive the Order 1886, that game which I loved personally, but it seemed to kind of critically bomb anywhere, it was like you know, mixed reception. Ever since that game, ready at dawn, kind of went into more experimental stuff, including virtual reality and I think they've found some great success over there with echo combats arena, I believe it's called or something along those lines, listen, it's not on PS viewer, I don't care. All right, so the Zuck snatched them up, he added them to his collection and now there was another one as well, another high-profile one, probably the biggest one, Beat Games, the studio behind the phenomenon kind of the phenomenon, beat Saber which has recently confirmed it sold over 4 million units, now that game was released on a multiple of platforms including PS viewer, I'm not entirely sure what the breakdown is there in terms of which platform sold the best, I'm sure PS viewer makes up a sizable percentage, if not most, it's definitely up there, I would imagine, it was one of the early games, it's always in the top 10 selling PlayStation Store download charts, so it has to have been doing well on the PS viewer, so Zuckerberg swooped in, Oculus, well whoever did make the decisions over there, they swooped in and they stole that one on us too, now just because they own the studio doesn't necessarily mean they won't release games on the PS viewer and we've kind of seen you know with Beat Saber that was released on PS viewer before they got boss, so they've continued to support that game even on PS viewer in terms of like music pack updates, they're still making money that way, in terms of features that they're adding, however you must say that PS viewer is not the focus, it's not the primary thing, they're very happy to release content on Oculus and PC viewer systems first and then slowly working them on PS viewer, now of course that could be technical challenges, technical limitations, that's why it takes longer, so for example the multiplayer updates we're still waiting for that on PS viewer, it's coming soon and I've no doubt it's going to be excellent when it does come, but I'm sure if it hadn't been the other way around and Sony swooped in and bought Beat Studios or Beat Games, sorry, I'm sure they would have prioritized the PS viewer port first and then the PC guys would be waiting if Sony allowed that at all and then you know on the flat side of things Microsoft have been swooping in and buying up studios left and right, the biggest one, the biggest bombshell in the industry last year if you ask me, maybe the last 10 years if you ask me, was Microsoft buying Bethesda or should I say Zenimax Studios and all the studios that they own which includes Bethesda and all these other studios that they, it was like 7.5 billion dollar investment, so they have cleaned up on that side of things, so I'm thinking to myself maybe between all these acquisitions Sony are starting to get a little bit, I wouldn't say panicky, but maybe they're weighing up their options, maybe they're looking at studios that they themselves can swoop in and steal for themselves, you know, not steal, you know, obviously it's all business, you know, it's no hard feelings one way or the other, but as a PS viewer channel you would want, I would want Sony to be swooping in the stuff so that I can play these games guaranteed, I'm not going to be mad if another company platform holder swoops in and takes a studio as long as they still release the game on my platform of choice, however there's a you know a high probability that they will lock it to that platform whatever it may be, so Sony have been in the PS viewer game for about four years now, does that make sense, four years, 2016? Yeah, over four years now and you could say that their first parity output for the PS viewer hasn't been fantastic, it's been okay, I would say better than the visa, that would not be hard, but if you look at things, I mean if we actually just count the studios, the biggest one, the most obvious one, Sony London, that's kind of the the jewel in the crown when it comes to first-party viewer studios for Sony, they of course were there at the very beginning with the London Heist and then they released that bundle the PS viewer worlds, which I'm sure everyone and their mother goss when they purchased the PS viewer for the first time, you had the Shark Cage, all that stuff, and then a couple years later they came out with Blood and Truth, which was fantastic, so they're a great feather in the cap as it were, you could also look at Sony Japan, kind of, I say kind of because they're not dedicated to the viewer, they do other stuff, they were involved in Bloodborne, they seem to help out a lot of other studios a lot, but those were the guys behind you know, AstroBoss, probably the best platformer of last generation, certainly on a PlayStation console, so that's two big ones, now they also had Gorilla Cambridge, they again, they didn't start off as a viewer studio, they made a Killzone game for the VISA, and then of course they went on to make Riggs Mechanized Combat League, which was a launch game for PS viewer, that game evidently flopped, and then Sony were like, okay Killzone mercenaries flopped, Riggs Combat Evolved, flopped, therefore were shutting down the studio, which I always, I've had a bit of a grudge for Sony for doing that because VISA was a doomed platform, PS viewer was just like a brand new thing, you know, I feel like they should have given them another chance, maybe bring a Killzone title to viewer instead of you know, a new IP like Riggs or whatever, but for all I know there was more stuff going on behind the scenes, maybe Sony didn't like how that studio was being run, maybe they were being wasteful, maybe I don't know, so there's a lot of things we don't know, so I'm just talking as an outsider looking in, which is all I can do really because I don't have insider information of course, and then there was this mysterious Manchester studio who had apparently been working on this viewer game, and we kept hearing updates for what felt like a few years, you know, they're working on this, it's going to be AAA, it's going to be viewer, and before we even got to see what that game was, Sony were like poof, you know, panels snapped, they're gone, so that studio got cancelled, that