 Alrighty, so this is going to be brief mainly because I have a crazy cold and a crazy cough So I'm not sure how long this can last here. So when I was watching this I was reading through your email and thank you for the notes as always are super helpful Watching this I think It's been a while so it's kind of interesting watching this again Kind of interesting how far we are starting here. It's almost like you could start Like around here and do a curve Something like that There's something about being so close to this and then you know, you almost wait for something in here to happen I mean, it's almost like you could have the chopper come here. Maybe that's like some of that I know it's changed the whole thing. I'm just curious now If we're too far to the left giving us so much room here and We never really cross until like only later I'm only saying this by having you know the chopper maybe here and do this or potentially even further Because it would establish a stronger feeling of right to left Which then goes Here what I would do is Have the shots come from here But the couple of things that are not quite working here a is because they start so small Through here and they're throughout so small. You never get a sense of foreshortening that it comes from our POV. There's kind of appear and You're gonna have to have I would to be tricky like I would personally do longer ones and And then definitely half even if it's something simple just impact spheres Was right now it feels like they're just kind of almost could pass as a targeting since system like the LED HUD something because Given the camera here, it feels like well, are we is this a POV from the chopper because we are translating a ton here And again, I might be unraveling a ton of stuff that I didn't mention before, but it's interesting having it Having such a long break and then seeing it again. So sorry if I'm rambling here, but it feels like This is a POV From the chopper which can work. Why not? But the problem with the POV is that well when you shoot The guns are stationary, you know, not that this has to be the cockpit But it would be something where the guns would be like this or they come From here, but they would always come from here. So the tricky thing is that how your your origin points Travels throughout the shot, you know, like suddenly they're up here and Then whoa, there's only up here. That's that's a weird thing that I don't quite connect there So if you could just make that, you know a consistent thing and even if you have like something You can go bigger and have something in frame from the chopper if needed, but Definitely impact points will be cool. That's so cool. Sorry. I said it's gonna be a crazy cough faster That's all cool. I think that works really well and then what you were saying about this here I think it's gonna be okay. I think the way you can do this And I remember what you had like coming from here Meaning that if it's coming from here, you're gonna have shadow of the Hulk here You know mean so when you hit this You can play it as well now the shadow is only here and as he connects The shadow is clearly here, you know So you can see the lighting is gonna help connect with that moment The only thing that was weird, which I didn't understand was this Because of the flat lighting and There's not a huge amount of parallax. Is that a foreground element? Is that a wall? It's just a weird moment of what is this? There's such simple shapes I'm not understanding what that is and And it's a weird moment where he really suddenly comes to a full stop and then leans back To me it feels more you want to do like boom and then at this point it would be a Full charge pose again. He just hit this wall and it goes full blown into something else You don't see this inside here And that's how you that's how you stop the sequence It's like you're taking a chunk out of a longer sequence and that's what you present versus this feels like a weird ending It's almost like the chase is over. I mean the only way this could work is It was a clear moment of this is a wall He can't go anywhere and then like a spot like it's on him and he turns around and cast the shadow We know like you need and then it cuts to a close-up of his face going Like something like that like then I can see a continuation based on that idea But other than that, I'm not super sure and then watch out like right through here It's also the momentum stops pretty quickly and it's almost like the camera stops to translate this way right when he stops Translating this way, which is a weird bit of a connection So overall super cool Just a couple questions and little concerns and sure of things that I totally missed and that you will Know an answer to for whatever the English All right, thank you All right, there's an email you can sign up you can start whenever you want You can submit whatever you want you get 16 submissions either way a like and subscribe would be awesome. All right. Thank you