 Good evening everyone. Thank you Roy for inviting me to begin Asia VR Association. My name is Andes. I'm from Sintak VR. We are one of the stars in Indonesia. And in Indonesia we also make Indonesia VR Association which correlated with, I also have a collaboration with the Asia VR Association. So today I want to present about my info that our software creator for VR that we building since April 2016 and now we are representing it in here. And maybe mostly I will speak about the background why we make this software. So using the direction for Sintak VR from now on we have many clients for B2B doing VR services business. And from here we have found a problem in Indonesia, maybe also have some problem in Asia region. The problem is rise from VR consumer or adopter, especially already adopter and for VR business adopter. For VR early adopter we found that most of VR content they experience, they said it's boring. Like they download the game, for example especially from the Google Cardboard and the iPhone for the smartphone VR content. So they playing it one time. They said it's great. It's excellent. I like it. But second time the experience is like okay, it's good. And the third time is like it's boring. Like it's repetitive. So it's the problem that we found in Indonesia. So they need to personalize their VR games. And for small medium enterprise also we have some clients they need to make a VR content which is for not so complicated VR contents. But they don't have many budgets for this. So this is based on our research that problem in VR consumer adopter in Indonesia. So 50% of them said VR nowadays just have a limited content. So for example if we open the Google Play Store or iOS we've seen we will see many roller coaster experience and you know zombie experience and something like that. And yeah it's limited like it's repetitive. Like I'm first playing Pokemon Go it's good. It's excellent but after that after months it's quite boring. I don't see any challenge to play that. And the second one is bad content. And of course in Indonesia they also have a problem with expensive devices. HMD, PC and controller. So for the next year maybe also they will run to the mobile VR. It's Samsung VR or DayZoom VR. And we asked them who want to make their own VR creation. So 65.8% of them they want to make their own VR content. And almost 50% of them they want to make that for game. Game means like a simple game. So followed by the design and education and 360 photo video and 360 animation movie. So and this is the problem for business adopter VR. So like we know that VR can help many industries to make a simulation of the idea and you know for real estate and education and some engineering stuff. But the problem is not everyone in this industry can make interactive VR content. So the alternative solution is higher VR developer but it's expensive for the complicated interaction. And yeah some of our clients say like yeah I cannot do VR because it cannot get good reason of investment. We invest for VR content for engagement but yeah we don't know how much is going back to money for us. So that's why Korean alternative solution is we ask them to learn the code. But sometimes for lazy people like this Homer Simpson like to say this takes forever. Like you know I'm not coder. I'm just a designer. I don't want to do that. And it's come to our solution. We try to make a solution. We call it mindful. The simplest thing to explain is a week for VR. That you can just drag and drop the assets and build. After that you can share on the viewer and on your social media. And after that of course you can sell. You can make money for it. Okay so maybe I will give a video for it. So that's the point actually. This is the VR creator and a VR viewer that you can create your VR content easily and you can share your VR content also easily. So I have one video also. That this is I create because after I watch Doctor Strange movie. So just drag and drop and we have a gizmo system for doing rotation and scale and move linear. And we also put particle system in this crater. So everybody can put particle and interaction in here. Animation and be like that. So after that it's come to the sorry yeah it's safe. And after that it instantly goes to the viewer by our cloud server. And this is the viewer from mobile phone. So you can see here is the particles and folk and something like that. And creating the port. Okay and yeah this is the how to the mindful works. We create the VR content simply in our PC and our laptop. And we can share our VR content creation to the media. We can share now to Facebook, YouTube and Instagram for 260 photo snapshot. And if you want to share the VR content to your friends and or your client you just simply share to our mindwalk viewer. And after that you can view in the viewer app. And no coding needed. You just put simply like if you want to make a finding treasure game you just simply click the interaction panel. And you just simply choose the interaction that you want to make. If you want to make finding treasure game just click finding treasure game and then you just drag and drop the assets you want to find and how much the time is and what the message behind of it. Yeah this is the creator and viewer. In creator this is drag and drop, no coding and shareable. And also you can import assets and collaborative. And this is the viewer. We have also easy UX experience in Universal. And we can also have a basic editing in the viewer. Okay, if there's any question. If no I will demo. There's two questions for ender. So is this release yet? I think that's one question that everyone wants. Now we are still on progress. Now in our closed alpha, second alpha actually. And everyone in here if you want to try our product you can simply go to www.mindfolk.syntavr.com So you can download it from here. And also the viewer you can go to the play store. Now we only make a viewer for Android only. So you can go to the play store and search for Mindfolk. You can download it. We will share all this information if you guys on the media page. And one more question is that So how long for the Doctor Strange? How long do you take to do that? Doctor Strange is full, it's only 25 minutes. 25 minutes while I think that's interesting. So maybe it's just simple. I think we will have some short time to have some demo. Huh? Wait. Okay, so we have best style, structure, and item, and creature. And it's just simply just drag and drop this. And you can simply duplicate. You also can simply duplicate and just put this. For example put here and this is the player position in here. And also for the items you can have many. And this is also for creatures. And this is the properties when you can put the background music in here. Because we believe that music is one of the important point in visual reality. And this is the interaction point. So basically you just drag and drop in here. And you can try by yourself when you download the Mindfolk software. And just go to my account. You just simply log in to your Facebook account. And then you save it. And then what you save is instantly go to the viewer. So you download the viewer and you can see what you create. And you can share to your Facebook friends as a 360 photo shoot. And also the apps link to the direct link to the Google Play Store. I think just that. Thank you.