game presumably got cancelled, I don't think it got moved to any other studio unless, you know, Sony London are working on it right now or something like that, but from what I understand that game is gone, so out of those four studios to our left standing right now that you would say you would be confident would be continuing to make virtual reality game for Sony as first party studio, but there is one studio that I feel like some people forget about, which is kind of easy to forget about too, because this studio also known for doing a lot of flat stuff, especially recently, but Sony's most recent studio acquisition was Insomniac Games, now of course we know Insomniac from Ratchet and Clank, we know it from Spider-Man and Spider-Man Miles Morales just came out, so Ratchet and Clank is due out this year on PS5, but before Sony acquired them they were dabbling into virtual reality games over on PC, Rift I believe it was, and those are some really well received games, high production value polished stuff, so while I have no doubt that when Sony acquired Insomniac their main focus was on Spider-Man, Ratchet and Clank, I'm sure that you know in the side of their eye they were looking at these VR projects that Insomniac were working on too, and that kind of sweetened the deal for them or at least that's what I would hope, keep in mind Insomniac is actually quite a huge studio, they've got a bunch of teams and that's how they're able to release these games like in quick succession, you know Spider-Man 2018, Miles Morales just a couple of months ago, and Ratchet and Clank presumably well definitely sometime this year unless it gets delayed, but you know this is all big games releasing you know fairly close proximity, so I would be hoping that Sony have these guys you know behind the scenes working on a PS viewer title or maybe a PS viewer 2 title, I guess this whole video kind of hinges on the possibility or working under the assumption that there is a PS viewer 2 and that that is going to come out 2022, 2023, something like that, otherwise this video is a waste of time, if you're watching this in the future it's 2025 and there's no PS viewer 2, you go ahead and click off, now hit the download button whatever, thanks for watching I guess, sort all that preamble out of the way, I'd like to get into these five studios that I've been thinking about that I've been you know I've been trying to carefully think about certain studios, I don't want to just you know google a list of studios and say yes this yes yes yes these are all good studios, the more studios the better, no I think they have to be pretty intelligent, I think they have to fit with Sony to a certain degree with their ethos or their wheelhouse or they could fill certain gaps that Sony's first party currently has, so these are the kind of things I'm working with you know not just Sony acquiring these things but what they can bring to the table, how Sony can benefit from them and maybe how they can benefit from being acquired by a big publisher like Sony or a big platform holder like Sony, so with that out of the way I think my first choice is probably going to be obvious to anyone who's been watching this channel for any amount of time, first contact, entertainment, these guys obviously behind firewall zero hour this channel, basically the foundation of this channel and before I go on any further I should say that I am a community moderator for first contact entertainment even though I don't do a tap, but I should just say that's just in case you know those bias or whatever went on but the whole reason I like first contact entertainment so much is because they made a fantastic game that I like so much firewall zero hour, by the way Solaris on the way spring 2021 I can't comment on the quality of that game yeah it looks fun but I can I've only watched it because it has been only on the PC viewer and Quest platforms as I'm sure you're all aware so that's something I gotta waste and see but what I do know is firewall excellent game and I do believe they would be you know a nice feather in the cap I should I should stop saying feather in the cap but you know we need feathers in Sony's cap they would be an excellent feather in the cap for Sony why do I think that well I think firewall has done something that very few virtual reality games have done and that is they've created this multiplayer game virtual reality only you know you can't play cross play with flat gamers or anything like that and what they've done is they've met a successful game you know I could matchmake right now game come out in 2018 you know we're pushing two and a half years and I can find a game within a relatively reasonable amount of time no it's not as quick as it was when it came out but it's compared to other games where you just will not find a game at all so for example rigs when I bought rigs which was my launch game I bought that when I got the ps viewer at launch in its prime supposedly I could never get a full 3v3 it was always me with two bots on my team versus two dudes with one boss that was never a fault no matter how many times I searched whether that was a matchmaking issue or whether that was just a tiny player base of rigs I'm not too sure what the reason was behind that but not an issue I've had with firewall now of course it helps that I have a squad of friends who have met just from streaming on this channel and it's pretty easy for me to gather a team together and then matchmaking against another squad but the point still stands firewall has been a success and I would say you know if you look at Sony first-party titles if you look at the the kind of content they're putting out in their games the likes of the last of us god of war whatever big thing that they all have a common they're these story driven single player games some of them are short some of them are long and like they're not all the same even though they got a lot of flak for being all the same but you know god of war is completely different to the last of us which is completely different to horizon zero dawn in my opinion but they've been severely lacking in the multiplayer department they've been relying on third-party releases to fill that gap and that's worked well for them college use he's always going to do well you know apex legends whatever the fad is now or whatever the hot thing is so what we need is a firewall to fill the gap you know a so-come for virtual reality which is what they can bring and literally they could bring that if they were to acquire first contact entertainment they could say okay here's the so-come ip or here's the siphon filter ip whatever ip they want or if they could keep continue on with firewall because they do own the firewall ip from what i understand and i think that will be an excellent addition uh for sony's first-party lineup and i think if ps viewer 2 is going to happen and if i hear okay ps viewer 2 is coming but what games you know and then i hear that's oh they've acquired first contact entertainment i'm going to be guaranteed an excellent game from them if it's anything like firewall anyway an improvement on firewall which is naturally what would happen better hardware more time more experience now of course that's not to say that first contact even want to be acquired or whatever but i'm just operating under the assumption that sony's coming along offering a blank check these studios are like okay here's the number take us you know take us away to japan or whatever so that's my first pick first contact entertainment my next pick is something maybe you wouldn't expect maybe it wasn't something i was expecting when i was thinking of these studios but the next one is rec room incorporated now first of all i didn't know they had changed their name to rec room incorporated they used to be against gravity but now they're their own thing rec room incorporated and i guess they're 100 behind rec room which is that free to play game that i mean i used to play us back in this channel even before firewall was the thing i was streaming rec room i was making stupid rec room videos that game very popular it has cross platform support free to play which is like a big reason for its success and you know it has since gone flat and has included ps4 xbox you know pc probably i don't know can you run on your phones now as well something like that it's like everywhere so why would rec room ink be a good fit for sony so the reason i believe that is you know again it kind of fits a niche that sony doesn't have really uh it's hard to define what rec room is in terms of the genre you know it's it's online online what though you know it's just kind of a social hub plus there's games there's a battle royale mode in there there's disc golf there's all kinds of and that's since the last time i played who knows what's there now because i haven't touched it in so long so it is hard to define what rec room is but it is a jack of all trades and it does online and does cross play and if sony were to buy you know rec room ink i would hope and i would expect that they would keep you know all the cross platform stuff there there's no need to cut off the player base it would only benefit sony for having more players playing that game in terms of you know the microtransactions coming in or whatever i believe you can buy tokens in that game if i am not mistaken so again if i want to buy a ps4 or two and i hear oh you know rec room ink are working on a new project and it's going to be you know not necessarily mmo but it's going to be fairly large scale multiplayer social type interaction i would be kind of excited for that i'd be pretty excited for that and even if it wasn't my cup of tea i think it would be a lot of people's cup of tea as evidenced by the amount of players playing that game even if it is child friendly the way that rec room is now bring in those roblox kids bring in those minecraft kids you know get in there get them into virtual reality get them a reason to game start them young and then you know this is how you move headsets you know that's my thinking honest anyway this video is going on way too long so let me move on to number three fast travel games so fast travel games if you've been to pay attention to fast travel games which i've been keeping my eye on them recently because i'm very much looking forward to rate the oblivion which is their upcoming horror game coming supposedly spring 2021 a lot of good games coming spring 2021 apparently so the thing about fast travel games is is that they already fit in very nicely with house only studios out right now you know single player games story focused they've recently moved into a new studio location because they're expanding they've been hiring people left and right now i think they're planning on pumping like really increasing the quantity of titles that they're pumping out the frequency of content and titles that they're putting out already in the past they've had some bangers apex construct pretty solid title which was an early one on ps viewer and the other platforms as well i believe yet the curious case of the stolen pets if i'm saying that title correctly i hope that was a shorter experience but you know it's something completely different single player still well received they really used virtual reality in a you know three took advantage of virtual reality in that game where it was like a diorama and you were twisting around stuff like that and then there's the upcoming wraith which i hope they nail you know a horror game in virtual reality i think is probably hard to mess up because virtual reality is just going to intensify the horror like by 100 just by default so i do have high hopes for wraith the oblivion and just another thing to note as well as that the wraith the oblivion in that game is part of a world of darkness franchise so you know i was wondering maybe they went that ruse going with an established ip instead of going with a new ip for that extra bit of security so if sony come along maybe sony can add that bit of security by purchasing them or requiring them not guaranteed of course look at gorilla cambridge look at that manchester studio not really that much more security but maybe what's an established studio with a proven track record you know sony might be more lenient there might be willing to give them more more leeway and i do think fast travel games is a studio that's going to become more and more well recognized as the years go on as these games start coming out so my fourth choice then is servius and the big reason why i'm thinking servius even though i do believe servius have never really hit greatness i think they've come close i think they're knocking at the door of greatness but they've never like released a game where i was like oh i need to have this right now they've released a lot of games or i was like oh i'd like to play this maybe when it goes on sale something like that but to their credits and their biggest pro i would say is just the the quantity of games the studio is able to pump house i don't know how i don't know how big the studio is but they've been pumping out so many games in such a short period of time you know this creed rise to glory battle wake recently the walk and dead onslaught just came out and then you know that was badly received at first but then almost immediately they had a huge balance patch that seemed to fix not necessarily fixed but you know improve the situation quite a good bit and they had the early one raw data they had you know westworld that kind of arcade experience thing i don't think i ever released on psv or anyway but they'd made some kind of westworld viewer experience there's another one sprint vector another one that a lot of people consider underraised but like an utterly unique virtual reality game servius pumped out i would say probably more games than virtual reality games in a small amount of time or a certain period of time than any other studio that i can think of it's kind of insane so if sony were able to bag them then you're talking about increasing the quantity of first party games considerably you know as long as sony wouldn't interfere too much with the development process if they let them have free ish rain you know and then maybe with sony's help with their expertise maybe a little collaborations with other studios or whatever maybe an acquisition like that could just give servius that little little push that they need to hit those heights that i think they've nearly hissed and that they're very close to hitting maybe sony could do that my final pick then is impulse gear they're kind of the opposite of servius and that they've released this one game great game i would say if not great then very very close to grace you know fair point but then they've gone completely dark until a couple of months ago was it december i can't remember exactly when uh but they said hey we're working on something it's virtual reality really is it keep your eyes peeled we'll say more in the future so they're working on something that's been finally being confirmed we all hope it's fair point to at least i do uh although it's still being trusted to see in uip what i really hope is that it is a on a playstation platform it's not going to be pc view or exclusive you know and of course the thing with impulse gear is and why i think they'd be such a good fit for sony is that these guys were the creators practically of the aim controller they wanted a proper gun controller for fair point they wanted to work with sony to make that happen so they built up this great relationship with each other uh which you would imagine they would have to to make hardware for their platform which has since been gone on to be used by so many the great games like firewall what firewall on behalf is fun if we were forced to use the dual shock i think the aim controller adds so much and we have impulse gear to thank for that so yeah you would imagine impulse gear have like a very intimate knowledge when it comes to playstation hardware psv or hardware and if need be could work on a new aim controller for psv or two you know let's get some haptics in there let's get them adaptive triggers in there let's get some crazy stuff get rid of the ball at the front we don't want light tracking anymore anyway that's that's a different story that's a different you know video altogether but the point is that i think impulse gear i would love to see them work on a fair point too greatly expanded fair point too but yeah those are my five studios that i think sony would do well to snatch up now obviously they're not gonna they're probably not going to snatch up any of these studios but even one or two of those would be you know excellent the other possibility to consider is and it's a very realistic possibility is that they will look at studios that they already have and they might assign them to do a virtual reality game they might make a team within that studio split split the studio up you know make a virtual reality studio within nausea dog for example i don't think they will do that to nausea dog they'd probably do it to a studio like sucker punch or something like that maybe that would make more sense for them maybe it would be more cost effective or whatever i'd definitely be interested to see what what would come of that you know i'd just be worried that it would be more of the you know gorilla cambridge story where if it's not a success straight away you're done no second chances so yeah those are my studios those are my reasons but i'd be very interested to hear your thoughts in the comments below whether i'm wrong or whether i'm like missing a very obvious choice that should definitely be a shoe in and i will admit that this is a very high possibility that i'm forgetting a studio completely for whatever reason so let me know what that in the comments below before i end this video let me thank my patreon supporters whose names are on the screen as i speak thanks to their generosity they're helping keep this channel nice and moist so i can make more videos like this in particular let me give a huge shout out to the following top tier patreon supporters pete hawkins crumb chopped 517 tradition doniel the pumpkin patch kid and columbus thomas the third thank you for that generosity is very much appreciated if you'd like to help me out you can do so over at patreon.com forward slash petrifying pumpkins the link to that is in the description below but if you don't want to do that if you just want to help out the old-fashioned way with the like comment share subscribe whatever that would be greatly appreciated as well finally let me thank decepticon for letting me use his music in all of my videos you can check him out over in decepticon.com the link to him will be in the description below as well and with that i will end this video until next time please stay moist i said moist if you didn't understand what that was goodbye